Player Matchup

Sun Wukong
Sun Wukong
Silver IV
A WildHOOSIER Z
Sun Wukong
Silver IV
Level 113
God Stats
7W - 12L
1,289 SR
Queue Stats
226W - 256L
694 MMR
Solo
Yemoja
Yemoja
Silver IV
Dame_Fuego_Mami
Yemoja
Silver IV
Level 101
God Stats
10W - 15L
1,422 SR
Queue Stats
80W - 94L
792 MMR
Solo
Agni
Agni
Silver III
Dawira008
Agni
Silver III
Level 105
God Stats
50W - 59L
1,206 SR
Queue Stats
231W - 251L
815 MMR
Solo
Pele
Pele
Silver V
UnderworldSsparK
Pele
Silver V
Level 158
God Stats
12W - 18L
1,453 SR
Queue Stats
36W - 62L
895 MMR
Solo
Skadi
Skadi
Silver IV
a big fish19
Skadi
Silver IV
Level 104
God Stats
1W - 4L
1,291 SR
Queue Stats
272W - 297L
825 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,332 SR
804 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,432 SR
940 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Silver IV
CripplinDepresh
Discordia
Silver IV
Level 67
God Stats
4W - 8L
1,286 SR
Queue Stats
61W - 81L
703 MMR
Solo
Kali
Kali
Silver II
KurdistanaMezin
Kali
Silver II
Level 87
God Stats
3W - 1L
1,587 SR
Queue Stats
344W - 377L
1,004 MMR
Party 1
Charybdis
Charybdis
Bronze I
ViolenzBluhdOrgi
Charybdis
Bronze I
Level 99
God Stats
2W - 3L
1,353 SR
Queue Stats
26W - 43L
651 MMR
Solo
Ravana
Ravana
Silver II
xYoungTitanx
Ravana
Silver II
Level 146
God Stats
87W - 86L
1,433 SR
Queue Stats
531W - 578L
840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A WildHOOSIER Z
Sun Wukong
17
1 / 3 / 1
10,721
466
11,596
23,433
22,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 1
8,159
355
2,020
11,913
9,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
17
2 / 6 / 1
10,326
449
8,300
17,114
7,265
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 5 / 2
9,667
420
7,742
17,556
10,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 5 / 0
9,357
407
10,587
15,781
4,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ChironKing ArthurAtlasPoseidon

VS

Bans
ArachneMorgan Le FayLokiMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
0 / 1 / 9
11,643
506
8,227
14,717
18,121
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
CripplinDepresh
Discordia
19
4 / 2 / 8
12,467
542
12,336
12,305
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
1 / 3 / 6
12,536
545
15,009
23,226
17,895
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
20
6 / 1 / 0
13,676
595
15,196
12,959
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
20
10 / 0 / 1
12,956
563
12,169
9,252
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
7
Kills
21
21
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
9
4.5
L
Sun Wukong
A WildHOOSIER Z
Sun Wukong
1
3
1
0.5
W
Discordia
CripplinDepresh
Discordia
4
2
8
4
L
0
2
1
0.25
L
Agni
2
6
1
0.42
W
1
3
6
1.33
L
3
5
2
0.8
W
Charybdis
6
1
0
6
L
1
5
0
0.2
W
Ravana
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
62,937
85,797
Taken
72,459
54,040
Mitigated
53,172
18,320
Healing
26,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,227
1,620
742
3,491
14,717
18,121
0
3,036
11,583
72,402
0
L
Sun Wukong
A WildHOOSIER Z
Sun Wukong
11,596
2,598
0
9,611
23,433
22,153
219
4,291
19,142
0
95,963
W
Discordia
CripplinDepresh
Discordia
12,336
422
282
3,513
12,305
5,096
2,178
2,505
9,500
92,048
0
L
2,020
951
2,890
1,473
11,913
9,921
0
6,007
5,906
17,366
0
L
Agni
8,300
307
0
1,598
17,114
7,265
0
6,013
11,101
78,021
0
W
15,009
8,516
0
9,021
23,226
17,895
0
450
22,776
0
113,120
L
7,742
1,879
0
1,232
17,556
10,528
0
3,158
14,398
0
72,259
W
Charybdis
15,196
5,786
0
3,835
12,959
6,437
4,008
2,192
10,650
0
141,392
L
10,587
4,818
2
1,514
15,781
4,173
1,058
1,094
14,687
0
80,880
W
Ravana
12,169
3,081
0
5,350
9,252
5,623
370
2,086
6,959
0
112,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,230
Gold Earned
63,278
586
Minions Killed
803
0
Camps Cleared
0
1,843,135
Distance Traveled
2,282,350
20
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,643
506
90
4
0
461,855
11
L
Sun Wukong
10,721
466
165
7
0
387,195
3
W
Discordia
12,467
542
140
6
0
446,733
5
L
Yemoja
8,159
355
38
2
0
233,991
0
L
Agni
10,326
449
139
6
0
405,608
8
W
Kali
12,536
545
204
9
0
453,817
5
L
Pele
9,667
420
100
4
0
451,887
5
W
Charybdis
13,676
595
221
10
0
439,302
7
L
Skadi
9,357
407
144
6
0
364,454
4
W
Ravana
12,956
563
148
6
0
480,643
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role