Player Matchup

Hachiman
Hachiman
EhronThorn
Hachiman
Level 108
God Stats
8W - 12L
1,406 SR
Queue Stats
318W - 351L
1,361 Elo+
Solo
Cliodhna
Cliodhna
IReallyMissTayK
Cliodhna
Level 67
God Stats
3W - 5L
1,346 SR
Queue Stats
181W - 185L
1,358 Elo+
Party 1
Khepri
Khepri
Jack_Mehoff-II
Khepri
Level 77
God Stats
1W - 1L
1,688 SR
Queue Stats
65W - 70L
1,392 Elo+
Party 1
Tiamat
Tiamat
SativaVibe
Tiamat
Level 63
God Stats
0W - 1L
1,300 SR
Queue Stats
12W - 9L
1,482 Elo+
Solo
Danzaburou
Danzaburou
angel ep
Danzaburou
Level 35
God Stats
2W - 4L
1,827 SR
Queue Stats
189W - 186L
1,327 Elo+
Solo
Team Averages
Level 70
1,513 SR
1,384 Elo+

VS

Team Averages
Level 60
1,381 SR
1,352 Elo+
Eset
Eset
Best tapwater
Eset
Level 54
God Stats
22W - 21L
1,477 SR
Queue Stats
162W - 184L
1,354 Elo+
Party 2
Arachne
Arachne
BillyPruitt123
Arachne
Level 63
God Stats
5W - 2L
1,418 SR
Queue Stats
6W - 6L
1,261 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Meraki_Skittles
Ah Muzen Cab
Level 58
God Stats
1W - 0L
1,295 SR
Queue Stats
129W - 149L
1,387 Elo+
Solo
Ymir
Ymir
Spicy_quesa9
Ymir
Level 65
God Stats
64W - 67L
1,476 SR
Queue Stats
360W - 370L
1,350 Elo+
Solo
Chang'e
Chang'e
assassinbean420
Chang'e
Level 58
God Stats
2W - 1L
1,242 SR
Queue Stats
151W - 152L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EhronThorn
Hachiman
12
0 / 1 / 0
6,619
509
4,757
6,323
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
9
0 / 3 / 0
5,489
422
2,141
10,977
3,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
6,180
475
3,496
11,248
5,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
SativaVibe
Tiamat
11
0 / 2 / 0
6,067
467
2,176
6,823
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
angel ep
Danzaburou
9
2 / 4 / 2
5,857
451
9,042
10,429
3,693
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,425
571
5,694
4,845
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 0 / 2
7,115
547
6,882
10,392
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
Meraki_Skittles
Ah Muzen Cab
11
4 / 1 / 1
6,771
521
7,845
7,770
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 3 / 1
6,043
465
4,054
11,082
6,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
1 / 0 / 2
7,318
563
4,127
7,083
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
11
11
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
3
0
2
4
L
Hachiman
EhronThorn
Hachiman
0
1
0
0
L
Cliodhna
0
3
0
0
L
2
1
2
3
W
Ah Muzen Cab
Meraki_Skittles
Ah Muzen Cab
4
1
1
4.5
L
Tiamat
SativaVibe
Tiamat
0
2
0
0
W
1
3
1
0.5
L
Danzaburou
angel ep
Danzaburou
2
4
2
0.75
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,612
Damage
28,602
45,800
Taken
41,172
19,478
Mitigated
16,708
12,471
Healing
15,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,694
825
37
1,198
4,845
1,612
451
1,748
2,785
44,445
0
W
6,882
5,736
366
2,371
10,392
3,683
732
771
9,376
0
45,877
L
Hachiman
EhronThorn
Hachiman
4,757
2,479
0
2,195
6,323
2,824
648
2,906
3,417
0
49,712
L
Cliodhna
2,141
62
0
1,646
10,977
3,664
36
1,310
9,611
0
38,401
L
3,496
528
1,711
3,116
11,248
5,580
101
3,179
8,013
14,387
0
W
Ah Muzen Cab
Meraki_Skittles
Ah Muzen Cab
7,845
3,807
0
3,969
7,770
2,680
2,178
1,095
6,675
0
36,144
L
Tiamat
SativaVibe
Tiamat
2,176
189
0
1,458
6,823
3,717
150
3,336
3,242
35,466
0
W
4,054
1,216
492
2,217
11,082
6,279
420
1,706
8,766
24,317
0
L
Danzaburou
angel ep
Danzaburou
9,042
4,287
0
2,345
10,429
3,693
185
2,747
7,642
0
42,920
W
4,127
426
747
3,984
7,083
2,454
230
0
7,083
42,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,212
Gold Earned
34,672
330
Minions Killed
327
0
Camps Cleared
0
1,125,235
Distance Traveled
1,203,446
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,425
571
85
7
0
234,107
3
W
Arachne
7,115
547
84
6
0
268,786
5
L
Hachiman
6,619
509
90
7
0
187,191
0
L
Cliodhna
5,489
422
76
6
0
262,257
0
L
Khepri
6,180
475
39
3
0
239,995
2
W
Ah Muzen Cab
6,771
521
53
4
0
222,753
1
L
Tiamat
6,067
467
58
4
0
242,610
4
W
Ymir
6,043
465
33
3
0
226,354
1
L
Danzaburou
5,857
451
67
5
0
193,182
1
W
Chang'e
7,318
563
72
6
0
251,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role