Player Matchup

Sun Wukong
Sun Wukong
D_quick1
Sun Wukong
Level 103
God Stats
9W - 0L
1,790 SR
Queue Stats
84W - 58L
1,502 Elo+
Solo
Cernunnos
Cernunnos
GameDesigner157
Cernunnos
Level 94
God Stats
33W - 37L
1,455 SR
Queue Stats
172W - 180L
1,375 Elo+
Solo
Lancelot
Lancelot
SaucyFazo
Lancelot
Level 86
God Stats
4W - 9L
1,261 SR
Queue Stats
29W - 35L
1,385 Elo+
Solo
Kuzenbo
Kuzenbo
SenpaiSaiiko
Kuzenbo
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,396 Elo+
Solo
Raijin
Raijin
forjandotr3cho
Raijin
Level 110
God Stats
3W - 2L
1,500 SR
Queue Stats
160W - 171L
1,413 Elo+
Solo
Team Averages
Level 101
1,501 SR
1,414 Elo+

VS

Team Averages
Level 109
1,540 SR
1,375 Elo+
Bacchus
Bacchus
Paulie_WaInuts
Bacchus
Level 105
God Stats
37W - 36L
1,525 SR
Queue Stats
189W - 233L
1,349 Elo+
Party 1
Bellona
Bellona
V_A_N_D_I_E_L
Bellona
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 107L
1,440 Elo+
Solo
Raijin
Raijin
Wnku
Raijin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,375 Elo+
Solo
Cupid
Cupid
darkmare89_ttv
Cupid
Level 149
God Stats
54W - 50L
1,482 SR
Queue Stats
609W - 692L
1,293 Elo+
Party 1
Loki
Loki
thebadones2004
Loki
Level 117
God Stats
4W - 7L
1,696 SR
Queue Stats
500W - 543L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D_quick1
Sun Wukong
13
1 / 2 / 2
7,624
545
6,605
13,644
9,402
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
GameDesigner157
Cernunnos
11
1 / 1 / 0
6,493
464
2,766
7,433
2,894
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
SaucyFazo
Lancelot
12
3 / 4 / 1
7,068
505
7,120
11,429
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kuzenbo
SenpaiSaiiko
Kuzenbo
9
0 / 0 / 0
5,907
422
2,986
9,381
9,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 2 / 2
8,250
589
7,443
8,703
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
6,108
436
4,533
8,283
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
12
2 / 4 / 1
7,035
503
10,625
13,084
13,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Wnku
Raijin
7
1 / 4 / 0
5,648
403
1,892
7,475
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 1
6,174
441
6,280
6,696
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 4 / 1
7,484
535
9,055
11,228
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
11
Kills
9
9
Deaths
13
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
D_quick1
Sun Wukong
1
2
2
1
W
Cernunnos
GameDesigner157
Cernunnos
1
1
0
1
L
0
0
0
0
W
Lancelot
SaucyFazo
Lancelot
3
4
1
0.88
W
Kuzenbo
SenpaiSaiiko
Kuzenbo
0
0
0
0
L
Bellona
2
4
1
0.63
L
Raijin
Wnku
Raijin
1
4
0
0.25
L
0
1
1
0.5
W
6
2
2
3.5
L
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,920
Damage
32,385
50,590
Taken
46,766
29,358
Mitigated
31,022
17,124
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
D_quick1
Sun Wukong
6,605
2,179
0
6,276
13,644
9,402
324
1,096
12,548
0
55,706
W
Cernunnos
GameDesigner157
Cernunnos
2,766
900
0
1,272
7,433
2,894
0
1,681
5,752
0
44,199
L
4,533
714
103
2,870
8,283
8,118
0
1,462
6,821
25,178
0
W
Lancelot
SaucyFazo
Lancelot
7,120
2,913
0
3,522
11,429
4,680
0
554
10,875
0
48,016
W
Kuzenbo
SenpaiSaiiko
Kuzenbo
2,986
1,578
0
2,986
9,381
9,081
8
1,415
7,966
14,714
0
L
Bellona
10,625
4,343
0
4,762
13,084
13,852
0
339
12,729
0
49,806
L
Raijin
Wnku
Raijin
1,892
377
0
0
7,475
2,623
0
3,683
3,523
20,445
0
L
6,280
4,449
662
2,558
6,696
2,337
0
1,486
5,210
0
43,417
W
7,443
1,302
0
3,068
8,703
3,301
396
1,679
7,024
49,247
0
L
9,055
2,391
0
2,489
11,228
4,092
0
2,897
8,054
0
53,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,342
Gold Earned
32,449
375
Minions Killed
287
0
Camps Cleared
0
1,224,953
Distance Traveled
1,242,919
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,624
545
101
7
0
244,961
1
W
Cernunnos
6,493
464
81
6
0
237,994
3
L
Bacchus
6,108
436
26
2
0
265,284
3
W
Lancelot
7,068
505
79
6
0
263,934
0
W
Kuzenbo
5,907
422
17
1
0
252,880
0
L
Bellona
7,035
503
75
5
0
234,656
1
L
Raijin
5,648
403
28
2
0
207,081
0
L
Cupid
6,174
441
77
6
0
232,684
0
W
Raijin
8,250
589
97
7
0
225,184
2
L
Loki
7,484
535
81
6
0
303,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role