Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
FacialNiNJA69
Yu Huang
Level 106
God Stats
2W - 0L
1,326 SR
Queue Stats
77W - 96L
1,435 Elo+
Solo
Ravana
Ravana
Merezul
Ravana
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,569 Elo+
Solo
Freya
Freya
Tribaltret
Freya
Level 87
God Stats
2W - 4L
1,270 SR
Queue Stats
56W - 71L
1,479 Elo+
Party 1
Chaac
Chaac
VvsBlackMamba
Chaac
Level 82
God Stats
5W - 6L
1,651 SR
Queue Stats
57W - 90L
1,462 Elo+
Party 1
Team Averages
Level 83
1,449 SR
1,489 Elo+

VS

Team Averages
Level 76
1,565 SR
1,402 Elo+
Bellona
Bellona
BEASTENxBROWNS
Bellona
Level 41
God Stats
9W - 14L
1,286 SR
Queue Stats
16W - 19L
1,360 Elo+
Party 2
Medusa
Medusa
DAVOKOUR
Medusa
Level 31
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 98L
1,360 Elo+
Solo
Baron Samedi
Baron Samedi
MonkeyManiac08
Baron Samedi
Level 107
God Stats
3W - 5L
1,556 SR
Queue Stats
117W - 127L
1,488 Elo+
Party 2
Lancelot
Lancelot
RainsBro
Lancelot
Level 80
God Stats
1W - 1L
1,728 SR
Queue Stats
26W - 35L
1,329 Elo+
Party 2
Vulcan
Vulcan
Salbachucha
Vulcan
Level 122
God Stats
1W - 1L
1,755 SR
Queue Stats
82W - 89L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 1 / 4
6,661
555
4,187
8,773
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
FacialNiNJA69
Yu Huang
13
3 / 0 / 6
7,672
639
4,060
4,993
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Merezul
Ravana
12
9 / 2 / 3
7,961
663
8,776
8,184
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
11
3 / 2 / 2
6,570
548
7,131
9,541
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 6
6,256
521
8,332
10,157
9,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
7,113
593
6,794
10,902
10,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
DAVOKOUR
Medusa
7
0 / 4 / 1
5,035
420
2,671
8,960
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
MonkeyManiac08
Baron Samedi
10
2 / 3 / 0
6,267
522
5,333
11,259
7,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
RainsBro
Lancelot
9
1 / 4 / 1
6,194
516
1,917
9,720
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
12
0 / 4 / 1
6,911
576
3,664
6,942
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
18
Kills
5
5
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
4
3
L
2
3
0
0.67
L
Medusa
DAVOKOUR
Medusa
0
4
1
0.13
W
Yu Huang
FacialNiNJA69
Yu Huang
3
0
6
6
W
Ravana
Merezul
Ravana
9
2
3
5.25
L
Baron Samedi
MonkeyManiac08
Baron Samedi
2
3
0
0.67
L
Lancelot
RainsBro
Lancelot
1
4
1
0.38
L
Vulcan
0
4
1
0.13
W
Freya
3
2
2
2
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,486
Damage
20,379
41,648
Taken
47,783
22,267
Mitigated
26,975
10,258
Healing
11,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,187
3,633
0
2,412
8,773
3,043
1,338
0
8,773
0
31,610
L
6,794
2,410
0
4,163
10,902
10,849
858
725
10,177
0
43,307
L
Medusa
DAVOKOUR
Medusa
2,671
1,254
0
1,840
8,960
2,618
0
3,206
5,754
0
20,451
W
Yu Huang
FacialNiNJA69
Yu Huang
4,060
536
0
1,300
4,993
2,088
932
2,974
1,725
48,516
0
W
Ravana
Merezul
Ravana
8,776
3,723
0
811
8,184
3,836
0
363
7,728
0
48,350
L
Baron Samedi
MonkeyManiac08
Baron Samedi
5,333
505
901
3,833
11,259
7,497
0
4,192
7,067
23,570
0
L
Lancelot
RainsBro
Lancelot
1,917
0
0
140
9,720
3,159
0
515
9,205
0
34,211
L
Vulcan
3,664
854
0
1,070
6,942
2,852
78
2,553
4,389
51,394
0
W
Freya
7,131
3,102
0
3,952
9,541
3,684
0
2,862
6,679
35,608
0
W
8,332
1,418
0
1,783
10,157
9,616
0
2,411
7,746
0
29,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,120
Gold Earned
31,520
318
Minions Killed
309
0
Camps Cleared
0
1,237,629
Distance Traveled
1,126,735
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,661
555
63
5
0
255,762
2
L
Bellona
7,113
593
86
7
0
226,542
5
L
Medusa
5,035
420
32
3
0
192,389
0
W
Yu Huang
7,672
639
111
9
0
232,519
1
W
Ravana
7,961
663
59
5
0
262,534
4
L
Baron Samedi
6,267
522
29
2
0
210,294
1
L
Lancelot
6,194
516
63
5
0
262,567
1
L
Vulcan
6,911
576
99
8
0
234,943
2
W
Freya
6,570
548
57
5
0
248,950
1
W
Chaac
6,256
521
28
2
0
237,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role