Player Matchup

Mulan
Mulan
Bronze II
DethAwaits696
Mulan
Bronze II
Level 105
God Stats
5W - 5L
1,480 SR
Queue Stats
53W - 81L
140 MMR
Solo
Danzaburou
Danzaburou
Bronze I
Gloking84
Danzaburou
Bronze I
Level 108
God Stats
12W - 16L
1,380 SR
Queue Stats
195W - 232L
274 MMR
Solo
Zeus
Zeus
Bronze I
JMSRnathan49
Zeus
Bronze I
Level 82
God Stats
3W - 4L
1,419 SR
Queue Stats
150W - 191L
553 MMR
Solo
Olorun
Olorun
Bronze I
riskitfitbiscuit
Olorun
Bronze I
Level 137
God Stats
1W - 5L
1,234 SR
Queue Stats
151W - 177L
545 MMR
Solo
Geb
Geb
Bronze III
xWarlord807x
Geb
Bronze III
Level 149
God Stats
48W - 58L
1,494 SR
Queue Stats
356W - 410L
63 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 116
1,401 SR
315 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,471 SR
565 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
CaptainFr3zh
Artemis
Bronze III
Level 63
God Stats
11W - 21L
1,342 SR
Queue Stats
98W - 139L
-92 MMR
Solo
Bellona
Bellona
Bronze I
JF Crimson4
Bellona
Bronze I
Level 148
God Stats
57W - 59L
1,478 SR
Queue Stats
204W - 231L
316 MMR
Solo
Mercury
Mercury
Silver V
jhags65
Mercury
Silver V
Level 113
God Stats
54W - 74L
1,362 SR
Queue Stats
477W - 526L
567 MMR
Solo
Hades
Hades
Bronze I
lil_noodle_179
Hades
Bronze I
Level 129
God Stats
73W - 50L
1,670 SR
Queue Stats
253W - 282L
533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,565
415
3,334
8,249
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
Gloking84
Danzaburou
10
1 / 1 / 1
6,141
558
4,188
8,119
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 1
5,946
541
3,344
6,828
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 3 / 0
5,320
484
2,109
7,327
2,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

7
1 / 1 / 1
5,181
471
2,652
8,268
4,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Jing WeiShivaMorgan Le FayMedusaAtlas

VS

Bans
CerberusCliodhnaYu HuangAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 0
5,034
458
2,693
3,711
1,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
CaptainFr3zh
Artemis
10
1 / 1 / 3
5,638
513
7,199
6,560
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
JF Crimson4
Bellona
12
6 / 0 / 1
7,528
684
4,071
9,574
7,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
jhags65
Mercury
9
2 / 2 / 2
5,991
545
3,929
10,483
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
4 / 0 / 2
6,361
578
5,454
6,392
3,179
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
13
13
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
0
0
W
Artemis
CaptainFr3zh
Artemis
1
1
3
2.5
L
0
3
0
0
L
Danzaburou
Gloking84
Danzaburou
1
1
1
1.5
W
Bellona
JF Crimson4
Bellona
6
0
1
6.5
L
0
5
1
0.1
W
Mercury
jhags65
Mercury
2
2
2
1.5
W
4
0
2
5
L
0
3
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,627
Damage
23,346
38,791
Taken
36,720
15,763
Mitigated
19,425
12,130
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,693
1,178
107
1,617
3,711
1,183
0
435
3,276
0
15,884
W
Artemis
CaptainFr3zh
Artemis
7,199
3,164
9
1,852
6,560
2,484
102
1,181
5,379
0
33,309
L
3,334
757
0
1,759
8,249
3,447
0
1,116
7,133
0
22,164
L
Danzaburou
Gloking84
Danzaburou
4,188
1,742
0
4,785
8,119
3,208
0
0
8,119
0
46,370
W
Bellona
JF Crimson4
Bellona
4,071
868
0
4,199
9,574
7,822
128
1,456
7,895
0
44,692
L
3,344
543
0
163
6,828
1,966
534
0
6,828
34,587
0
W
Mercury
jhags65
Mercury
3,929
2,141
0
3,847
10,483
4,757
485
2,036
8,291
0
37,117
W
5,454
444
104
2,421
6,392
3,179
0
2,618
3,774
30,417
0
L
2,109
866
392
2,899
7,327
2,994
750
3,103
4,224
32,232
0
L
2,652
493
0
2,132
8,268
4,148
0
1,235
7,033
15,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,153
Gold Earned
30,552
280
Minions Killed
291
0
Camps Cleared
0
1,039,600
Distance Traveled
1,024,777
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,034
458
24
2
0
206,395
6
W
Artemis
5,638
513
58
5
0
180,884
1
L
Mulan
4,565
415
29
3
0
239,195
1
L
Danzaburou
6,141
558
89
8
0
196,325
1
W
Bellona
7,528
684
94
9
0
211,888
4
L
Zeus
5,946
541
74
7
0
199,023
2
W
Mercury
5,991
545
63
6
0
246,329
4
W
Hades
6,361
578
52
5
0
179,281
3
L
Olorun
5,320
484
65
6
0
186,330
3
L
Geb
5,181
471
23
2
0
218,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role