Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Just12eckLess
Yemoja
Level 160
God Stats
1W - 2L
1,828 SR
Queue Stats
30W - 19L
1,665 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Lakers T1
Cu Chulainn
Level 144
God Stats
1W - 0L
1,668 SR
Queue Stats
9W - 5L
1,644 Elo+
Party 1
Zhong Kui
Zhong Kui
Soulsealer
Zhong Kui
Level 158
God Stats
1W - 1L
1,210 SR
Queue Stats
201W - 118L
1,820 Elo+
Solo
Ullr
Ullr
iLikeDrPepper123
Ullr
Level 112
God Stats
3W - 1L
1,512 SR
Queue Stats
64W - 46L
1,724 Elo+
Solo
Team Averages
Level 147
1,544 SR
1,671 Elo+

VS

Team Averages
Level 153
1,658 SR
1,729 Elo+
Merlin
Merlin
Alantes
Merlin
Level 160
God Stats
2W - 3L
1,352 SR
Queue Stats
666W - 208L
1,828 Elo+
Party 2
Atlas
Atlas
DukeSwellington
Atlas
Level 156
God Stats
20W - 24L
1,484 SR
Queue Stats
659W - 635L
1,589 Elo+
Solo
Horus
Horus
Tyrannoraptor
Horus
Level 142
God Stats
110W - 18L
1,909 SR
Queue Stats
400W - 77L
1,888 Elo+
Party 2
Ne Zha
Ne Zha
omii
Ne Zha
Level 147
God Stats
4W - 5L
1,536 SR
Queue Stats
11W - 15L
1,488 Elo+
Solo
Skadi
Skadi
unbiddenisland
Skadi
Level 160
God Stats
55W - 8L
2,008 SR
Queue Stats
1,112W - 359L
1,851 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 6
7,088
788
6,456
9,616
8,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 1 / 4
6,885
765
4,371
8,215
8,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
Lakers T1
Cu Chulainn
14
2 / 3 / 4
7,316
813
6,089
12,140
8,746
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Soulsealer
Zhong Kui
14
3 / 1 / 2
7,903
878
11,365
11,068
7,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 1 / 2
7,289
810
3,748
6,642
2,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alantes
Merlin
12
0 / 1 / 3
6,778
753
4,926
3,704
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 4
7,049
783
7,430
10,051
9,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 2
6,675
742
4,964
10,355
7,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
omii
Ne Zha
12
2 / 2 / 3
6,789
754
7,802
5,865
3,232
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 2 / 4
7,405
823
12,116
10,157
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
6
Kills
7
7
Deaths
6
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
6
3
L
Merlin
Alantes
Merlin
0
1
3
1.5
L
1
0
4
3
W
1
1
4
3
W
Cu Chulainn
Lakers T1
Cu Chulainn
2
3
4
1.33
W
Zhong Kui
Soulsealer
Zhong Kui
3
1
2
4
L
2
1
2
3
W
0
1
2
1
L
Ne Zha
omii
Ne Zha
2
2
3
1.75
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,029
Damage
37,238
47,681
Taken
40,132
36,629
Mitigated
26,606
12,682
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,456
315
0
1,719
9,616
8,069
0
2,454
7,162
11,859
0
L
Merlin
Alantes
Merlin
4,926
533
0
500
3,704
1,696
0
2,227
1,477
26,421
0
L
7,430
2,753
0
1,679
10,051
9,128
0
5,751
4,300
14,001
0
W
4,371
614
3,809
1,796
8,215
8,920
31
2,239
5,976
13,053
0
W
Cu Chulainn
Lakers T1
Cu Chulainn
6,089
669
0
1,030
12,140
8,746
0
3,887
8,253
0
23,365
W
Zhong Kui
Soulsealer
Zhong Kui
11,365
1,338
0
2,480
11,068
7,912
152
3,098
7,970
33,461
0
L
4,964
2,278
2,087
3,186
10,355
7,990
0
6,528
3,827
0
8,063
W
3,748
1,458
0
1,848
6,642
2,982
1,931
678
5,964
0
34,915
L
Ne Zha
omii
Ne Zha
7,802
365
0
0
5,865
3,232
0
2,287
3,578
0
17,755
L
12,116
6,422
0
2,676
10,157
4,560
0
5,399
4,758
0
36,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,481
Gold Earned
34,696
197
Minions Killed
158
0
Camps Cleared
0
960,339
Distance Traveled
887,301
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,088
788
1
0
0
189,424
1
L
Merlin
6,778
753
58
6
0
134,291
3
L
Atlas
7,049
783
20
2
0
163,885
1
W
Yemoja
6,885
765
12
1
0
193,189
2
W
Cu Chulainn
7,316
813
42
5
0
184,256
0
W
Zhong Kui
7,903
878
61
7
0
198,711
3
L
Horus
6,675
742
4
0
0
221,317
3
W
Ullr
7,289
810
81
9
0
194,759
1
L
Ne Zha
6,789
754
22
2
0
166,594
3
L
Skadi
7,405
823
54
6
0
201,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role