Player Matchup

Fenrir
Fenrir
G0DFEED
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,105 Elo+
Party 1
Ymir
Ymir
Hank13
Ymir
Level 48
God Stats
0W - 1L
1,749 SR
Queue Stats
0W - 7L
1,105 Elo+
Party 1
Heimdallr
Heimdallr
Professionals
Heimdallr
Level 69
God Stats
0W - 2L
1,441 SR
Queue Stats
1W - 8L
1,232 Elo+
Party 1
Team Averages
Level 41
1,563 SR
1,148 Elo+

VS

Team Averages
Level 33
1,438 SR
1,274 Elo+
Anhur
Anhur
Atleast10babies
Anhur
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 283L
1,284 Elo+
Party 2
Sol
Sol
Coal2Crazy
Sol
Level 31
God Stats
29W - 29L
1,538 SR
Queue Stats
58W - 152L
1,305 Elo+
Party 2
Ganesha
Ganesha
atleast10heaters
Ganesha
Level 21
God Stats
6W - 11L
1,277 SR
Queue Stats
57W - 137L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G0DFEED
Fenrir
12
1 / 6 / 4
8,904
594
8,319
21,709
15,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ymir
Hank13
Ymir
13
1 / 2 / 4
9,856
657
6,003
15,162
19,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Professionals
Heimdallr
15
3 / 2 / 2
9,485
632
13,722
12,356
5,775
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
10,160
677
6,117
9,563
3,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 1 / 3
11,123
742
23,706
15,523
6,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 2 / 10
10,480
699
9,955
10,480
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
5
Kills
10
10
Deaths
5
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
7
1
3
8.5
L
Fenrir
G0DFEED
Fenrir
1
6
4
0.5
L
Ymir
Hank13
Ymir
1
2
4
1.5
L
Heimdallr
Professionals
Heimdallr
3
2
2
2
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,044
Damage
39,778
49,227
Taken
35,566
40,900
Mitigated
18,785
4,845
Healing
16,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,117
2,932
0
2,568
9,563
3,563
680
1,588
7,805
0
16,436
W
23,706
12,105
0
10,474
15,523
6,590
2,497
2,203
13,104
69,108
0
L
Fenrir
G0DFEED
Fenrir
8,319
1,722
0
2,040
21,709
15,607
0
15,488
6,221
0
15,778
L
Ymir
Hank13
Ymir
6,003
935
0
2,097
15,162
19,518
0
10,704
4,458
22,024
0
L
Heimdallr
Professionals
Heimdallr
13,722
4,494
0
708
12,356
5,775
0
8,753
3,603
0
53,697
W
9,955
646
398
2,617
10,480
8,632
244
2,523
7,745
35,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,245
Gold Earned
31,763
107
Minions Killed
168
4
Camps Cleared
8
707,834
Distance Traveled
849,809
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,160
677
46
3
0
307,451
0
W
Sol
11,123
742
115
8
7
262,974
1
L
Fenrir
8,904
594
13
1
0
233,946
3
L
Ymir
9,856
657
29
2
1
242,258
0
L
Heimdallr
9,485
632
65
4
3
231,630
0
W
Ganesha
10,480
699
7
0
1
279,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role