Player Matchup

Raijin
Raijin
AnchorZZ
Raijin
Level 159
God Stats
4W - 1L
1,285 SR
Queue Stats
270W - 169L
1,761 Elo+
Party 1
Kuzenbo
Kuzenbo
SirSmokealot710
Kuzenbo
Level 62
God Stats
30W - 10L
1,718 SR
Queue Stats
160W - 87L
1,758 Elo+
Party 1
Heimdallr
Heimdallr
Toxyyn
Heimdallr
Level 158
God Stats
1W - 3L
1,233 SR
Queue Stats
226W - 114L
1,764 Elo+
Party 1
Team Averages
Level 126
1,412 SR
1,761 Elo+

VS

Team Averages
Level 62
1,415 SR
1,667 Elo+
Agni
Agni
ByDrupter94
Agni
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,775 Elo+
Solo
Anhur
Anhur
JoelTheAzzhole
Anhur
Level 65
God Stats
2W - 2L
1,246 SR
Queue Stats
217W - 104L
1,727 Elo+
Solo
King Arthur
King Arthur
MarioSerqet
King Arthur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AnchorZZ
Raijin
13
7 / 1 / 4
8,824
882
10,390
7,540
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 10
7,826
783
5,319
7,509
9,326
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Toxyyn
Heimdallr
12
4 / 0 / 7
7,937
794
9,090
6,160
2,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,993
599
5,983
7,368
2,889
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 4 / 1
6,016
602
5,091
10,380
5,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
MarioSerqet
King Arthur
9
1 / 5 / 0
6,266
627
3,328
10,904
6,918
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
1
1
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
AnchorZZ
Raijin
7
1
4
9
L
0
4
1
0.13
L
0
4
1
0.13
L
King Arthur
MarioSerqet
King Arthur
1
5
0
0.2
W
2
0
10
7
W
Heimdallr
Toxyyn
Heimdallr
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
14,402
21,209
Taken
28,652
14,318
Mitigated
15,641
5,506
Healing
963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
AnchorZZ
Raijin
10,390
1,151
0
1,269
7,540
2,715
482
2,526
5,014
35,996
0
L
5,983
480
0
200
7,368
2,889
0
3,708
3,454
17,111
0
L
5,091
2,296
0
513
10,380
5,834
0
5,574
4,520
0
21,592
L
King Arthur
MarioSerqet
King Arthur
3,328
555
0
250
10,904
6,918
0
5,732
4,969
0
9,483
W
5,319
2,569
1,269
1,608
7,509
9,326
412
1,955
5,554
12,406
0
W
Heimdallr
Toxyyn
Heimdallr
9,090
3,821
0
1,360
6,160
2,277
1,154
1,921
4,239
0
33,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,587
Gold Earned
18,275
129
Minions Killed
95
8
Camps Cleared
0
577,670
Distance Traveled
530,882
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,824
882
65
7
3
179,767
5
L
Agni
5,993
599
38
4
0
224,450
0
L
Anhur
6,016
602
39
4
0
132,616
1
L
King Arthur
6,266
627
18
2
0
173,816
1
W
Kuzenbo
7,826
783
9
1
2
205,931
5
W
Heimdallr
7,937
794
55
6
3
191,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role