Player Matchup

Cthulhu
Cthulhu
Bauski
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bastet
Bastet
Bawnchers
Bastet
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
DERF_DRAWKCAB
Chaac
Level 124
God Stats
2W - 1L
1,877 SR
Queue Stats
4W - 5L
1,439 Elo+
Solo
Neith
Neith
Gurkalicious
Neith
Level 27
God Stats
1W - 0L
1,869 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
imakillunao
Olorun
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 35
1,649 SR
1,488 Elo+

VS

Team Averages
Level 57
1,631 SR
1,399 Elo+
Merlin
Merlin
DarkAssassinZzz
Merlin
Level 86
God Stats
1W - 1L
1,708 SR
Queue Stats
4W - 12L
1,229 Elo+
Party 2
King Arthur
King Arthur
Drengin
King Arthur
Level 24
God Stats
0W - 1L
1,856 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
GmanWhoa
Ne Zha
Level 124
God Stats
5W - 6L
1,591 SR
Queue Stats
430W - 451L
1,459 Elo+
Solo
Athena
Athena
Numeye
Athena
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 2
Medusa
Medusa
Seil_hase
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bauski
Cthulhu
13
1 / 2 / 6
7,228
723
9,858
11,144
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
Bawnchers
Bastet
14
2 / 0 / 7
7,579
758
7,290
7,107
3,083
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 0 / 4
7,675
768
4,705
13,172
9,885
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
5 / 2 / 4
8,065
807
11,516
7,012
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
15
5 / 1 / 3
8,340
834
9,090
5,591
2,869
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
7,681
768
10,882
9,083
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Drengin
King Arthur
13
0 / 3 / 1
6,892
689
2,550
12,067
9,975
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
GmanWhoa
Ne Zha
13
3 / 4 / 1
7,747
775
6,040
9,029
4,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
Numeye
Athena
14
0 / 1 / 3
7,407
741
2,973
11,854
12,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Medusa
Seil_hase
Medusa
11
0 / 3 / 2
6,847
685
5,109
8,707
5,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
15
Kills
4
5
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bauski
Cthulhu
1
2
6
2
W
Bastet
Bawnchers
Bastet
2
0
7
5.5
W
2
0
4
4
L
1
4
3
0.63
L
King Arthur
Drengin
King Arthur
0
3
1
0.17
L
Ne Zha
GmanWhoa
Ne Zha
3
4
1
0.88
W
5
2
4
3.5
L
Athena
Numeye
Athena
0
1
3
1.5
L
Medusa
Seil_hase
Medusa
0
3
2
0.33
W
Olorun
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,459
Damage
27,554
44,026
Taken
50,740
29,680
Mitigated
36,422
12,216
Healing
5,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bauski
Cthulhu
9,858
1,123
167
607
11,144
10,066
646
4,148
6,996
19,944
0
W
Bastet
Bawnchers
Bastet
7,290
1,742
0
1,022
7,107
3,083
346
2,726
4,381
0
16,901
W
4,705
801
529
6,027
13,172
9,885
621
2,310
10,862
0
22,177
L
10,882
990
457
383
9,083
4,081
0
3,692
5,250
32,984
0
L
King Arthur
Drengin
King Arthur
2,550
300
0
487
12,067
9,975
0
4,357
7,520
0
12,256
L
Ne Zha
GmanWhoa
Ne Zha
6,040
1,637
307
1,986
9,029
4,291
0
3,493
5,408
0
15,238
W
11,516
5,455
0
764
7,012
3,777
304
2,614
4,398
0
28,272
L
Athena
Numeye
Athena
2,973
1,006
0
684
11,854
12,384
0
4,033
7,618
13,564
0
L
Medusa
Seil_hase
Medusa
5,109
3,063
0
863
8,707
5,691
0
2,627
5,996
0
9,334
W
Olorun
9,090
6,503
1,166
1,934
5,591
2,869
1,150
2,057
3,534
29,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,887
Gold Earned
36,574
177
Minions Killed
140
0
Camps Cleared
0
1,071,812
Distance Traveled
948,288
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,228
723
14
1
0
216,174
0
W
Bastet
7,579
758
26
3
0
235,892
1
W
Chaac
7,675
768
40
4
0
233,599
0
L
Merlin
7,681
768
66
7
0
195,349
2
L
King Arthur
6,892
689
21
2
0
213,747
2
L
Ne Zha
7,747
775
19
2
0
148,569
1
W
Neith
8,065
807
41
4
0
198,622
0
L
Athena
7,407
741
24
2
0
212,736
2
L
Medusa
6,847
685
10
1
0
177,887
5
W
Olorun
8,340
834
56
6
0
187,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role