Player Matchup

Xing Tian
Xing Tian
ArlenBoxing-1197
Xing Tian
Level 85
God Stats
7W - 6L
1,602 SR
Queue Stats
15W - 14L
1,448 Elo+
Party 2
Odin
Odin
The_king_pug2050
Odin
Level 47
God Stats
3W - 2L
1,461 SR
Queue Stats
6W - 8L
1,187 Elo+
Party 2
Yu Huang
Yu Huang
WilsonFazbear
Yu Huang
Level 45
God Stats
0W - 2L
1,288 SR
Queue Stats
7W - 6L
1,437 Elo+
Party 2
Team Averages
Level 59
1,450 SR
1,357 Elo+

VS

Team Averages
Level 45
1,370 SR
1,343 Elo+
Ymir
Ymir
Memoryprize2
Ymir
Level 6
God Stats
1W - 2L
1,305 SR
Queue Stats
11W - 15L
1,274 Elo+
Party 1
Anubis
Anubis
SeveredJam10060
Anubis
Level 47
God Stats
2W - 1L
1,310 SR
Queue Stats
14W - 19L
1,187 Elo+
Party 1
Neith
Neith
stealthsin
Neith
Level 82
God Stats
1W - 0L
1,494 SR
Queue Stats
36W - 32L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
13
2 / 5 / 4
10,241
640
10,319
23,069
26,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 7 / 2
10,258
641
8,888
19,304
10,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
WilsonFazbear
Yu Huang
15
0 / 6 / 5
9,635
602
12,580
14,730
5,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
11,418
714
8,266
15,029
16,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 12
11,596
725
16,742
12,157
6,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
18
12 / 3 / 4
12,578
786
22,873
13,006
6,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
18
18
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
2
5
4
0.8
W
3
2
9
3.75
W
3
2
12
4.5
L
4
7
2
0.71
L
Yu Huang
WilsonFazbear
Yu Huang
0
6
5
0.42
W
Neith
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,787
Damage
47,881
57,103
Taken
40,192
42,368
Mitigated
29,839
4,256
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
10,319
744
0
2,516
23,069
26,502
0
8,101
14,968
27,326
0
W
8,266
1,793
0
3,981
15,029
16,337
419
6,907
7,289
22,246
0
W
16,742
914
0
5,309
12,157
6,575
886
8,090
3,413
59,688
0
L
8,888
2,715
0
434
19,304
10,038
0
11,915
7,389
0
19,927
L
Yu Huang
WilsonFazbear
Yu Huang
12,580
381
0
1,306
14,730
5,828
0
5,452
9,278
37,407
0
W
Neith
22,873
9,862
0
5,200
13,006
6,927
159
6,954
5,506
0
60,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
35,592
144
Minions Killed
199
2
Camps Cleared
10
782,552
Distance Traveled
796,353
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,241
640
35
2
1
276,453
9
W
Ymir
11,418
714
24
2
1
261,337
0
W
Anubis
11,596
725
97
6
3
255,146
0
L
Odin
10,258
641
38
2
0
249,035
1
L
Yu Huang
9,635
602
71
4
1
257,064
3
W
Neith
12,578
786
78
5
6
279,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role