Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
Hooded Raw
Ah Muzen Cab
Gold I
Level 152
God Stats
28W - 13L
1,753 SR
Queue Stats
106W - 99L
1,329 MMR
Solo
Ah Puch
Ah Puch
Silver I
RamenCrusader
Ah Puch
Silver I
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 112L
1,220 MMR
Party 1
Jormungandr
Jormungandr
Bronze V
TricksterAce
Jormungandr
Bronze V
Level 106
God Stats
1W - 1L
1,472 SR
Queue Stats
1W - 3L
1,440 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,575 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,590 SR
1,326 MMR
Zeus
Zeus
Gold IV
BDB x JDATCH
Zeus
Gold IV
Level 104
God Stats
18W - 19L
1,498 SR
Queue Stats
646W - 692L
1,365 MMR
Solo
Guan Yu
Guan Yu
Silver I
German Lust
Guan Yu
Silver I
Level 82
God Stats
24W - 15L
1,663 SR
Queue Stats
52W - 59L
1,281 MMR
Solo
Neith
Neith
Gold IV
TryHardHound
Neith
Gold IV
Level 135
God Stats
34W - 33L
1,610 SR
Queue Stats
566W - 493L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hooded Raw
Ah Muzen Cab
16
6 / 2 / 5
11,324
755
14,303
14,551
5,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
15
2 / 1 / 8
10,351
690
10,790
10,024
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
TricksterAce
Jormungandr
17
4 / 2 / 7
11,201
747
15,255
19,382
17,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
CthulhuShivaBaba YagaMedusaUllr

VS

Bans
FenrirGaneshaPoseidonGebVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,279
619
14,309
11,185
4,917
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
German Lust
Guan Yu
15
2 / 3 / 2
10,656
710
6,863
20,085
23,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 5 / 4
9,603
640
13,496
16,136
6,991
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Guan Yu
German Lust
Guan Yu
2
3
2
1
W
Ah Muzen Cab
Hooded Raw
Ah Muzen Cab
6
2
5
4.25
W
Ah Puch
2
1
8
6
W
Jormungandr
TricksterAce
Jormungandr
4
2
7
3.75
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,348
Damage
34,668
43,957
Taken
47,406
26,417
Mitigated
35,214
16,844
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,309
1,252
193
1,927
11,185
4,917
0
6,323
4,862
46,298
0
L
Guan Yu
German Lust
Guan Yu
6,863
665
1,215
3,896
20,085
23,306
137
9,612
10,473
0
21,080
W
Ah Muzen Cab
Hooded Raw
Ah Muzen Cab
14,303
7,400
0
5,526
14,551
5,498
2,140
5,627
8,924
0
57,143
W
Ah Puch
10,790
999
0
3,762
10,024
3,590
433
3,530
6,494
27,881
0
W
Jormungandr
TricksterAce
Jormungandr
15,255
6,166
702
6,854
19,382
17,329
686
5,575
13,807
43,229
0
L
13,496
6,020
0
2,160
16,136
6,991
0
10,580
5,556
0
44,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,876
Gold Earned
29,538
167
Minions Killed
219
7
Camps Cleared
5
831,184
Distance Traveled
825,758
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,279
619
84
6
1
262,204
1
L
Guan Yu
10,656
710
53
4
3
314,798
0
W
Ah Muzen Cab
11,324
755
83
6
3
273,186
2
W
Ah Puch
10,351
690
36
2
1
273,560
4
W
Jormungandr
11,201
747
48
3
3
284,438
2
L
Neith
9,603
640
82
5
1
248,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role