Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
C0MEHONORKID
Thoth
Level 130
God Stats
9W - 11L
1,318 SR
Queue Stats
750W - 670L
1,493 Elo+
Party 2
Geb
Geb
OHIOisAWESOME
Geb
Level 147
God Stats
27W - 14L
1,700 SR
Queue Stats
1,540W - 1,377L
1,622 Elo+
Party 2
Anubis
Anubis
Sncklfritz80
Anubis
Level 157
God Stats
12W - 14L
1,629 SR
Queue Stats
1,367W - 1,308L
1,541 Elo+
Party 2
Serqet
Serqet
o SpaceMan216
Serqet
Level 140
God Stats
9W - 3L
1,851 SR
Queue Stats
1,246W - 1,058L
1,601 Elo+
Party 2
Team Averages
Level 139
1,599 SR
1,551 Elo+

VS

Team Averages
Level 123
1,413 SR
1,540 Elo+
Merlin
Merlin
Alaska 5OOO
Merlin
Level 147
God Stats
1W - 2L
1,285 SR
Queue Stats
84W - 69L
1,527 Elo+
Solo
Apollo
Apollo
BatmanQB
Apollo
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 25L
1,600 Elo+
Solo
Set
Set
Damocles712
Set
Level 150
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 112L
1,582 Elo+
Party 1
Vamana
Vamana
SqooshyNova
Vamana
Level 103
God Stats
0W - 2L
1,277 SR
Queue Stats
55W - 52L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
kingofbattle585
Danzaburou
Level 89
God Stats
1W - 5L
1,500 SR
Queue Stats
426W - 437L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
12 / 2 / 17
13,044
870
15,964
38,247
32,618
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
5 / 2 / 21
11,527
768
20,340
17,973
8,343
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 4 / 23
11,495
766
17,367
23,098
31,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Anubis
17
6 / 4 / 14
11,141
743
13,925
17,192
10,822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
6 / 3 / 14
10,753
717
7,358
16,553
13,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 6 / 6
10,050
670
30,824
12,479
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
BatmanQB
Apollo
16
3 / 5 / 2
9,037
602
9,940
13,587
5,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 7 / 4
11,080
739
15,446
16,358
5,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
15
1 / 10 / 4
8,521
568
13,027
26,366
10,053
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
kingofbattle585
Danzaburou
17
1 / 4 / 7
10,025
668
12,767
14,038
4,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
36
31
Kills
13
15
Deaths
32
89
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
12
2
17
10.25
L
Merlin
2
6
6
0.83
L
Apollo
BatmanQB
Apollo
3
5
2
0.8
W
5
2
21
7.75
L
6
7
4
1.14
W
2
4
23
3.38
W
Anubis
6
4
14
3.25
L
Vamana
1
10
4
0.3
L
Danzaburou
kingofbattle585
Danzaburou
1
4
7
1.13
W
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,954
Damage
82,004
113,063
Taken
82,828
96,483
Mitigated
31,206
45,337
Healing
23,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
15,964
1,518
2,276
16,833
38,247
32,618
1,165
6,553
31,694
28,188
0
L
Merlin
30,824
705
1,195
1,509
12,479
4,890
0
10,769
1,368
56,695
0
L
Apollo
BatmanQB
Apollo
9,940
4,746
780
3,119
13,587
5,690
270
10,631
2,871
0
19,365
W
20,340
1,291
2,152
4,754
17,973
8,343
1,476
7,353
10,620
40,742
0
L
15,446
4,716
984
1,946
16,358
5,670
0
13,855
2,097
0
23,736
W
17,367
541
4,229
4,585
23,098
31,208
663
6,305
16,793
29,579
0
W
Anubis
13,925
1,144
2,179
4,277
17,192
10,822
1,031
7,450
9,742
37,062
0
L
Vamana
13,027
4,765
1,412
6,847
26,366
10,053
0
20,582
5,702
0
19,849
L
Danzaburou
kingofbattle585
Danzaburou
12,767
4,887
1,459
4,016
14,038
4,903
220
11,759
1,831
0
23,685
W
7,358
984
2,464
1,588
16,553
13,492
2,351
3,163
13,390
0
12,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,960
Gold Earned
48,713
185
Minions Killed
144
0
Camps Cleared
0
1,412,798
Distance Traveled
1,285,397
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,044
870
42
3
0
285,934
3
L
Merlin
10,050
670
55
4
0
243,558
2
L
Apollo
9,037
602
19
1
0
283,450
5
W
Thoth
11,527
768
50
3
0
302,617
2
L
Set
11,080
739
24
2
0
244,409
0
W
Geb
11,495
766
12
1
0
311,291
3
W
Anubis
11,141
743
63
4
0
227,731
0
L
Vamana
8,521
568
16
1
0
247,271
0
L
Danzaburou
10,025
668
30
2
0
266,709
3
W
Serqet
10,753
717
18
1
0
285,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role