Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
JokerJ0rdan
Ares
Gold V
Level 108
God Stats
1W - 1L
1,667 SR
Queue Stats
19W - 23L
1,347 MMR
Party 1
Loki
Loki
Silver IV
Ranga-_RT
Loki
Silver IV
Level 128
God Stats
1W - 0L
1,560 SR
Queue Stats
3W - 3L
1,523 MMR
Solo
Ra
Ra
Gold V
Stealth_Turtle56
Ra
Gold V
Level 124
God Stats
3W - 4L
1,484 SR
Queue Stats
55W - 51L
1,382 MMR
Solo
Artemis
Artemis
Silver IV
XxDarkBladexX07
Artemis
Silver IV
Level 144
God Stats
2W - 5L
1,260 SR
Queue Stats
108W - 112L
1,341 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,494 SR
1,418 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,394 SR
1,432 MMR
Odin
Odin
Bronze V
AdeptBaguette44
Odin
Bronze V
Level 86
God Stats
0W - 1L
1,248 SR
Queue Stats
5W - 12L
1,323 MMR
Solo
He Bo
He Bo
Gold IV
ChrispyBacon1537
He Bo
Gold IV
Level 98
God Stats
1W - 2L
1,172 SR
Queue Stats
31W - 22L
1,605 MMR
Solo
King Arthur
King Arthur
Silver IV
Gonelaranjao
King Arthur
Silver IV
Level 81
God Stats
0W - 1L
1,197 SR
Queue Stats
4W - 7L
1,420 MMR
Party 2
Yemoja
Yemoja
Bronze III
TheGreatTiamat
Yemoja
Bronze III
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 123L
1,408 MMR
Solo
Anhur
Anhur
Gold V
sh1nxzaneez
Anhur
Gold V
Level 160
God Stats
0W - 1L
1,854 SR
Queue Stats
20W - 22L
1,404 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 2 / 6
8,339
556
12,830
13,750
9,391
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 11
7,693
513
7,089
11,561
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
13
9 / 0 / 4
8,324
555
7,674
9,902
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 5
8,099
540
6,522
8,886
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 2 / 4
7,304
487
7,665
11,103
3,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
CliodhnaCthulhuHeraChernobog

VS

Bans
ChaacAh Muzen CabArachnePele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,943
396
4,394
13,084
5,862
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 0
7,137
476
8,219
7,938
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Gonelaranjao
King Arthur
9
1 / 6 / 1
6,215
414
6,161
13,198
6,721
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 4 / 0
5,843
390
3,618
12,384
6,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 0
7,205
480
6,001
11,363
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
19
Kills
4
4
Deaths
20
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
2
6
5
L
0
4
1
0.13
L
2
4
0
0.5
L
King Arthur
Gonelaranjao
King Arthur
1
6
1
0.25
W
1
0
11
6.5
W
Loki
9
0
4
11
W
1
0
5
3.5
L
0
4
0
0
W
1
2
4
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,780
Damage
28,393
55,202
Taken
57,967
33,014
Mitigated
26,057
14,704
Healing
14,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,830
4,427
0
2,916
13,750
9,391
268
1,683
12,025
0
46,191
L
4,394
1,228
0
2,440
13,084
5,862
0
3,900
9,184
0
29,418
L
8,219
664
0
1,346
7,938
2,903
0
2,541
5,397
54,240
0
L
King Arthur
Gonelaranjao
King Arthur
6,161
1,086
0
1,426
13,198
6,721
0
2,207
10,991
935
29,517
W
7,089
601
0
2,487
11,561
11,010
0
3,148
8,320
19,070
0
W
Loki
7,674
2,286
0
950
9,902
4,212
640
1,801
7,981
0
56,436
W
6,522
838
1,407
4,804
8,886
4,467
1,156
4,387
4,243
66,891
0
L
3,618
747
2,380
2,850
12,384
6,460
0
3,540
8,844
14,359
0
W
7,665
3,520
0
2,140
11,103
3,934
392
2,400
8,639
0
51,169
L
6,001
2,751
0
3,664
11,363
4,111
949
1,476
9,887
0
57,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,759
Gold Earned
32,343
358
Minions Killed
305
0
Camps Cleared
0
1,484,748
Distance Traveled
1,270,320
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,339
556
56
4
0
286,296
1
L
Odin
5,943
396
61
4
0
290,924
3
L
He Bo
7,137
476
84
6
0
265,301
5
L
King Arthur
6,215
414
47
3
0
224,147
0
W
Ares
7,693
513
19
1
0
295,321
5
W
Loki
8,324
555
81
5
0
344,753
2
W
Ra
8,099
540
119
8
0
306,908
3
L
Yemoja
5,843
390
15
1
0
234,909
5
W
Artemis
7,304
487
83
6
0
251,470
5
L
Anhur
7,205
480
98
7
0
255,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role