Player Matchup

Chang'e
Chang'e
FakeSerenity-
Chang'e
Level 100
God Stats
34W - 31L
1,529 SR
Queue Stats
279W - 338L
1,471 Elo+
Solo
Bastet
Bastet
Jace_Szn
Bastet
Level 65
God Stats
7W - 6L
1,625 SR
Queue Stats
22W - 22L
1,515 Elo+
Solo
Bellona
Bellona
guitarsobelisk
Bellona
Level 160
God Stats
14W - 13L
1,485 SR
Queue Stats
935W - 991L
1,563 Elo+
Solo
Team Averages
Level 108
1,546 SR
1,516 Elo+

VS

Team Averages
Level 98
1,568 SR
1,563 Elo+
Sol
Sol
Legend_Son
Sol
Level 117
God Stats
1W - 3L
1,448 SR
Queue Stats
50W - 53L
1,487 Elo+
Solo
Bakasura
Bakasura
VentusZ17
Bakasura
Level 116
God Stats
0W - 1L
1,686 SR
Queue Stats
44W - 40L
1,740 Elo+
Solo
Odin
Odin
unvoicedpapa
Odin
Level 62
God Stats
7W - 5L
1,569 SR
Queue Stats
64W - 62L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
5 / 0 / 6
8,008
801
6,355
8,119
3,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
Jace_Szn
Bastet
12
5 / 1 / 7
8,057
806
8,753
8,937
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 0 / 10
7,438
744
7,887
11,379
10,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,198
620
7,633
7,783
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
VentusZ17
Bakasura
11
1 / 5 / 0
6,575
658
5,647
10,376
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 4 / 1
6,161
616
4,485
8,776
3,686
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
12
Kills
1
1
Deaths
12
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
5
0
6
8
W
Bastet
Jace_Szn
Bastet
5
1
7
8.5
L
0
3
0
0
L
Bakasura
VentusZ17
Bakasura
1
5
0
0.2
W
2
0
10
7
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,995
Damage
17,765
28,435
Taken
26,935
17,197
Mitigated
12,900
12,322
Healing
5,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
6,355
538
1,635
4,228
8,119
3,120
706
2,072
5,897
32,882
0
W
Bastet
Jace_Szn
Bastet
8,753
2,623
0
2,218
8,937
3,361
34
2,129
5,929
0
19,751
L
7,633
2,105
0
2,742
7,783
2,644
165
2,102
5,556
29,265
0
L
Bakasura
VentusZ17
Bakasura
5,647
3,707
0
2,069
10,376
6,570
0
3,069
7,164
0
13,503
W
7,887
1,769
324
3,917
11,379
10,716
354
3,612
7,427
0
19,920
L
4,485
633
195
801
8,776
3,686
0
1,577
6,749
0
10,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,503
Gold Earned
18,934
126
Minions Killed
104
3
Camps Cleared
6
622,488
Distance Traveled
551,415
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,008
801
63
6
0
186,659
3
W
Bastet
8,057
806
26
3
2
225,848
1
L
Sol
6,198
620
42
4
0
179,192
3
L
Bakasura
6,575
658
44
4
6
194,784
2
W
Bellona
7,438
744
37
4
1
209,981
4
L
Odin
6,161
616
18
2
0
177,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role