Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
El-aZikaLa_Tubo4
Neith
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
316W - 317L
1,515 Elo+
Solo
Ao Kuang
Ao Kuang
FeelingFroggy11
Ao Kuang
Level 122
God Stats
6W - 11L
1,332 SR
Queue Stats
451W - 430L
1,551 Elo+
Solo
Ra
Ra
Tat_Moh
Ra
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,284 Elo+
Party 1
Ymir
Ymir
youguessedit
Ymir
Level 81
God Stats
1W - 0L
1,261 SR
Queue Stats
1W - 2L
1,284 Elo+
Party 1
Team Averages
Level 115
1,419 SR
1,427 Elo+

VS

Team Averages
Level 99
1,463 SR
1,463 Elo+
Chaac
Chaac
DemiGodSpak
Chaac
Level 87
God Stats
1W - 4L
1,304 SR
Queue Stats
204W - 282L
1,455 Elo+
Party 2
Vulcan
Vulcan
GroomingGems
Vulcan
Level 100
God Stats
3W - 6L
1,451 SR
Queue Stats
316W - 405L
1,462 Elo+
Party 2
Horus
Horus
Monster01502
Horus
Level 99
God Stats
36W - 43L
1,495 SR
Queue Stats
487W - 552L
1,481 Elo+
Party 2
Lancelot
Lancelot
Playboii Harti
Lancelot
Level 99
God Stats
12W - 13L
1,563 SR
Queue Stats
250W - 302L
1,450 Elo+
Party 2
Chronos
Chronos
ScuffedP0tato
Chronos
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 290L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 0 / 1
6,347
529
3,926
7,947
3,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 4
6,901
575
8,085
7,884
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
12
0 / 0 / 0
7,081
590
1,943
7,242
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 1 / 3
6,970
581
5,373
5,812
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
2 / 0 / 3
6,551
546
3,712
5,121
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,760
563
5,174
4,854
3,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
11
0 / 2 / 0
6,073
506
4,380
4,728
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 1
5,566
464
2,308
9,387
6,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
10
1 / 2 / 0
6,028
502
2,103
8,381
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
11
0 / 2 / 1
6,503
542
4,133
8,818
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
1
2.5
L
0
0
0
0
W
1
0
4
3
W
Ao Kuang
0
0
0
0
L
Vulcan
0
2
0
0
L
0
1
1
0.5
L
Lancelot
1
2
0
0.5
L
Chronos
0
2
1
0.25
W
2
1
3
3.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,039
Damage
18,098
34,006
Taken
36,168
17,349
Mitigated
17,780
20,895
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,926
913
0
8,259
7,947
3,678
0
1,437
6,510
0
42,291
L
5,174
79
0
1,774
4,854
3,341
0
1,821
2,911
0
52,447
W
8,085
3,903
0
4,966
7,884
3,628
0
2,894
4,990
0
57,251
W
Ao Kuang
1,943
385
0
3,797
7,242
2,999
0
0
7,242
47,121
0
L
Vulcan
4,380
1,118
0
0
4,728
1,806
0
2,069
2,659
50,929
0
L
2,308
766
584
3,564
9,387
6,581
0
3,556
5,831
0
14,764
L
Lancelot
2,103
171
0
617
8,381
3,034
0
2,206
6,175
0
44,917
L
Chronos
4,133
2,258
0
2,738
8,818
3,018
0
1,254
7,564
55,237
0
W
5,373
635
1,127
1,936
5,812
2,612
0
2,150
3,662
62,794
0
W
3,712
677
0
810
5,121
4,432
0
2,032
3,089
13,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,850
Gold Earned
30,930
406
Minions Killed
404
0
Camps Cleared
0
1,209,820
Distance Traveled
1,220,763
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,347
529
71
6
0
279,033
5
L
Chaac
6,760
563
99
8
0
258,822
2
W
Neith
6,901
575
99
8
0
202,236
4
W
Ao Kuang
7,081
590
100
8
0
237,949
2
L
Vulcan
6,073
506
85
7
0
221,986
3
L
Horus
5,566
464
21
2
0
241,640
2
L
Lancelot
6,028
502
90
8
0
285,623
2
L
Chronos
6,503
542
109
9
0
212,692
2
W
Ra
6,970
581
115
10
0
239,507
3
W
Ymir
6,551
546
21
2
0
251,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role