Player Matchup

Baron Samedi
Baron Samedi
ChampionBenji
Baron Samedi
Level 158
God Stats
2W - 0L
1,714 SR
Queue Stats
61W - 57L
1,710 Elo+
Party 1
Loki
Loki
Darth Beavious
Loki
Level 104
God Stats
7W - 6L
1,592 SR
Queue Stats
42W - 65L
1,395 Elo+
Party 2
Skadi
Skadi
Darth Sigrun
Skadi
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 45L
1,337 Elo+
Party 2
Chang'e
Chang'e
Goody9631
Chang'e
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,439 Elo+
Party 1
Odin
Odin
VerreCroix
Odin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 63L
1,726 Elo+
Party 1
Team Averages
Level 92
1,561 SR
1,521 Elo+

VS

Team Averages
Level 139
1,618 SR
1,456 Elo+
Hun Batz
Hun Batz
Bromble
Hun Batz
Level 126
God Stats
0W - 2L
1,735 SR
Queue Stats
4W - 10L
1,447 Elo+
Solo
Sol
Sol
POWERNMONEY
Sol
Level 160
God Stats
23W - 18L
1,685 SR
Queue Stats
448W - 446L
1,556 Elo+
Solo
Chaac
Chaac
SOULROT562
Chaac
Level 108
God Stats
0W - 5L
1,490 SR
Queue Stats
10W - 29L
1,410 Elo+
Party 3
Baron Samedi
Baron Samedi
Tat_13
Baron Samedi
Level 147
God Stats
2W - 1L
1,680 SR
Queue Stats
54W - 77L
1,439 Elo+
Party 3
Erlang Shen
Erlang Shen
The_0mega_801
Erlang Shen
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 95L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChampionBenji
Baron Samedi
19
3 / 4 / 5
11,608
726
22,151
21,596
12,428
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
1 / 6 / 4
11,091
693
6,002
18,785
7,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
0 / 3 / 1
10,527
658
6,707
12,766
5,006
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Goody9631
Chang'e
16
0 / 5 / 4
9,823
614
7,780
13,243
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 1 / 2
11,791
737
11,559
22,693
30,729
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bromble
Hun Batz
18
7 / 3 / 4
11,439
715
13,453
13,558
8,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 0 / 8
12,699
794
23,643
18,184
12,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
18
3 / 2 / 10
12,193
762
14,544
15,688
16,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Tat_13
Baron Samedi
19
2 / 0 / 10
11,443
715
13,354
7,432
6,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
The_0mega_801
Erlang Shen
18
2 / 4 / 8
11,211
701
8,234
19,649
22,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
59
9
Kills
19
19
Deaths
9
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Bromble
Hun Batz
7
3
4
3
W
Baron Samedi
ChampionBenji
Baron Samedi
3
4
5
1.38
W
1
6
4
0.5
W
0
3
1
0.17
W
Chang'e
Goody9631
Chang'e
0
5
4
0.4
L
5
0
8
9
L
Chaac
3
2
10
4
L
Baron Samedi
Tat_13
Baron Samedi
2
0
10
7
L
Erlang Shen
The_0mega_801
Erlang Shen
2
4
8
1.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,199
Damage
73,228
89,083
Taken
74,511
61,513
Mitigated
66,883
24,603
Healing
26,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Bromble
Hun Batz
13,453
3,270
0
2,100
13,558
8,926
1,092
5,210
8,348
0
36,084
W
Baron Samedi
ChampionBenji
Baron Samedi
22,151
2,539
2,058
7,288
21,596
12,428
60
4,389
16,823
61,342
0
W
6,002
663
0
2,926
18,785
7,903
2,926
8,493
9,770
0
41,601
W
6,707
1,272
0
1,001
12,766
5,006
4,335
5,989
6,473
0
43,971
W
Chang'e
Goody9631
Chang'e
7,780
762
4,087
3,732
13,243
5,447
0
6,540
6,329
17,541
0
L
23,643
5,870
0
8,919
18,184
12,721
637
5,714
12,470
80,584
0
L
Chaac
14,544
1,370
0
5,293
15,688
16,944
327
6,818
8,870
0
26,564
L
Baron Samedi
Tat_13
Baron Samedi
13,354
890
3,306
2,832
7,432
6,256
674
3,575
3,857
51,137
0
L
Erlang Shen
The_0mega_801
Erlang Shen
8,234
3,981
0
4,470
19,649
22,036
901
8,614
11,035
0
28,084
W
11,559
2,121
662
2,849
22,693
30,729
0
9,308
12,691
0
35,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,840
Gold Earned
58,985
289
Minions Killed
348
0
Camps Cleared
0
1,545,125
Distance Traveled
1,672,215
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,439
715
46
3
0
318,182
2
W
Baron Samedi
11,608
726
75
5
0
289,358
2
W
Loki
11,091
693
49
3
0
306,690
4
W
Skadi
10,527
658
74
5
0
323,945
0
W
Chang'e
9,823
614
22
1
0
277,754
2
L
Sol
12,699
794
132
8
0
346,734
4
L
Chaac
12,193
762
31
2
0
358,147
3
L
Baron Samedi
11,443
715
100
6
0
323,490
8
L
Erlang Shen
11,211
701
39
2
0
325,662
3
W
Odin
11,791
737
69
4
0
347,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role