Player Matchup

Chaac
Chaac
Bronze III
Sahil941
Chaac
Bronze III
Level 47
God Stats
20W - 20L
1,561 SR
Queue Stats
27W - 24L
1,385 MMR
Party 1
Izanami
Izanami
Silver I
Sandman309
Izanami
Silver I
Level 128
God Stats
14W - 18L
1,595 SR
Queue Stats
53W - 47L
1,205 MMR
Party 1
Bacchus
Bacchus
Silver IV
munizblazer
Bacchus
Silver IV
Level 43
God Stats
13W - 9L
1,571 SR
Queue Stats
20W - 19L
1,424 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,576 SR
1,338 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,547 SR
1,446 MMR
Ganesha
Ganesha
Platinum III
NastyDaHooligan
Ganesha
Platinum III
Level 160
God Stats
14W - 15L
1,947 SR
Queue Stats
411W - 416L
1,638 MMR
Party 2
Anhur
Anhur
Silver II
RadientxReaper
Anhur
Silver II
Level 74
God Stats
2W - 7L
1,075 SR
Queue Stats
180W - 215L
1,209 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
xxxjudge89xxx
Morgan Le Fay
Gold II
Level 155
God Stats
6W - 9L
1,618 SR
Queue Stats
135W - 156L
1,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Sahil941
Chaac
11
0 / 1 / 2
7,211
656
4,422
10,568
7,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Sandman309
Izanami
12
2 / 1 / 1
7,935
721
9,343
6,862
2,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
munizblazer
Bacchus
13
1 / 2 / 2
8,226
748
3,075
7,675
7,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
BastetAtlasThothBaron SamediCthulhu

VS

Bans
Ah Muzen CabArtemisScyllaMedusaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,942
722
3,691
9,045
11,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
1 / 0 / 0
6,200
564
523
1,075
319
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
13
2 / 2 / 1
7,786
708
9,307
10,111
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
3
Kills
4
4
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
L
1
0
0
1
W
Chaac
Sahil941
Chaac
0
1
2
1
W
Izanami
Sandman309
Izanami
2
1
1
2.5
W
Bacchus
munizblazer
Bacchus
1
2
2
1
L
Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,840
Damage
13,521
25,105
Taken
20,231
17,607
Mitigated
15,790
5,317
Healing
2,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,691
264
0
1,026
9,045
11,117
0
1,924
7,121
19,926
0
L
523
408
0
434
1,075
319
0
208
867
0
2,196
W
Chaac
Sahil941
Chaac
4,422
453
443
2,750
10,568
7,594
238
4,769
5,506
0
18,329
W
Izanami
Sandman309
Izanami
9,343
6,479
0
929
6,862
2,546
2,259
4,921
1,695
0
43,444
W
Bacchus
munizblazer
Bacchus
3,075
329
0
1,195
7,675
7,467
374
2,677
4,751
9,675
0
L
Morgan Le Fay
xxxjudge89xxx
Morgan Le Fay
9,307
847
0
943
10,111
4,354
0
1,332
8,779
32,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,372
Gold Earned
21,928
131
Minions Killed
117
7
Camps Cleared
3
620,166
Distance Traveled
428,650
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,942
722
7
1
0
186,502
3
L
Anhur
6,200
564
8
1
0
40,605
0
W
Chaac
7,211
656
31
3
0
221,822
3
W
Izanami
7,935
721
80
7
7
182,813
1
W
Bacchus
8,226
748
20
2
0
215,531
2
L
Morgan Le Fay
7,786
708
102
9
3
201,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role