Player Matchup

Horus
Horus
Cattycandyboi22
Horus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Lancelot
Lancelot
Dr Pazzi
Lancelot
Level 46
God Stats
2W - 1L
1,819 SR
Queue Stats
107W - 120L
1,342 Elo+
Party 3
He Bo
He Bo
Exumpt
He Bo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 104L
1,808 Elo+
Party 1
Cabrakan
Cabrakan
GoldenRaider212
Cabrakan
Level 103
God Stats
1W - 0L
1,290 SR
Queue Stats
106W - 83L
1,808 Elo+
Party 1
King Arthur
King Arthur
SplitIntegral3
King Arthur
Level 69
God Stats
2W - 2L
1,762 SR
Queue Stats
117W - 128L
1,390 Elo+
Party 3
Team Averages
Level 75
1,574 SR
1,570 Elo+

VS

Team Averages
Level 69
1,371 SR
1,408 Elo+
Izanami
Izanami
AlbinoDaddy7
Izanami
Level 81
God Stats
24W - 15L
1,680 SR
Queue Stats
151W - 155L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
SlickDaddy7
Cthulhu
Level 14
God Stats
0W - 2L
1,264 SR
Queue Stats
3W - 11L
1,364 Elo+
Party 2
Janus
Janus
SwimmableAbyss7
Janus
Level 85
God Stats
5W - 8L
1,500 SR
Queue Stats
116W - 129L
1,415 Elo+
Party 2
Nike
Nike
peepeedoodoo
Nike
Level 65
God Stats
2W - 5L
1,269 SR
Queue Stats
127W - 157L
1,403 Elo+
Party 2
Tyr
Tyr
savage_boy_C
Tyr
Level 102
God Stats
6W - 7L
1,143 SR
Queue Stats
399W - 460L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 15
10,094
439
3,817
21,195
24,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Lancelot
Dr Pazzi
Lancelot
19
8 / 0 / 11
12,434
541
9,581
12,480
7,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Exumpt
He Bo
17
3 / 4 / 8
11,240
489
9,814
15,408
6,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
19
13 / 1 / 8
12,901
561
21,098
20,997
17,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
SplitIntegral3
King Arthur
17
4 / 0 / 6
11,466
499
10,118
17,694
21,114
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlbinoDaddy7
Izanami
15
2 / 7 / 1
9,577
416
12,628
15,725
6,289
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
SlickDaddy7
Cthulhu
12
0 / 1 / 2
8,613
374
4,298
5,655
5,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
1 / 8 / 2
9,572
416
9,160
14,796
6,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 0
9,972
434
10,222
17,459
13,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 10 / 2
9,413
409
8,281
23,897
16,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
14
30
Kills
7
8
Deaths
30
48
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlbinoDaddy7
Izanami
2
7
1
0.36
W
2
3
15
3.17
W
Lancelot
Dr Pazzi
Lancelot
8
0
11
13.5
W
He Bo
Exumpt
He Bo
3
4
8
1.75
W
Cabrakan
13
1
8
17
L
Cthulhu
SlickDaddy7
Cthulhu
0
1
2
1
W
King Arthur
SplitIntegral3
King Arthur
4
0
6
7
L
1
8
2
0.25
L
3
4
0
0.75
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,428
Damage
44,589
87,774
Taken
77,532
75,743
Mitigated
47,606
31,535
Healing
9,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlbinoDaddy7
Izanami
12,628
6,355
0
1,669
15,725
6,289
329
8,981
6,744
0
95,836
W
3,817
2,460
5,679
6,471
21,195
24,149
1,500
4,237
16,958
0
25,327
W
Lancelot
Dr Pazzi
Lancelot
9,581
2,109
0
6,378
12,480
7,020
3,593
816
11,664
0
104,817
W
He Bo
Exumpt
He Bo
9,814
639
0
1,459
15,408
6,452
596
4,327
11,081
83,377
0
W
Cabrakan
21,098
3,695
0
10,360
20,997
17,008
2,877
4,270
16,727
107,368
0
L
Cthulhu
SlickDaddy7
Cthulhu
4,298
115
0
723
5,655
5,049
0
3,001
2,654
19,282
0
W
King Arthur
SplitIntegral3
King Arthur
10,118
1,522
0
1,188
17,694
21,114
724
487
17,207
0
69,677
L
9,160
170
0
797
14,796
6,589
176
8,881
5,915
76,797
0
L
10,222
381
0
3,238
17,459
13,094
0
5,909
11,550
0
58,942
L
8,281
2,804
0
2,700
23,897
16,585
0
4,140
19,757
0
82,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,135
Gold Earned
47,147
578
Minions Killed
511
0
Camps Cleared
0
2,374,579
Distance Traveled
2,039,145
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,577
416
148
6
0
410,949
1
W
Horus
10,094
439
26
1
0
472,876
4
W
Lancelot
12,434
541
148
6
0
553,987
2
W
He Bo
11,240
489
130
6
0
402,785
2
W
Cabrakan
12,901
561
158
7
0
448,950
5
L
Cthulhu
8,613
374
28
1
0
417,350
0
W
King Arthur
11,466
499
116
5
0
495,981
0
L
Janus
9,572
416
123
5
0
377,706
0
L
Nike
9,972
434
99
4
0
417,098
2
L
Tyr
9,413
409
113
5
0
416,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role