Player Matchup

Neith
Neith
Rev Spooky
Neith
Level 154
God Stats
4W - 5L
1,538 SR
Queue Stats
457W - 471L
1,434 Elo+
Party 1
Ares
Ares
Silvinite
Ares
Level 82
God Stats
16W - 14L
1,530 SR
Queue Stats
187W - 202L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
Sir Daswolf
Sun Wukong
Level 159
God Stats
6W - 5L
1,676 SR
Queue Stats
111W - 139L
1,540 Elo+
Party 1
Ra
Ra
julianrxn12
Ra
Level 123
God Stats
1W - 2L
1,220 SR
Queue Stats
72W - 64L
1,495 Elo+
Solo
Set
Set
ltz-KC
Set
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 54L
1,495 Elo+
Solo
Team Averages
Level 125
1,493 SR
1,487 Elo+

VS

Team Averages
Level 95
1,604 SR
1,478 Elo+
Da Ji
Da Ji
BTant2610
Da Ji
Level 121
God Stats
14W - 11L
1,639 SR
Queue Stats
171W - 167L
1,552 Elo+
Party 2
Charybdis
Charybdis
Gamer-Kirito-RD
Charybdis
Level 80
God Stats
14W - 11L
1,567 SR
Queue Stats
145W - 141L
1,514 Elo+
Party 2
Set
Set
TheDemonTv
Set
Level 78
God Stats
0W - 1L
1,540 SR
Queue Stats
88W - 94L
1,463 Elo+
Party 2
Chang'e
Chang'e
itsPan
Chang'e
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,398 Elo+
Solo
Bakasura
Bakasura
matagus104
Bakasura
Level 124
God Stats
3W - 2L
1,774 SR
Queue Stats
123W - 138L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
4 / 4 / 1
13,165
572
11,448
14,775
6,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ares
18
7 / 2 / 14
12,831
558
8,558
22,282
33,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Sir Daswolf
Sun Wukong
17
3 / 5 / 11
12,005
522
16,758
31,805
32,819
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
7 / 6 / 9
12,650
550
20,323
18,296
10,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Set
ltz-KC
Set
18
8 / 2 / 7
11,675
508
11,008
18,104
11,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BTant2610
Da Ji
20
12 / 2 / 2
14,156
615
21,774
21,932
12,089
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Gamer-Kirito-RD
Charybdis
17
1 / 4 / 4
11,221
488
9,348
20,364
8,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 8 / 3
9,434
410
7,522
16,708
11,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
itsPan
Chang'e
16
2 / 8 / 5
10,505
457
12,582
19,831
7,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
matagus104
Bakasura
16
2 / 7 / 4
10,425
453
12,447
23,611
12,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
29
Kills
18
19
Deaths
29
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BTant2610
Da Ji
12
2
2
6.5
L
Charybdis
Gamer-Kirito-RD
Charybdis
1
4
4
0.75
W
Neith
4
4
1
1.13
W
Ares
7
2
14
7
W
Sun Wukong
Sir Daswolf
Sun Wukong
3
5
11
1.7
L
1
8
3
0.31
L
Chang'e
itsPan
Chang'e
2
8
5
0.56
W
7
6
9
1.92
W
Set
ltz-KC
Set
8
2
7
5.75
L
Bakasura
matagus104
Bakasura
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,095
Damage
63,673
105,262
Taken
102,446
95,736
Mitigated
52,236
27,853
Healing
30,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BTant2610
Da Ji
21,774
7,390
0
7,985
21,932
12,089
630
5,573
16,142
0
133,654
L
Charybdis
Gamer-Kirito-RD
Charybdis
9,348
2,838
0
5,949
20,364
8,063
864
4,530
15,732
0
101,219
W
Neith
11,448
4,570
0
4,015
14,775
6,322
3,354
439
14,179
0
122,518
W
Ares
8,558
353
0
3,681
22,282
33,698
657
3,648
17,675
38,388
0
W
Sun Wukong
Sir Daswolf
Sun Wukong
16,758
4,302
0
11,448
31,805
32,819
1,481
3,014
28,311
1,370
84,736
L
7,522
4,310
0
1,840
16,708
11,926
0
3,874
12,748
0
39,057
L
Chang'e
itsPan
Chang'e
12,582
1,325
943
6,068
19,831
7,714
0
10,035
9,440
61,307
0
W
20,323
1,527
2,243
5,396
18,296
10,955
953
3,561
13,495
121,168
0
W
Set
ltz-KC
Set
11,008
4,829
0
1,070
18,104
11,942
1,556
1,843
15,971
0
86,531
L
Bakasura
matagus104
Bakasura
12,447
7,388
0
7,617
23,611
12,444
0
5,880
17,613
0
86,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,326
Gold Earned
55,741
693
Minions Killed
589
0
Camps Cleared
0
2,104,749
Distance Traveled
2,178,723
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,156
615
171
7
0
537,760
1
L
Charybdis
11,221
488
146
6
0
399,355
2
W
Neith
13,165
572
216
9
0
401,554
2
W
Ares
12,831
558
34
1
0
440,961
0
W
Sun Wukong
12,005
522
133
6
0
386,536
3
L
Set
9,434
410
59
3
0
338,907
2
L
Chang'e
10,505
457
80
3
0
401,185
3
W
Ra
12,650
550
201
9
0
401,589
1
W
Set
11,675
508
109
5
0
474,109
0
L
Bakasura
10,425
453
133
6
0
501,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role