Player Matchup

Odin
Odin
DOBEEEEE
Odin
Level 59
God Stats
1W - 1L
1,396 SR
Queue Stats
7W - 4L
1,575 Elo+
Party 2
Artemis
Artemis
SilverFangDust
Artemis
Level 125
God Stats
5W - 1L
1,774 SR
Queue Stats
47W - 36L
1,600 Elo+
Party 2
Baron Samedi
Baron Samedi
Tsukaiyou
Baron Samedi
Level 157
God Stats
5W - 1L
1,598 SR
Queue Stats
83W - 69L
1,613 Elo+
Party 2
Team Averages
Level 114
1,589 SR
1,596 Elo+

VS

Team Averages
Level 28
1,425 SR
1,173 Elo+
Arachne
Arachne
Aiden12484
Arachne
Level 49
God Stats
0W - 2L
1,275 SR
Queue Stats
51W - 50L
1,178 Elo+
Party 1
Vulcan
Vulcan
SeymoreCheeks
Vulcan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,171 Elo+
Party 1
Sun Wukong
Sun Wukong
tender12484
Sun Wukong
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 97L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
2 / 3 / 11
11,055
737
6,708
18,690
17,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
8 / 1 / 5
11,545
770
18,188
9,056
4,156
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Tsukaiyou
Baron Samedi
15
7 / 4 / 10
10,961
731
22,599
15,960
8,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aiden12484
Arachne
13
2 / 5 / 4
9,237
616
7,358
21,380
10,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 9 / 2
9,304
620
10,184
13,395
5,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
tender12484
Sun Wukong
12
4 / 3 / 3
9,477
632
13,122
20,053
20,971
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
17
Kills
7
8
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
Aiden12484
Arachne
2
5
4
0.8
W
Odin
2
3
11
2.5
L
1
9
2
0.22
W
8
1
5
10.5
W
Baron Samedi
Tsukaiyou
Baron Samedi
7
4
10
3
L
Sun Wukong
tender12484
Sun Wukong
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,495
Damage
30,664
43,706
Taken
54,828
30,605
Mitigated
36,515
20,377
Healing
4,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Aiden12484
Arachne
7,358
4,569
0
2,222
21,380
10,008
566
9,463
11,292
0
22,585
W
Odin
6,708
2,612
588
3,686
18,690
17,818
821
5,496
13,194
760
23,505
L
10,184
3,458
0
0
13,395
5,536
350
6,753
6,193
31,364
0
W
18,188
10,550
0
4,405
9,056
4,156
1,952
2,554
6,502
0
68,658
W
Baron Samedi
Tsukaiyou
Baron Samedi
22,599
1,492
4,051
7,647
15,960
8,631
609
3,173
12,787
38,305
0
L
Sun Wukong
tender12484
Sun Wukong
13,122
2,121
410
2,185
20,053
20,971
410
5,404
14,183
0
34,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
28,018
197
Minions Killed
112
7
Camps Cleared
4
791,495
Distance Traveled
734,341
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,237
616
29
2
3
276,227
2
W
Odin
11,055
737
42
3
0
294,486
3
L
Vulcan
9,304
620
43
3
1
197,672
1
W
Artemis
11,545
770
104
7
6
240,690
5
W
Baron Samedi
10,961
731
51
3
1
256,319
2
L
Sun Wukong
9,477
632
40
3
0
260,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role