Player Matchup

Pele
Pele
Gl0nky
Pele
Level 89
God Stats
1W - 4L
1,301 SR
Queue Stats
143W - 168L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
IrishMalarkey
Sun Wukong
Level 64
God Stats
7W - 3L
1,691 SR
Queue Stats
184W - 167L
1,504 Elo+
Party 1
Janus
Janus
N3CROMMAND3R
Janus
Level 104
God Stats
6W - 8L
1,569 SR
Queue Stats
114W - 119L
1,512 Elo+
Party 1
Neith
Neith
Repzac
Neith
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
iDontEvenExist
Horus
Level 99
God Stats
1W - 1L
1,741 SR
Queue Stats
353W - 415L
1,513 Elo+
Party 1
Team Averages
Level 101
1,561 SR
1,509 Elo+

VS

Team Averages
Level 90
1,629 SR
1,519 Elo+
Hel
Hel
ExcalDreams
Hel
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 54L
1,625 Elo+
Solo
Neith
Neith
Keisean66
Neith
Level 64
God Stats
5W - 1L
1,705 SR
Queue Stats
79W - 80L
1,534 Elo+
Solo
Lancelot
Lancelot
Millo987
Lancelot
Level 80
God Stats
8W - 9L
1,368 SR
Queue Stats
268W - 272L
1,484 Elo+
Solo
Ares
Ares
THEKILLERSTONE3
Ares
Level 137
God Stats
3W - 2L
1,841 SR
Queue Stats
20W - 18L
1,503 Elo+
Solo
Amaterasu
Amaterasu
zMisery
Amaterasu
Level 74
God Stats
3W - 0L
1,731 SR
Queue Stats
79W - 78L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Gl0nky
Pele
14
1 / 7 / 4
9,636
419
16,088
26,723
10,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
IrishMalarkey
Sun Wukong
16
3 / 4 / 0
10,577
460
12,425
22,281
25,580
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 4 / 2
10,718
466
16,307
15,522
6,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Repzac
Neith
16
0 / 8 / 1
10,352
450
12,286
19,439
9,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 8 / 4
9,000
391
5,776
30,738
31,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 8
13,174
573
12,503
15,945
8,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
Keisean66
Neith
19
9 / 2 / 6
12,988
565
21,999
17,057
10,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Millo987
Lancelot
19
6 / 1 / 9
12,795
556
16,311
18,717
9,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 0 / 16
12,614
548
17,553
19,618
30,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
zMisery
Amaterasu
19
5 / 2 / 15
12,609
548
19,343
27,868
33,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
85
7
Kills
31
31
Deaths
7
11
Assists
54
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
Pele
Gl0nky
Pele
1
7
4
0.43
L
Sun Wukong
IrishMalarkey
Sun Wukong
3
4
0
0.75
W
Neith
Keisean66
Neith
9
2
6
6
W
Lancelot
Millo987
Lancelot
6
1
9
10.5
L
2
4
2
0.75
L
Neith
Repzac
Neith
0
8
1
0.06
W
7
0
16
15
L
1
8
4
0.38
W
Amaterasu
zMisery
Amaterasu
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,882
Damage
87,709
114,703
Taken
99,205
83,966
Mitigated
92,200
26,048
Healing
44,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,503
1,837
8,102
9,390
15,945
8,841
1,438
4,387
11,558
130,128
0
L
Pele
Gl0nky
Pele
16,088
3,260
0
4,613
26,723
10,660
0
6,354
20,369
0
95,203
L
Sun Wukong
IrishMalarkey
Sun Wukong
12,425
2,504
0
2,799
22,281
25,580
0
4,067
18,214
0
75,802
W
Neith
Keisean66
Neith
21,999
11,645
0
8,775
17,057
10,226
3,401
2,240
14,817
0
110,215
W
Lancelot
Millo987
Lancelot
16,311
1,868
0
3,612
18,717
9,127
8,487
4,474
13,478
0
105,437
L
16,307
906
133
2,849
15,522
6,407
0
4,858
10,664
93,267
0
L
Neith
Repzac
Neith
12,286
5,101
0
4,198
19,439
9,643
1,044
5,519
13,920
0
94,833
W
17,553
1,068
0
3,259
19,618
30,315
612
2,198
17,420
37,842
0
L
5,776
3,450
4,932
6,524
30,738
31,676
0
10,548
20,190
0
26,308
W
Amaterasu
zMisery
Amaterasu
19,343
10,298
0
11,413
27,868
33,691
1,676
3,008
24,860
0
90,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,283
Gold Earned
64,180
544
Minions Killed
657
0
Camps Cleared
0
2,106,495
Distance Traveled
2,345,508
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,174
573
201
9
0
456,628
5
L
Pele
9,636
419
108
5
0
433,558
0
L
Sun Wukong
10,577
460
124
5
0
427,672
3
W
Neith
12,988
565
143
6
0
400,439
4
W
Lancelot
12,795
556
148
6
0
561,819
3
L
Janus
10,718
466
149
6
0
460,475
4
L
Neith
10,352
450
132
6
0
338,600
0
W
Ares
12,614
548
37
2
0
472,862
10
L
Horus
9,000
391
31
1
0
446,190
0
W
Amaterasu
12,609
548
128
6
0
453,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role