Player Matchup

Morgan Le Fay
Morgan Le Fay
Hugo_PsYcHo-RJ
Morgan Le Fay
Level 122
God Stats
34W - 31L
1,512 SR
Queue Stats
270W - 294L
1,377 Elo+
Solo
Lancelot
Lancelot
King_Bergmann
Lancelot
Level 81
God Stats
6W - 6L
1,376 SR
Queue Stats
287W - 339L
1,273 Elo+
Solo
Ymir
Ymir
TheKingDooDoo
Ymir
Level 101
God Stats
15W - 23L
1,392 SR
Queue Stats
178W - 197L
1,354 Elo+
Solo
Xbalanque
Xbalanque
catien2
Xbalanque
Level 120
God Stats
2W - 2L
1,269 SR
Queue Stats
84W - 78L
1,350 Elo+
Solo
Artio
Artio
soulize1
Artio
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 70L
1,370 Elo+
Solo
Team Averages
Level 103
1,410 SR
1,345 Elo+

VS

Team Averages
Level 78
1,556 SR
1,354 Elo+
Atlas
Atlas
MycahMonkeyDonke
Atlas
Level 57
God Stats
28W - 22L
1,510 SR
Queue Stats
165W - 161L
1,362 Elo+
Solo
Ravana
Ravana
cake223vengeful
Ravana
Level 67
God Stats
13W - 11L
1,627 SR
Queue Stats
268W - 271L
1,386 Elo+
Solo
Ullr
Ullr
isossplash12
Ullr
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 116L
1,290 Elo+
Solo
Mercury
Mercury
ll-WISHBONE-II
Mercury
Level 54
God Stats
16W - 25L
1,412 SR
Queue Stats
239W - 215L
1,379 Elo+
Solo
Lancelot
Lancelot
raging_waxwork8
Lancelot
Level 113
God Stats
11W - 7L
1,733 SR
Queue Stats
341W - 354L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hugo_PsYcHo-RJ
Morgan Le Fay
11
2 / 1 / 3
7,278
520
8,527
6,654
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
King_Bergmann
Lancelot
11
4 / 1 / 2
7,137
510
3,056
9,500
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 0
8,691
621
9,783
10,948
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
catien2
Xbalanque
11
1 / 3 / 2
6,621
473
7,181
8,981
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
soulize1
Artio
9
0 / 1 / 4
5,761
412
3,470
10,233
6,361
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 3
7,145
510
8,859
14,000
12,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 0
6,712
479
5,679
10,510
7,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
3 / 3 / 2
6,022
430
5,195
9,249
3,420
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 0
6,638
474
1,414
7,226
2,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
11
0 / 0 / 0
6,446
460
1,977
7,695
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
6
6
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Hugo_PsYcHo-RJ
Morgan Le Fay
2
1
3
3.5
W
Lancelot
King_Bergmann
Lancelot
4
1
2
5
L
3
3
3
1.5
W
3
0
0
3
L
0
2
0
0
W
Xbalanque
catien2
Xbalanque
1
3
2
0.67
L
3
3
2
1.33
L
0
2
0
0
L
Lancelot
0
0
0
0
W
Artio
soulize1
Artio
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,017
Damage
23,124
46,316
Taken
48,680
24,048
Mitigated
29,017
13,254
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Hugo_PsYcHo-RJ
Morgan Le Fay
8,527
2,018
0
2,029
6,654
2,823
367
1,557
5,097
48,365
0
W
Lancelot
King_Bergmann
Lancelot
3,056
916
0
1,000
9,500
3,525
353
920
8,580
0
43,214
L
8,859
4,179
330
3,298
14,000
12,000
0
4,293
9,371
30,461
0
W
9,783
4,904
0
4,622
10,948
7,806
0
0
10,948
62,173
5,286
L
5,679
1,758
0
4,385
10,510
7,722
0
7,124
3,386
0
45,896
W
Xbalanque
catien2
Xbalanque
7,181
3,957
174
1,523
8,981
3,533
0
3,644
5,337
0
44,862
L
5,195
3,205
0
1,260
9,249
3,420
25
4,104
4,934
0
26,276
L
1,414
514
89
194
7,226
2,779
203
3,225
4,001
0
51,110
L
Lancelot
1,977
425
288
2,106
7,695
3,096
0
1,256
6,439
0
52,786
W
Artio
soulize1
Artio
3,470
177
879
3,027
10,233
6,361
0
4,442
5,791
18,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,488
Gold Earned
32,963
360
Minions Killed
339
0
Camps Cleared
0
1,355,399
Distance Traveled
1,333,940
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,278
520
77
6
0
249,894
2
W
Lancelot
7,137
510
61
4
0
298,071
1
L
Atlas
7,145
510
25
2
0
249,852
1
W
Ymir
8,691
621
115
8
0
245,351
3
L
Ravana
6,712
479
91
7
0
261,162
5
W
Xbalanque
6,621
473
80
6
0
254,731
0
L
Ullr
6,022
430
42
3
0
236,388
0
L
Mercury
6,638
474
87
6
0
291,740
0
L
Lancelot
6,446
460
94
7
0
294,798
0
W
Artio
5,761
412
27
2
0
307,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role