Player Matchup

Ra
Ra
PaperKiing
Ra
Level 15
God Stats
2W - 1L
1,459 SR
Queue Stats
9W - 4L
1,586 Elo+
Party 2
Lancelot
Lancelot
Tols1
Lancelot
Level 128
God Stats
3W - 0L
1,792 SR
Queue Stats
33W - 25L
1,606 Elo+
Party 2
Sun Wukong
Sun Wukong
tightpin
Sun Wukong
Level 47
God Stats
1W - 0L
1,265 SR
Queue Stats
54W - 46L
1,525 Elo+
Party 2
Team Averages
Level 63
1,506 SR
1,572 Elo+

VS

Team Averages
Level 39
1,270 SR
1,224 Elo+
Fenrir
Fenrir
Boolin_Izeek
Fenrir
Level 27
God Stats
0W - 2L
1,129 SR
Queue Stats
64W - 105L
1,241 Elo+
Party 1
Chaac
Chaac
SlickTortoise
Chaac
Level 78
God Stats
2W - 8L
1,500 SR
Queue Stats
95W - 150L
1,272 Elo+
Party 1
Ymir
Ymir
zzIJq
Ymir
Level 12
God Stats
4W - 17L
1,183 SR
Queue Stats
14W - 45L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 11
11,001
733
14,635
11,873
5,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Tols1
Lancelot
17
10 / 5 / 8
11,957
797
29,635
16,827
8,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
tightpin
Sun Wukong
16
4 / 0 / 12
11,199
747
13,347
14,783
14,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 11 / 2
11,022
735
9,883
21,389
9,152
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 4 / 5
10,855
724
14,369
24,227
25,693
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
zzIJq
Ymir
14
1 / 4 / 5
9,589
639
9,587
22,185
11,745
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
9
9
Deaths
19
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
11
2
0.55
W
5
4
11
2.63
L
3
4
5
1.38
W
Lancelot
Tols1
Lancelot
10
5
8
2.8
W
Sun Wukong
tightpin
Sun Wukong
4
0
12
10
L
Ymir
zzIJq
Ymir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,617
Damage
33,839
43,483
Taken
67,801
28,322
Mitigated
46,590
9,973
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,883
3,491
936
1,620
21,389
9,152
0
4,464
16,925
0
22,577
W
14,635
901
3,051
2,474
11,873
5,511
488
2,097
9,776
44,728
0
L
14,369
2,220
1,535
7,975
24,227
25,693
0
4,908
19,319
0
47,146
W
Lancelot
Tols1
Lancelot
29,635
6,026
0
1,045
16,827
8,134
2,048
4,452
12,375
0
60,176
W
Sun Wukong
tightpin
Sun Wukong
13,347
2,291
0
3,403
14,783
14,677
495
3,551
11,232
0
33,992
L
Ymir
zzIJq
Ymir
9,587
1,285
0
748
22,185
11,745
0
6,536
15,649
35,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,157
Gold Earned
31,466
174
Minions Killed
143
9
Camps Cleared
3
858,337
Distance Traveled
745,576
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,022
735
22
1
1
238,959
6
W
Ra
11,001
733
65
4
4
250,945
0
L
Chaac
10,855
724
72
5
1
278,799
4
W
Lancelot
11,957
797
63
4
3
300,884
5
W
Sun Wukong
11,199
747
46
3
2
306,508
4
L
Ymir
9,589
639
49
3
1
227,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role