Player Matchup

Gilgamesh
Gilgamesh
Asire94
Gilgamesh
Level 154
God Stats
11W - 8L
1,606 SR
Queue Stats
708W - 702L
1,543 Elo+
Solo
Neith
Neith
MEDNIEKS
Neith
Level 153
God Stats
1W - 0L
1,575 SR
Queue Stats
29W - 39L
1,332 Elo+
Party 1
Cerberus
Cerberus
RoxasDrake11
Cerberus
Level 101
God Stats
2W - 1L
1,707 SR
Queue Stats
213W - 208L
1,531 Elo+
Solo
Medusa
Medusa
Shrimpppie
Medusa
Level 90
God Stats
2W - 0L
1,409 SR
Queue Stats
21W - 30L
1,355 Elo+
Party 1
Da Ji
Da Ji
edgarinsh
Da Ji
Level 147
God Stats
1W - 1L
1,664 SR
Queue Stats
25W - 34L
1,384 Elo+
Party 1
Team Averages
Level 129
1,592 SR
1,429 Elo+

VS

Team Averages
Level 106
1,729 SR
1,502 Elo+
Janus
Janus
Gueche78
Janus
Level 67
God Stats
1W - 2L
1,489 SR
Queue Stats
120W - 106L
1,548 Elo+
Solo
Discordia
Discordia
IIIOKkm
Discordia
Level 69
God Stats
3W - 1L
1,700 SR
Queue Stats
161W - 156L
1,426 Elo+
Party 2
Poseidon
Poseidon
MaxHunter26
Poseidon
Level 124
God Stats
6W - 4L
1,804 SR
Queue Stats
422W - 406L
1,510 Elo+
Party 2
Ullr
Ullr
SonRelu
Ullr
Level 143
God Stats
5W - 1L
1,951 SR
Queue Stats
285W - 276L
1,508 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gyurhor
Morgan Le Fay
Level 127
God Stats
0W - 1L
1,702 SR
Queue Stats
50W - 48L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asire94
Gilgamesh
20
1 / 5 / 27
12,396
652
14,904
23,673
33,673
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
MEDNIEKS
Neith
20
9 / 5 / 16
13,460
708
16,540
16,131
8,963
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
RoxasDrake11
Cerberus
19
2 / 7 / 21
12,428
654
8,332
29,098
35,962
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Shrimpppie
Medusa
20
9 / 3 / 18
13,651
718
14,666
14,060
7,974
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
edgarinsh
Da Ji
20
13 / 5 / 11
13,871
730
18,978
14,716
12,270
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gueche78
Janus
20
6 / 5 / 10
13,126
691
23,383
15,704
7,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Discordia
IIIOKkm
Discordia
20
4 / 7 / 10
12,887
678
11,469
13,968
6,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
MaxHunter26
Poseidon
20
6 / 9 / 12
14,352
755
13,084
16,579
7,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
SonRelu
Ullr
17
3 / 7 / 7
11,821
622
12,750
17,051
8,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
gyurhor
Morgan Le Fay
18
3 / 7 / 9
12,056
635
10,810
17,361
10,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
70
34
Kills
22
25
Deaths
35
93
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Asire94
Gilgamesh
1
5
27
2.9
L
Janus
Gueche78
Janus
6
5
10
2.2
L
Discordia
IIIOKkm
Discordia
4
7
10
1.29
W
Neith
MEDNIEKS
Neith
9
5
16
3.4
L
Poseidon
MaxHunter26
Poseidon
6
9
12
1.33
W
Cerberus
RoxasDrake11
Cerberus
2
7
21
1.79
W
Medusa
Shrimpppie
Medusa
9
3
18
6
L
Ullr
SonRelu
Ullr
3
7
7
0.93
W
Da Ji
edgarinsh
Da Ji
13
5
11
3.7
L
Morgan Le Fay
gyurhor
Morgan Le Fay
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,420
Damage
71,496
97,678
Taken
80,663
98,842
Mitigated
39,981
29,622
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Asire94
Gilgamesh
14,904
2,030
3,005
4,823
23,673
33,673
320
13,191
10,482
0
24,667
L
Janus
Gueche78
Janus
23,383
810
2,875
4,276
15,704
7,208
1,252
2,447
13,257
41,337
0
L
Discordia
IIIOKkm
Discordia
11,469
270
1,490
1,015
13,968
6,161
828
591
13,377
26,904
0
W
Neith
MEDNIEKS
Neith
16,540
5,432
1,110
4,692
16,131
8,963
3,665
10,975
5,156
0
46,852
L
Poseidon
MaxHunter26
Poseidon
13,084
2,886
1,964
1,317
16,579
7,045
1,708
1,735
14,844
47,404
0
W
Cerberus
RoxasDrake11
Cerberus
8,332
528
2,170
5,842
29,098
35,962
240
17,878
11,220
29,728
0
W
Medusa
Shrimpppie
Medusa
14,666
7,124
214
5,477
14,060
7,974
4,598
7,698
6,362
0
46,250
L
Ullr
SonRelu
Ullr
12,750
5,057
1,270
1,609
17,051
8,859
1,530
1,613
15,438
0
22,291
W
Da Ji
edgarinsh
Da Ji
18,978
5,808
1,032
1,257
14,716
12,270
0
9,004
5,712
0
25,757
L
Morgan Le Fay
gyurhor
Morgan Le Fay
10,810
361
794
2,018
17,361
10,708
309
1,946
15,415
20,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,806
Gold Earned
64,242
234
Minions Killed
185
0
Camps Cleared
0
1,715,674
Distance Traveled
1,648,137
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,396
652
9
0
0
357,179
3
L
Janus
13,126
691
49
3
0
339,218
0
L
Discordia
12,887
678
24
1
0
332,058
2
W
Neith
13,460
708
71
4
0
325,667
1
L
Poseidon
14,352
755
64
3
0
317,488
0
W
Cerberus
12,428
654
62
3
0
335,253
1
W
Medusa
13,651
718
73
4
0
378,572
6
L
Ullr
11,821
622
22
1
0
325,861
4
W
Da Ji
13,871
730
19
1
0
319,003
2
L
Morgan Le Fay
12,056
635
26
1
0
333,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role