Player Matchup

Cerberus
Cerberus
Astalon4049
Cerberus
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,511 Elo+
Party 3
Rama
Rama
Dabula
Rama
Level 101
God Stats
2W - 6L
1,508 SR
Queue Stats
186W - 198L
1,476 Elo+
Party 3
Hel
Hel
DarthAchilles90
Hel
Level 68
God Stats
12W - 17L
1,337 SR
Queue Stats
124W - 128L
1,509 Elo+
Party 3
Ravana
Ravana
Fat Caillou1873
Ravana
Level 14
God Stats
0W - 1L
1,806 SR
Queue Stats
12W - 16L
1,428 Elo+
Party 2
Guan Yu
Guan Yu
SadSadist369
Guan Yu
Level 38
God Stats
1W - 3L
1,701 SR
Queue Stats
1W - 6L
1,263 Elo+
Party 2
Team Averages
Level 45
1,570 SR
1,437 Elo+

VS

Team Averages
Level 98
1,600 SR
1,505 Elo+
Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
HeXxShotgun
Horus
Level 127
God Stats
4W - 3L
1,662 SR
Queue Stats
25W - 18L
1,665 Elo+
Party 1
Medusa
Medusa
Hefty Lad
Medusa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,265 Elo+
Party 1
Zeus
Zeus
joelmobility
Zeus
Level 44
God Stats
19W - 15L
1,588 SR
Queue Stats
155W - 183L
1,428 Elo+
Solo
Terra
Terra
vI IBEASTvI
Terra
Level 147
God Stats
1W - 0L
1,748 SR
Queue Stats
22W - 24L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Astalon4049
Cerberus
14
0 / 7 / 1
9,397
940
5,870
21,962
23,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Dabula
Rama
14
0 / 2 / 1
8,979
898
14,521
9,586
3,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 8 / 1
9,044
904
6,864
15,849
10,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 7 / 0
9,859
986
11,489
20,634
14,105
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
SadSadist369
Guan Yu
14
0 / 7 / 1
9,150
915
2,733
18,112
13,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

140

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
8 / 0 / 15
11,075
1,108
14,902
9,310
8,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 0 / 22
11,447
1,145
15,864
12,256
16,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
Hefty Lad
Medusa
17
2 / 0 / 21
10,143
1,014
12,363
5,970
3,797
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
12 / 0 / 13
12,102
1,210
28,121
6,110
3,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
4 / 1 / 25
11,829
1,183
11,009
13,348
19,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
127
1
Kills
31
31
Deaths
1
4
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
15
15.5
L
Cerberus
Astalon4049
Cerberus
0
7
1
0.07
L
Rama
Dabula
Rama
0
2
1
0.25
L
0
8
1
0.06
L
1
7
0
0.14
W
5
0
22
16
W
Medusa
Hefty Lad
Medusa
2
0
21
12.5
L
Guan Yu
SadSadist369
Guan Yu
0
7
1
0.07
W
12
0
13
18.5
W
4
1
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,477
Damage
82,259
86,143
Taken
46,994
65,671
Mitigated
50,895
22,248
Healing
13,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
14,902
1,774
0
0
9,310
8,642
0
2,046
7,264
0
34,048
L
Cerberus
Astalon4049
Cerberus
5,870
875
673
4,559
21,962
23,804
0
10,739
11,084
10,225
0
L
Rama
Dabula
Rama
14,521
6,580
0
0
9,586
3,896
0
4,454
4,964
0
31,134
L
6,864
158
5,290
3,460
15,849
10,365
0
7,846
7,824
26,053
0
L
11,489
3,179
0
960
20,634
14,105
0
7,134
13,189
0
49,657
W
15,864
5,209
1,903
3,598
12,256
16,061
0
3,130
9,126
0
26,342
W
Medusa
Hefty Lad
Medusa
12,363
7,868
389
944
5,970
3,797
0
1,293
4,677
0
24,387
L
Guan Yu
SadSadist369
Guan Yu
2,733
480
4,245
3,061
18,112
13,501
0
8,957
9,031
0
16,388
W
28,121
4,550
0
1,191
6,110
3,298
0
1,870
4,240
55,003
0
W
11,009
1,071
3,125
2,329
13,348
19,097
0
4,395
8,953
20,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,429
Gold Earned
56,596
202
Minions Killed
198
9
Camps Cleared
8
857,466
Distance Traveled
910,382
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,075
1,108
46
5
2
226,719
1
L
Cerberus
9,397
940
13
1
0
151,615
0
L
Rama
8,979
898
26
3
0
167,529
0
L
Hel
9,044
904
61
6
1
184,938
1
L
Ravana
9,859
986
74
7
4
187,887
2
W
Horus
11,447
1,145
32
3
2
196,008
0
W
Medusa
10,143
1,014
27
3
1
172,055
0
L
Guan Yu
9,150
915
28
3
4
165,497
0
W
Zeus
12,102
1,210
74
7
3
129,782
0
W
Terra
11,829
1,183
19
2
0
185,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role