Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
ChoLeeRavioli
Vulcan
Level 14
God Stats
14W - 4L
1,854 SR
Queue Stats
187W - 45L
1,861 Elo+
Party 2
Apollo
Apollo
PennePenneVici
Apollo
Level 28
God Stats
5W - 1L
1,731 SR
Queue Stats
90W - 23L
1,782 Elo+
Party 2
Team Averages
Level 55
1,695 SR
1,714 Elo+

VS

Team Averages
Level 33
1,508 SR
1,115 Elo+
Bacchus
Bacchus
ChainDragger27
Bacchus
Level 40
God Stats
0W - 3L
1,695 SR
Queue Stats
11W - 44L
1,174 Elo+
Party 1
Thor
Thor
Talibandz
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 21L
990 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
shabbadunk
Morgan Le Fay
Level 44
God Stats
2W - 8L
1,328 SR
Queue Stats
17W - 63L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 0 / 6
7,911
719
6,813
8,326
8,317
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 7
8,083
735
14,063
4,409
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
8 / 0 / 3
8,874
807
12,102
7,410
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,508
592
3,506
16,377
14,780
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
8
0 / 7 / 0
5,909
537
971
12,617
5,609
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
shabbadunk
Morgan Le Fay
11
0 / 1 / 0
6,399
582
6,972
8,605
3,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
13
Kills
0
0
Deaths
13
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
6
6
L
0
5
0
0
W
2
0
7
5.5
W
8
0
3
9.5
L
Thor
0
7
0
0
L
Morgan Le Fay
shabbadunk
Morgan Le Fay
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,978
Damage
11,449
20,145
Taken
37,599
13,739
Mitigated
24,197
5,780
Healing
4,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,813
2,213
0
2,934
8,326
8,317
0
4,002
4,324
0
12,002
L
3,506
225
309
2,144
16,377
14,780
0
6,613
9,764
10,159
0
W
14,063
5,080
0
615
4,409
1,833
164
2,146
2,263
39,129
0
W
12,102
6,970
0
2,231
7,410
3,589
1,277
4,644
2,766
0
39,717
L
Thor
971
180
0
81
12,617
5,609
0
4,454
8,163
0
4,471
L
Morgan Le Fay
shabbadunk
Morgan Le Fay
6,972
274
204
1,499
8,605
3,808
0
2,996
5,609
28,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,868
Gold Earned
18,816
127
Minions Killed
67
9
Camps Cleared
1
716,839
Distance Traveled
577,397
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,911
719
14
1
0
227,914
0
L
Bacchus
6,508
592
12
1
0
202,595
0
W
Vulcan
8,083
735
54
5
5
255,493
5
W
Apollo
8,874
807
59
5
4
233,432
3
L
Thor
5,909
537
7
1
1
153,933
0
L
Morgan Le Fay
6,399
582
48
4
0
220,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role