Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ablon1993
Sun Wukong
Level 155
God Stats
2W - 3L
1,605 SR
Queue Stats
57W - 62L
1,524 Elo+
Solo
Chiron
Chiron
KulogNKidlat
Chiron
Level 67
God Stats
26W - 36L
1,487 SR
Queue Stats
139W - 125L
1,475 Elo+
Party 3
Bacchus
Bacchus
SavraMan
Bacchus
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 106L
1,499 Elo+
Party 3
Thoth
Thoth
morganfreeballs
Thoth
Level 158
God Stats
5W - 8L
1,576 SR
Queue Stats
492W - 492L
1,469 Elo+
Solo
Team Averages
Level 113
1,534 SR
1,493 Elo+

VS

Team Averages
Level 119
1,489 SR
1,479 Elo+
Ravana
Ravana
Arinza
Ravana
Level 148
God Stats
5W - 1L
1,493 SR
Queue Stats
84W - 69L
1,614 Elo+
Party 2
Hel
Hel
BearSoup
Hel
Level 159
God Stats
9W - 5L
1,719 SR
Queue Stats
407W - 414L
1,430 Elo+
Party 1
Kuzenbo
Kuzenbo
SaggiestSack794
Kuzenbo
Level 62
God Stats
2W - 2L
1,615 SR
Queue Stats
13W - 15L
1,531 Elo+
Party 2
Chiron
Chiron
Vulturekawkaw
Chiron
Level 125
God Stats
2W - 4L
1,118 SR
Queue Stats
323W - 311L
1,476 Elo+
Party 1
Bellona
Bellona
itsFinis
Bellona
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
1 / 6 / 4
9,320
466
10,828
20,183
8,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
Ablon1993
Sun Wukong
16
2 / 5 / 2
10,009
500
13,555
20,352
22,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
16
5 / 5 / 1
9,926
496
13,688
21,300
8,021
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
SavraMan
Bacchus
14
2 / 3 / 4
8,872
444
9,710
15,779
19,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 3 / 0
9,154
458
4,048
10,471
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Arinza
Ravana
20
8 / 1 / 6
12,277
614
20,148
17,206
9,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
8 / 0 / 2
12,307
615
16,752
9,527
4,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 2 / 10
10,353
518
8,299
15,972
22,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
0 / 5 / 3
9,939
497
7,822
14,638
4,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
itsFinis
Bellona
17
4 / 3 / 6
11,105
555
11,924
21,453
25,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
11
Kills
22
22
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
6
4
0.5
L
Sun Wukong
Ablon1993
Sun Wukong
2
5
2
0.6
W
Ravana
Arinza
Ravana
8
1
6
11
W
8
0
2
9
L
Chiron
5
5
1
1.1
W
2
2
10
3.5
L
Bacchus
SavraMan
Bacchus
2
3
4
1.33
W
0
5
3
0.3
W
Bellona
itsFinis
Bellona
4
3
6
2.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,829
Damage
64,945
88,085
Taken
78,796
62,358
Mitigated
67,180
22,357
Healing
43,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,828
2,284
0
1,375
20,183
8,378
0
6,029
14,154
0
90,862
L
Sun Wukong
Ablon1993
Sun Wukong
13,555
3,445
0
6,583
20,352
22,456
0
1,800
18,552
0
85,969
W
Ravana
Arinza
Ravana
20,148
7,571
0
12,287
17,206
9,803
1,607
2,295
14,911
0
115,837
W
16,752
489
4,793
7,676
9,527
4,533
1,757
2,348
7,179
118,724
0
L
Chiron
13,688
6,387
637
8,389
21,300
8,021
864
5,546
15,754
0
84,946
W
8,299
3,429
552
3,911
15,972
22,587
385
5,239
10,733
29,157
0
L
Bacchus
SavraMan
Bacchus
9,710
1,299
639
3,331
15,779
19,822
0
7,097
8,682
32,276
0
W
7,822
2,421
461
4,812
14,638
4,953
1,145
1,830
12,738
0
84,225
W
Bellona
itsFinis
Bellona
11,924
3,871
0
8,953
21,453
25,304
1,614
2,046
19,407
0
75,662
L
4,048
90
0
1,403
10,471
3,681
1,350
4,579
5,892
87,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,281
Gold Earned
55,981
608
Minions Killed
685
0
Camps Cleared
0
1,890,820
Distance Traveled
2,123,376
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,320
466
119
6
0
368,174
0
L
Sun Wukong
10,009
500
155
8
0
356,946
2
W
Ravana
12,277
614
165
8
0
452,548
1
W
Hel
12,307
615
203
10
0
436,899
4
L
Chiron
9,926
496
144
7
0
373,688
12
W
Kuzenbo
10,353
518
40
2
0
424,219
2
L
Bacchus
8,872
444
39
2
0
408,272
3
W
Chiron
9,939
497
151
8
0
395,660
4
W
Bellona
11,105
555
126
6
0
414,050
3
L
Thoth
9,154
458
151
8
0
383,740
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role