Player Matchup

Neith
Neith
JJ2Hands
Neith
Level 126
God Stats
9W - 6L
1,635 SR
Queue Stats
53W - 34L
1,770 Elo+
Party 2
Khepri
Khepri
Scorpion6981
Khepri
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 30L
1,764 Elo+
Party 2
Yu Huang
Yu Huang
omegaspartan81
Yu Huang
Level 135
God Stats
1W - 1L
1,393 SR
Queue Stats
53W - 35L
1,763 Elo+
Party 2
Team Averages
Level 126
1,509 SR
1,765 Elo+

VS

Team Averages
Level 120
1,571 SR
1,565 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
S0UL0fNIGHTMARE
Cernunnos
Level 127
God Stats
15W - 12L
1,714 SR
Queue Stats
238W - 166L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JJ2Hands
Neith
14
3 / 1 / 6
9,094
700
15,768
8,521
3,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
14
4 / 0 / 5
9,983
768
5,151
11,199
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
13
2 / 1 / 6
8,642
665
12,766
6,824
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 3 / 1
8,460
651
9,030
16,815
11,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
 
Hun Batz
10
0 / 4 / 1
7,223
556
6,847
10,086
3,787
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
S0UL0fNIGHTMARE
Cernunnos
12
1 / 3 / 1
8,001
615
6,588
13,452
10,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
3
1
0.5
L
Hun Batz
 
Hun Batz
0
4
1
0.13
W
Neith
JJ2Hands
Neith
3
1
6
6
L
Cernunnos
S0UL0fNIGHTMARE
Cernunnos
1
3
1
0.5
W
Khepri
4
0
5
6.5
W
Yu Huang
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,685
Damage
22,465
26,544
Taken
40,353
18,773
Mitigated
25,878
4,191
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,030
651
0
5,634
16,815
11,656
0
7,382
9,433
37,508
0
L
Hun Batz
 
Hun Batz
6,847
1,096
0
691
10,086
3,787
0
4,580
5,506
0
18,406
W
Neith
JJ2Hands
Neith
15,768
8,140
0
2,159
8,521
3,962
1,349
2,618
5,689
0
38,234
L
Cernunnos
S0UL0fNIGHTMARE
Cernunnos
6,588
2,290
0
563
13,452
10,435
136
6,321
7,131
0
27,498
W
Khepri
5,151
342
0
1,532
11,199
11,726
0
2,097
8,978
17,098
0
W
Yu Huang
12,766
720
0
500
6,824
3,085
275
3,757
2,765
37,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,719
Gold Earned
23,684
144
Minions Killed
146
6
Camps Cleared
6
729,805
Distance Traveled
686,927
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,460
651
83
6
2
231,293
1
L
Hun Batz
7,223
556
17
1
1
248,971
4
W
Neith
9,094
700
56
4
0
221,994
2
L
Cernunnos
8,001
615
46
4
3
206,663
2
W
Khepri
9,983
768
29
2
1
260,278
5
W
Yu Huang
8,642
665
59
5
5
247,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role