Player Matchup

Nemesis
Nemesis
Foxhunt42000
Nemesis
Level 100
God Stats
1W - 2L
1,276 SR
Queue Stats
225W - 264L
1,477 Elo+
Solo
Xing Tian
Xing Tian
Lordsman0
Xing Tian
Level 66
God Stats
2W - 2L
1,724 SR
Queue Stats
133W - 136L
1,455 Elo+
Party 2
Chaac
Chaac
ReaLityPhoenix
Chaac
Level 124
God Stats
0W - 2L
1,360 SR
Queue Stats
140W - 141L
1,486 Elo+
Party 2
Olorun
Olorun
SmitenerdBoi
Olorun
Level 140
God Stats
2W - 2L
1,501 SR
Queue Stats
103W - 88L
1,510 Elo+
Party 2
Tiamat
Tiamat
monster101hunter
Tiamat
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
266W - 266L
1,485 Elo+
Solo
Team Averages
Level 111
1,472 SR
1,482 Elo+

VS

Team Averages
Level 80
1,551 SR
1,452 Elo+
Heimdallr
Heimdallr
C00Cl3G0BBLA
Heimdallr
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 32L
1,359 Elo+
Party 1
Geb
Geb
FuTuRe Beaver18
Geb
Level 85
God Stats
18W - 12L
1,511 SR
Queue Stats
115W - 103L
1,483 Elo+
Party 1
Ne Zha
Ne Zha
Oblivion1113
Ne Zha
Level 87
God Stats
2W - 1L
1,323 SR
Queue Stats
81W - 58L
1,535 Elo+
Party 1
Zhong Kui
Zhong Kui
abaum04
Zhong Kui
Level 64
God Stats
3W - 1L
1,582 SR
Queue Stats
38W - 45L
1,385 Elo+
Party 1
King Arthur
King Arthur
cklood14
King Arthur
Level 105
God Stats
3W - 1L
1,838 SR
Queue Stats
223W - 213L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Foxhunt42000
Nemesis
14
1 / 5 / 0
8,793
400
5,632
20,195
8,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xing Tian
Lordsman0
Xing Tian
15
2 / 6 / 0
9,569
435
10,154
22,305
17,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
0 / 5 / 1
7,902
359
3,621
16,160
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
16
2 / 3 / 0
9,940
452
17,571
18,989
7,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 3 / 1
9,963
453
10,568
16,791
10,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
C00Cl3G0BBLA
Heimdallr
16
4 / 2 / 1
10,052
457
16,693
17,202
9,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 0 / 8
10,157
462
8,292
18,467
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
20
13 / 1 / 3
14,085
640
24,066
25,189
13,483
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
abaum04
Zhong Kui
18
2 / 1 / 4
11,029
501
12,168
14,571
11,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
cklood14
King Arthur
17
2 / 1 / 6
11,187
509
10,727
15,435
13,470
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
5
Kills
22
22
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
C00Cl3G0BBLA
Heimdallr
4
2
1
2.25
L
Nemesis
Foxhunt42000
Nemesis
1
5
0
0.2
W
1
0
8
5
L
Xing Tian
Lordsman0
Xing Tian
2
6
0
0.33
W
Ne Zha
13
1
3
14.5
L
0
5
1
0.1
L
Olorun
2
3
0
0.67
W
Zhong Kui
abaum04
Zhong Kui
2
1
4
4
W
King Arthur
cklood14
King Arthur
2
1
6
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,546
Damage
71,946
94,440
Taken
90,864
55,465
Mitigated
69,747
16,982
Healing
28,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
C00Cl3G0BBLA
Heimdallr
16,693
7,069
0
4,225
17,202
9,362
2,407
9,036
8,166
0
91,043
L
Nemesis
Foxhunt42000
Nemesis
5,632
2,552
0
1,866
20,195
8,957
0
3,131
16,824
0
69,490
W
8,292
1,202
0
2,684
18,467
22,190
271
7,269
11,198
41,773
0
L
Xing Tian
Lordsman0
Xing Tian
10,154
905
0
0
22,305
17,864
0
1,025
21,083
62,509
0
W
Ne Zha
24,066
10,674
0
14,271
25,189
13,483
64
6,815
18,202
0
149,660
L
3,621
553
0
2,738
16,160
10,699
0
3,565
12,515
0
24,532
L
Olorun
17,571
11,452
484
7,094
18,989
7,937
1,180
4,474
14,452
91,943
0
W
Zhong Kui
abaum04
Zhong Kui
12,168
1,686
0
5,201
14,571
11,242
1,140
7,542
6,947
91,893
0
W
King Arthur
cklood14
King Arthur
10,727
1,433
0
1,691
15,435
13,470
220
6,887
8,058
0
87,348
L
10,568
1,514
0
4,800
16,791
10,008
260
8,265
8,526
81,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,167
Gold Earned
56,510
522
Minions Killed
706
0
Camps Cleared
0
1,987,027
Distance Traveled
2,098,019
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,052
457
142
6
0
393,619
1
L
Nemesis
8,793
400
101
5
0
441,629
3
W
Geb
10,157
462
29
1
0
446,533
3
L
Xing Tian
9,569
435
116
5
0
392,963
4
W
Ne Zha
14,085
640
206
9
0
470,440
4
L
Chaac
7,902
359
37
2
0
310,469
1
L
Olorun
9,940
452
126
6
0
429,251
0
W
Zhong Kui
11,029
501
181
8
0
392,728
2
W
King Arthur
11,187
509
148
7
0
394,699
3
L
Tiamat
9,963
453
142
6
0
412,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role