Player Matchup

Nemesis
Nemesis
GodBuslik
Nemesis
Level 15
God Stats
7W - 1L
1,698 SR
Queue Stats
33W - 16L
1,629 Elo+
Party 1
Geb
Geb
GodJulka
Geb
Level 109
God Stats
13W - 1L
1,687 SR
Queue Stats
36W - 14L
1,793 Elo+
Party 1
Sol
Sol
SanzuDxD
Sol
Level 22
God Stats
3W - 2L
1,662 SR
Queue Stats
66W - 49L
1,580 Elo+
Party 1
Rama
Rama
liv1n
Rama
Level 80
God Stats
16W - 6L
1,702 SR
Queue Stats
17W - 7L
1,665 Elo+
Party 1
Lancelot
Lancelot
Дедмороз007
Lancelot
Level 156
God Stats
15W - 6L
1,714 SR
Queue Stats
70W - 47L
1,626 Elo+
Party 1
Team Averages
Level 76
1,692 SR
1,659 Elo+

VS

Team Averages
Level 45
1,449 SR
1,465 Elo+
Erlang Shen
Erlang Shen
Al0neFUT
Erlang Shen
Level 39
God Stats
6W - 5L
1,108 SR
Queue Stats
51W - 72L
1,370 Elo+
Solo
Medusa
Medusa
CannonLad
Medusa
Level 66
God Stats
5W - 4L
1,639 SR
Queue Stats
286W - 272L
1,503 Elo+
Party 2
Da Ji
Da Ji
FαkeTαxi
Da Ji
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 38L
1,649 Elo+
Solo
Bacchus
Bacchus
GetTotalyRekt
Bacchus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,250 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xBalakayy
Morgan Le Fay
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GodBuslik
Nemesis
15
8 / 1 / 2
9,686
646
13,442
11,318
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 5
7,618
508
3,421
12,440
11,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 6
8,991
599
5,189
9,494
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
liv1n
Rama
12
0 / 2 / 3
7,399
493
2,894
10,048
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 1 / 0
9,500
633
10,021
13,502
7,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Al0neFUT
Erlang Shen
13
1 / 4 / 0
7,491
499
5,111
12,515
6,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
CannonLad
Medusa
12
3 / 4 / 1
7,165
478
8,108
10,985
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
14
3 / 3 / 2
8,317
554
4,710
13,113
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
11
0 / 2 / 3
6,820
455
5,901
8,890
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
xBalakayy
Morgan Le Fay
12
2 / 3 / 2
7,318
488
6,358
9,421
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
16
Kills
9
9
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Al0neFUT
Erlang Shen
1
4
0
0.25
L
Medusa
CannonLad
Medusa
3
4
1
0.88
L
Da Ji
3
3
2
1.33
L
Bacchus
0
2
3
0.75
W
Nemesis
GodBuslik
Nemesis
8
1
2
9
W
1
3
5
1.17
W
2
2
6
2.5
W
Rama
liv1n
Rama
0
2
3
0.75
L
Morgan Le Fay
xBalakayy
Morgan Le Fay
2
3
2
1
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,967
Damage
30,188
56,802
Taken
54,924
31,735
Mitigated
28,811
16,720
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Al0neFUT
Erlang Shen
5,111
2,711
0
4,122
12,515
6,106
0
0
12,515
0
45,204
L
Medusa
CannonLad
Medusa
8,108
3,761
0
3,534
10,985
4,244
0
2,762
8,223
0
55,939
L
Da Ji
4,710
1,089
0
5,202
13,113
5,684
0
764
12,349
0
66,310
L
Bacchus
5,901
1,283
0
1,592
8,890
8,651
0
3,007
5,883
21,455
0
W
Nemesis
GodBuslik
Nemesis
13,442
7,949
0
244
11,318
5,325
93
2,569
8,749
0
84,324
W
3,421
356
588
1,425
12,440
11,452
56
3,782
8,658
17,527
0
W
5,189
2,517
0
5,302
9,494
3,324
2,989
2,718
6,776
69,112
0
W
Rama
liv1n
Rama
2,894
2,123
0
3,167
10,048
3,716
396
3,687
6,361
0
54,636
L
Morgan Le Fay
xBalakayy
Morgan Le Fay
6,358
716
0
1,930
9,421
4,126
0
2,077
7,344
48,344
0
W
10,021
2,324
0
5,994
13,502
7,918
0
0
13,502
0
66,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,194
Gold Earned
37,111
461
Minions Killed
405
0
Camps Cleared
0
1,601,279
Distance Traveled
1,420,988
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,491
499
95
6
0
281,998
3
L
Medusa
7,165
478
92
6
0
251,166
1
L
Da Ji
8,317
554
101
7
0
326,908
3
L
Bacchus
6,820
455
35
2
0
280,292
3
W
Nemesis
9,686
646
121
8
0
373,433
5
W
Geb
7,618
508
13
1
0
311,926
6
W
Sol
8,991
599
116
8
0
293,695
5
W
Rama
7,399
493
103
7
0
280,341
5
L
Morgan Le Fay
7,318
488
82
5
0
280,624
6
W
Lancelot
9,500
633
108
7
0
341,884
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role