Player Matchup

Achilles
Achilles
AgentZarm
Achilles
Level 69
God Stats
1W - 2L
1,600 SR
Queue Stats
6W - 13L
1,657 Elo+
Party 1
Rama
Rama
ChuckEChungus
Rama
Level 122
God Stats
22W - 15L
1,614 SR
Queue Stats
77W - 67L
1,595 Elo+
Party 1
Erlang Shen
Erlang Shen
HouseDude
Erlang Shen
Level 77
God Stats
7W - 8L
1,736 SR
Queue Stats
104W - 134L
1,488 Elo+
Party 1
Vulcan
Vulcan
JimothyWatkins
Vulcan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,596 Elo+
Party 1
Terra
Terra
SweatiestWizard
Terra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,753 Elo+
Party 1
Team Averages
Level 84
1,590 SR
1,618 Elo+

VS

Team Averages
Level 87
1,594 SR
1,606 Elo+
Horus
Horus
Dfm2234
Horus
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
194W - 172L
1,614 Elo+
Party 2
Yu Huang
Yu Huang
HorseLove1992
Yu Huang
Level 40
God Stats
2W - 1L
1,401 SR
Queue Stats
33W - 26L
1,608 Elo+
Solo
King Arthur
King Arthur
Kvothaniel
King Arthur
Level 79
God Stats
2W - 1L
1,734 SR
Queue Stats
33W - 32L
1,557 Elo+
Party 2
Thanatos
Thanatos
logan982016
Thanatos
Level 12
God Stats
2W - 0L
1,704 SR
Queue Stats
28W - 20L
1,598 Elo+
Party 2
Mercury
Mercury
oTemplar
Mercury
Level 159
God Stats
5W - 1L
1,630 SR
Queue Stats
241W - 219L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AgentZarm
Achilles
19
3 / 7 / 5
12,313
456
11,600
26,114
35,110
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 6 / 3
14,892
552
24,978
26,845
12,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
HouseDude
Erlang Shen
20
4 / 7 / 8
13,324
493
19,831
35,116
31,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
5 / 7 / 6
13,568
503
26,595
20,647
9,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 7 / 12
10,928
405
6,435
33,024
45,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dfm2234
Horus
19
2 / 3 / 24
14,631
542
10,713
31,611
38,781
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yu Huang
HorseLove1992
Yu Huang
20
4 / 7 / 8
14,641
542
22,914
22,597
10,665
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Kvothaniel
King Arthur
20
8 / 4 / 10
15,618
578
27,233
26,363
26,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thanatos
logan982016
Thanatos
20
9 / 5 / 8
15,489
574
14,778
29,373
18,272
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
oTemplar
Mercury
20
11 / 3 / 12
18,373
680
36,787
31,110
19,327
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
96
22
Kills
34
34
Deaths
22
34
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Achilles
AgentZarm
Achilles
3
7
5
0.79
L
9
6
3
1.75
W
Horus
Dfm2234
Horus
2
3
24
4.67
W
Yu Huang
HorseLove1992
Yu Huang
4
7
8
1.14
L
Erlang Shen
HouseDude
Erlang Shen
4
7
8
1.14
L
5
7
6
1.14
W
King Arthur
Kvothaniel
King Arthur
8
4
10
3.25
L
1
7
12
1
W
Thanatos
logan982016
Thanatos
9
5
8
2.6
W
Mercury
oTemplar
Mercury
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,439
Damage
112,425
141,746
Taken
141,054
134,309
Mitigated
113,773
33,604
Healing
61,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AgentZarm
Achilles
11,600
3,393
0
3,214
26,114
35,110
0
2,260
23,802
0
68,654
L
24,978
19,375
0
9,911
26,845
12,467
0
2,678
24,097
0
126,982
W
Horus
Dfm2234
Horus
10,713
4,127
5,740
11,274
31,611
38,781
339
9,971
21,054
0
32,419
W
Yu Huang
HorseLove1992
Yu Huang
22,914
1,846
0
2,488
22,597
10,665
1,435
9,295
13,213
129,107
0
L
Erlang Shen
HouseDude
Erlang Shen
19,831
9,997
0
11,079
35,116
31,111
0
7,479
27,440
0
134,617
L
26,595
8,783
0
1,625
20,647
9,692
0
5,709
14,642
139,830
0
W
King Arthur
Kvothaniel
King Arthur
27,233
4,442
0
8,989
26,363
26,728
796
4,796
21,105
96
116,545
L
6,435
1,700
2,098
5,677
33,024
45,929
28
4,147
28,755
31,344
0
W
Thanatos
logan982016
Thanatos
14,778
5,921
0
20,658
29,373
18,272
2,553
3,934
25,373
0
145,710
W
Mercury
oTemplar
Mercury
36,787
27,784
0
12,498
31,110
19,327
4,270
7,173
23,813
0
226,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,025
Gold Earned
78,752
702
Minions Killed
810
0
Camps Cleared
0
2,498,922
Distance Traveled
2,678,111
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,313
456
98
4
0
480,491
2
L
Rama
14,892
552
197
7
0
490,540
4
W
Horus
14,631
542
33
1
0
550,297
12
W
Yu Huang
14,641
542
197
7
0
469,582
3
L
Erlang Shen
13,324
493
151
6
0
534,050
4
L
Vulcan
13,568
503
208
8
0
500,680
4
W
King Arthur
15,618
578
171
6
0
543,928
0
L
Terra
10,928
405
48
2
0
493,161
5
W
Thanatos
15,489
574
155
6
0
531,543
4
W
Mercury
18,373
680
254
9
0
582,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role