Player Matchup

Hel
Hel
LydZilla
Hel
Level 28
God Stats
0W - 3L
1,176 SR
Queue Stats
56W - 49L
1,516 Elo+
Party 1
Atlas
Atlas
RickyG_Game_2Raw
Atlas
Level 123
God Stats
3W - 2L
1,725 SR
Queue Stats
169W - 185L
1,457 Elo+
Party 1
Da Ji
Da Ji
Sqvid7
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,284 Elo+
Party 2
Jormungandr
Jormungandr
Zoran4444
Jormungandr
Level 28
God Stats
1W - 1L
1,718 SR
Queue Stats
4W - 7L
1,563 Elo+
Party 2
He Bo
He Bo
joy-n-pain12
He Bo
Level 159
God Stats
0W - 5L
1,189 SR
Queue Stats
325W - 387L
1,471 Elo+
Party 1
Team Averages
Level 73
1,462 SR
1,458 Elo+

VS

Team Averages
Level 52
1,416 SR
1,456 Elo+
Atlas
Atlas
DemonFyyre
Atlas
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,472 Elo+
Solo
Kali
Kali
DrawingCrayfish
Kali
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,568 Elo+
Solo
Janus
Janus
ProFrio3
Janus
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 109L
1,351 Elo+
Party 3
Hel
Hel
ZCorvoZ
Hel
Level 158
God Stats
1W - 3L
1,301 SR
Queue Stats
255W - 245L
1,390 Elo+
Party 3
Sol
Sol
bksbigboy69
Sol
Level 24
God Stats
11W - 6L
1,281 SR
Queue Stats
230W - 233L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 14
12,851
714
21,922
31,299
20,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
2 / 5 / 13
11,825
657
15,071
31,871
49,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
Sqvid7
Da Ji
19
5 / 10 / 9
12,263
681
16,595
26,673
15,228
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Zoran4444
Jormungandr
18
2 / 8 / 13
12,052
670
14,026
34,550
41,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 6 / 11
12,937
719
15,569
20,701
10,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
20
5 / 3 / 21
13,696
761
24,877
23,864
32,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
9 / 8 / 14
12,955
720
20,018
26,527
15,584
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
ProFrio3
Janus
20
5 / 3 / 18
12,400
689
28,696
12,527
6,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hel
19
4 / 5 / 22
12,266
681
20,920
22,730
13,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 3 / 18
13,549
753
37,473
21,223
11,669
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
124
22
Kills
31
31
Deaths
22
60
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Atlas
5
3
21
5.17
W
9
8
14
2
L
6
2
14
6.5
W
Janus
ProFrio3
Janus
5
3
18
4.67
L
2
5
13
1.7
L
Da Ji
Sqvid7
Da Ji
5
10
9
0.95
W
Hel
4
5
22
3
L
Jormungandr
Zoran4444
Jormungandr
2
8
13
1.06
W
8
3
18
5.67
L
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,183
Damage
131,984
145,094
Taken
106,871
137,092
Mitigated
79,799
61,100
Healing
55,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
24,877
9,878
946
4,073
23,864
32,380
395
12,972
10,892
39,154
0
W
20,018
7,624
2,902
8,315
26,527
15,584
399
15,953
10,574
0
30,469
L
21,922
1,110
26,744
20,249
31,299
20,608
929
26,738
4,561
42,107
0
W
Janus
ProFrio3
Janus
28,696
430
89
264
12,527
6,596
790
7,659
4,868
50,689
0
L
15,071
6,260
2,613
4,089
31,871
49,559
634
21,685
10,186
39,033
0
L
Da Ji
Sqvid7
Da Ji
16,595
5,801
0
1,037
26,673
15,228
1,308
20,763
5,910
0
25,626
W
Hel
20,920
750
19,751
12,025
22,730
13,570
387
15,042
7,688
37,988
0
L
Jormungandr
Zoran4444
Jormungandr
14,026
3,175
1,147
1,552
34,550
41,063
435
26,844
7,706
30,829
0
W
37,473
10,827
1,035
6,299
21,223
11,669
5,564
14,962
6,261
69,715
0
L
15,569
1,006
1,588
2,081
20,701
10,634
1,388
15,936
4,765
22,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,928
Gold Earned
64,866
152
Minions Killed
187
0
Camps Cleared
0
1,658,471
Distance Traveled
1,669,017
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,696
761
21
1
0
290,451
0
W
Kali
12,955
720
9
1
0
348,957
0
L
Hel
12,851
714
49
3
0
387,253
1
W
Janus
12,400
689
59
3
0
344,306
0
L
Atlas
11,825
657
29
2
0
336,520
0
L
Da Ji
12,263
681
28
2
0
301,107
0
W
Hel
12,266
681
35
2
0
349,484
0
L
Jormungandr
12,052
670
25
1
0
316,094
0
W
Sol
13,549
753
63
4
0
335,819
0
L
He Bo
12,937
719
21
1
0
317,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role