Player Matchup

Ravana
Ravana
Byrnie7
Ravana
Level 39
God Stats
5W - 1L
1,500 SR
Queue Stats
26W - 19L
1,442 Elo+
Party 1
Medusa
Medusa
Diggyholedwarf99
Medusa
Level 76
God Stats
17W - 21L
1,233 SR
Queue Stats
79W - 82L
1,412 Elo+
Party 4
Shiva
Shiva
Pilferage
Shiva
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,270 Elo+
Party 1
Zeus
Zeus
SlimSkrap
Zeus
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1
Horus
Horus
Thekillerkarrot
Horus
Level 68
God Stats
17W - 12L
1,493 SR
Queue Stats
56W - 70L
1,340 Elo+
Party 4
Team Averages
Level 48
1,445 SR
1,393 Elo+

VS

Team Averages
Level 43
1,476 SR
1,358 Elo+
Medusa
Medusa
 
Medusa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
CaelumV
Lancelot
Level 35
God Stats
6W - 2L
1,749 SR
Queue Stats
289W - 305L
1,344 Elo+
Party 3
Merlin
Merlin
IAncalagon
Merlin
Level 64
God Stats
0W - 4L
1,309 SR
Queue Stats
11W - 24L
1,255 Elo+
Party 2
Baron Samedi
Baron Samedi
OGZoldyck
Baron Samedi
Level 26
God Stats
9W - 11L
1,269 SR
Queue Stats
178W - 215L
1,232 Elo+
Party 3
Chaac
Chaac
ghost-soldier030
Chaac
Level 52
God Stats
12W - 10L
1,554 SR
Queue Stats
76W - 90L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Byrnie7
Ravana
15
5 / 0 / 6
9,425
554
7,790
4,468
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 2 / 5
10,457
615
12,185
13,733
5,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
Pilferage
Shiva
15
2 / 0 / 1
8,992
529
7,115
10,270
9,891
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
14
3 / 1 / 3
8,796
517
7,300
8,444
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
7 / 0 / 9
9,694
570
10,732
16,654
12,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 5 / 0
8,509
501
6,275
15,594
4,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
CaelumV
Lancelot
13
2 / 5 / 0
7,994
470
6,477
12,755
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
IAncalagon
Merlin
13
0 / 4 / 0
7,771
457
4,849
8,297
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
OGZoldyck
Baron Samedi
8
0 / 9 / 2
6,159
362
1,904
11,443
5,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 0
7,883
464
7,115
14,254
10,524
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
24
Kills
3
3
Deaths
24
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
0
0.2
W
Ravana
Byrnie7
Ravana
5
0
6
8
L
Lancelot
CaelumV
Lancelot
2
5
0
0.4
W
7
2
5
4.75
L
Merlin
IAncalagon
Merlin
0
4
0
0
L
Baron Samedi
OGZoldyck
Baron Samedi
0
9
2
0.11
W
Shiva
Pilferage
Shiva
2
0
1
2.5
W
Zeus
3
1
3
4.5
W
7
0
9
11.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,122
Damage
26,620
53,569
Taken
62,343
33,984
Mitigated
28,821
16,553
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,275
3,060
0
3,634
15,594
4,883
3,322
693
14,901
0
65,690
W
Ravana
Byrnie7
Ravana
7,790
2,669
0
2,714
4,468
2,736
320
389
4,055
0
62,634
L
Lancelot
CaelumV
Lancelot
6,477
637
0
3,967
12,755
5,102
0
1,533
11,222
0
54,672
W
12,185
6,233
0
5,830
13,733
5,918
2,886
242
13,429
0
89,047
L
Merlin
IAncalagon
Merlin
4,849
201
0
76
8,297
2,969
991
2,956
5,341
51,333
0
L
Baron Samedi
OGZoldyck
Baron Samedi
1,904
31
144
973
11,443
5,343
0
894
10,549
16,142
0
W
Shiva
Pilferage
Shiva
7,115
1,899
183
2,833
10,270
9,891
423
0
10,270
0
59,660
W
Zeus
7,300
466
0
627
8,444
3,415
505
2,452
5,892
59,284
0
W
10,732
5,289
903
3,463
16,654
12,024
152
4,846
11,568
0
62,955
L
7,115
366
0
5,961
14,254
10,524
0
1,224
13,030
0
54,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,364
Gold Earned
38,316
488
Minions Killed
413
0
Camps Cleared
0
1,637,519
Distance Traveled
1,520,210
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,509
501
99
6
0
294,325
1
W
Ravana
9,425
554
100
6
0
351,439
4
L
Lancelot
7,994
470
100
6
0
355,601
1
W
Medusa
10,457
615
111
7
0
321,366
1
L
Merlin
7,771
457
86
5
0
271,760
0
L
Baron Samedi
6,159
362
32
2
0
261,287
1
W
Shiva
8,992
529
98
6
0
340,921
0
W
Zeus
8,796
517
84
5
0
282,530
0
W
Horus
9,694
570
95
6
0
341,263
1
L
Chaac
7,883
464
96
6
0
337,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role