Player Matchup

Anhur
Anhur
Gold III
CataclysmicWood
Anhur
Gold III
Level 129
God Stats
0W - 3L
1,572 SR
Queue Stats
55W - 48L
1,665 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,572 SR
1,665 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,657 SR
1,679 MMR
Anhur
Anhur
Gold III
AceDuke
Anhur
Gold III
Level 142
God Stats
2W - 0L
1,657 SR
Queue Stats
3W - 0L
1,679 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,642
928
3,187
6,769
2,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
UllrIzanamiVamana

VS

Bans
BellonaKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AceDuke
Anhur
10
3 / 1 / 0
5,421
1,084
6,033
4,912
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
AceDuke
Anhur
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,187
Damage
6,033
6,769
Taken
4,912
2,003
Mitigated
1,755
890
Healing
880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AceDuke
Anhur
6,033
2,927
0
880
4,912
1,755
184
208
4,704
0
22,482
L
3,187
1,530
0
890
6,769
2,003
0
278
6,491
0
15,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,642
Gold Earned
5,421
31
Minions Killed
45
1
Camps Cleared
4
88,042
Distance Traveled
91,718
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,421
1,084
45
9
4
91,718
1
L
Anhur
4,642
928
31
6
1
88,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role