Player Matchup

Izanami
Izanami
Alexlt III
Izanami
Level 90
God Stats
1W - 1L
1,776 SR
Queue Stats
12W - 13L
1,524 Elo+
Solo
Atlas
Atlas
DemiGawd_Li
Atlas
Level 87
God Stats
11W - 15L
1,486 SR
Queue Stats
71W - 88L
1,508 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mewikyo
Morgan Le Fay
Level 135
God Stats
11W - 9L
1,494 SR
Queue Stats
415W - 427L
1,534 Elo+
Solo
Scylla
Scylla
itsWolfsbane
Scylla
Level 99
God Stats
10W - 17L
1,579 SR
Queue Stats
66W - 77L
1,510 Elo+
Party 1
Horus
Horus
xMþĞxCħívå
Horus
Level 128
God Stats
1W - 8L
1,172 SR
Queue Stats
448W - 506L
1,528 Elo+
Solo
Team Averages
Level 108
1,501 SR
1,521 Elo+

VS

Team Averages
Level 119
1,478 SR
1,480 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JSbigtuna
Horus
Level 61
God Stats
8W - 6L
1,437 SR
Queue Stats
63W - 75L
1,424 Elo+
Solo
Janus
Janus
KITTY KEKOA
Janus
Level 99
God Stats
3W - 0L
1,488 SR
Queue Stats
203W - 212L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MetalSoldier130
Morgan Le Fay
Level 145
God Stats
9W - 21L
1,444 SR
Queue Stats
81W - 80L
1,478 Elo+
Solo
Thanatos
Thanatos
MikeVicksDogBro
Thanatos
Level 128
God Stats
6W - 2L
1,523 SR
Queue Stats
58W - 73L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alexlt III
Izanami
12
0 / 3 / 2
6,569
1,095
1,539
4,075
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 3
7,298
1,216
5,520
10,346
6,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Mewikyo
Morgan Le Fay
13
2 / 1 / 2
7,552
1,259
7,879
5,526
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
12
1 / 1 / 1
7,207
1,201
4,300
6,423
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 4
6,688
1,115
3,735
10,543
10,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

305

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
6 / 0 / 4
8,517
1,420
7,882
3,317
1,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Horus
JSbigtuna
Horus
13
1 / 1 / 5
7,269
1,212
3,123
6,581
6,537
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 0 / 7
7,222
1,204
6,559
3,892
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
MetalSoldier130
Morgan Le Fay
13
2 / 1 / 8
7,864
1,311
9,859
5,526
2,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
12
1 / 3 / 5
7,334
1,222
6,305
5,958
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
5
Kills
11
11
Deaths
5
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
4
8
L
Izanami
Alexlt III
Izanami
0
3
2
0.33
L
2
2
3
1.75
W
Horus
JSbigtuna
Horus
1
1
5
3.5
W
1
0
7
4.5
W
Morgan Le Fay
MetalSoldier130
Morgan Le Fay
2
1
8
6
L
Morgan Le Fay
Mewikyo
Morgan Le Fay
2
1
2
3
W
Thanatos
1
3
5
1.17
L
Scylla
1
1
1
1.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,973
Damage
33,728
36,913
Taken
25,274
23,372
Mitigated
14,650
4,498
Healing
7,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,882
2,433
0
895
3,317
1,479
0
2,404
885
0
23,120
L
Izanami
Alexlt III
Izanami
1,539
1,157
0
242
4,075
1,661
0
2,243
1,784
0
6,849
L
5,520
1,443
0
691
10,346
6,101
0
3,278
6,952
14,036
0
W
Horus
JSbigtuna
Horus
3,123
1,110
1,267
1,496
6,581
6,537
0
4,374
2,113
0
8,039
W
6,559
403
0
267
3,892
1,450
0
2,628
1,144
13,412
0
W
Morgan Le Fay
MetalSoldier130
Morgan Le Fay
9,859
750
0
507
5,526
2,383
0
4,142
1,282
26,380
0
L
Morgan Le Fay
Mewikyo
Morgan Le Fay
7,879
1,366
0
550
5,526
2,400
0
2,797
2,721
27,017
0
W
Thanatos
6,305
2,071
272
2,404
5,958
2,801
0
4,151
1,742
0
12,625
L
Scylla
4,300
596
0
440
6,423
2,467
0
3,750
2,545
20,872
0
L
3,735
1,958
1,310
1,265
10,543
10,743
0
3,843
6,493
0
7,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,314
Gold Earned
38,206
123
Minions Killed
119
5
Camps Cleared
5
520,410
Distance Traveled
667,506
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,517
1,420
41
7
1
129,312
0
L
Izanami
6,569
1,095
14
2
0
46,814
0
L
Atlas
7,298
1,216
19
3
0
110,934
0
W
Horus
7,269
1,212
15
3
0
149,352
0
W
Janus
7,222
1,204
15
3
0
125,472
0
W
Morgan Le Fay
7,864
1,311
29
5
1
140,676
0
L
Morgan Le Fay
7,552
1,259
43
7
2
128,505
1
W
Thanatos
7,334
1,222
19
3
3
122,694
0
L
Scylla
7,207
1,201
43
7
2
136,331
0
L
Horus
6,688
1,115
4
1
1
97,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role