Player Matchup

Terra
Terra
 
Terra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Juniechi
Izanami
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,357 Elo+
Party 2
Ravana
Ravana
Lieshis
Ravana
Level 146
God Stats
5W - 4L
1,438 SR
Queue Stats
38W - 26L
1,599 Elo+
Party 2
Bacchus
Bacchus
iHonestii
Bacchus
Level 79
God Stats
1W - 0L
1,624 SR
Queue Stats
14W - 23L
1,376 Elo+
Party 2
Baron Samedi
Baron Samedi
zecho0
Baron Samedi
Level 33
God Stats
7W - 3L
1,585 SR
Queue Stats
153W - 53L
1,695 Elo+
Solo
Team Averages
Level 89
1,529 SR
1,505 Elo+

VS

Team Averages
Level 82
1,498 SR
1,426 Elo+
Lancelot
Lancelot
Donkeykick1031
Lancelot
Level 68
God Stats
3W - 8L
1,385 SR
Queue Stats
9W - 20L
1,305 Elo+
Party 1
Kukulkan
Kukulkan
EdU4rrd0RGX
Kukulkan
Level 107
God Stats
4W - 3L
1,580 SR
Queue Stats
281W - 249L
1,552 Elo+
Solo
Terra
Terra
JediDakota
Terra
Level 114
God Stats
4W - 2L
1,623 SR
Queue Stats
96W - 103L
1,485 Elo+
Solo
Heimdallr
Heimdallr
ScrotTheWise
Heimdallr
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 162L
1,320 Elo+
Party 1
Nemesis
Nemesis
ZoomieSaiko
Nemesis
Level 68
God Stats
3W - 3L
1,402 SR
Queue Stats
95W - 108L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
7 / 0 / 10
11,936
796
24,984
20,794
12,757
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Juniechi
Izanami
17
4 / 2 / 9
10,780
719
13,959
12,651
5,823
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ravana
Lieshis
Ravana
20
4 / 0 / 11
11,834
789
18,456
16,446
22,503
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
iHonestii
Bacchus
16
1 / 5 / 5
9,711
647
8,950
16,426
13,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
zecho0
Baron Samedi
18
3 / 2 / 6
10,877
725
7,274
10,335
6,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
4 / 2 / 1
10,652
710
8,865
15,043
8,003
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
EdU4rrd0RGX
Kukulkan
19
2 / 4 / 3
11,037
736
16,822
10,928
5,393
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Terra
17
0 / 4 / 3
10,356
690
7,802
23,383
25,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
ScrotTheWise
Heimdallr
16
1 / 7 / 5
9,629
642
11,625
19,726
9,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
ZoomieSaiko
Nemesis
16
2 / 2 / 1
10,168
678
11,457
18,814
8,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
19
Kills
9
9
Deaths
19
41
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
7
0
10
12
L
Lancelot
4
2
1
2.25
L
Kukulkan
EdU4rrd0RGX
Kukulkan
2
4
3
0.88
L
Terra
0
4
3
0.38
W
Izanami
Juniechi
Izanami
4
2
9
4.25
W
Ravana
Lieshis
Ravana
4
0
11
9.5
L
Heimdallr
ScrotTheWise
Heimdallr
1
7
5
0.5
L
Nemesis
ZoomieSaiko
Nemesis
2
2
1
1.25
W
Bacchus
iHonestii
Bacchus
1
5
5
0.7
W
Baron Samedi
zecho0
Baron Samedi
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,623
Damage
56,571
76,652
Taken
87,894
60,375
Mitigated
57,378
22,507
Healing
17,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
24,984
2,526
4,694
9,054
20,794
12,757
0
5,807
14,987
45,687
0
L
Lancelot
8,865
2,470
296
2,676
15,043
8,003
131
5,821
9,222
0
23,033
L
Kukulkan
EdU4rrd0RGX
Kukulkan
16,822
2,190
0
504
10,928
5,393
0
6,376
4,552
67,408
0
L
Terra
7,802
998
2,760
6,217
23,383
25,806
0
10,746
12,637
21,907
0
W
Izanami
Juniechi
Izanami
13,959
7,469
0
0
12,651
5,823
760
6,028
6,623
0
32,650
W
Ravana
Lieshis
Ravana
18,456
1,851
0
3,634
16,446
22,503
0
4,294
12,152
0
56,940
L
Heimdallr
ScrotTheWise
Heimdallr
11,625
4,805
545
3,104
19,726
9,248
42
9,536
10,190
0
32,026
L
Nemesis
ZoomieSaiko
Nemesis
11,457
6,068
0
1,088
18,814
8,928
0
8,391
10,423
0
53,135
W
Bacchus
iHonestii
Bacchus
8,950
1,209
0
681
16,426
13,165
352
4,882
11,543
25,093
1,868
W
Baron Samedi
zecho0
Baron Samedi
7,274
723
2,799
1,645
10,335
6,127
172
3,613
6,722
44,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,138
Gold Earned
51,842
263
Minions Killed
299
0
Camps Cleared
0
1,599,983
Distance Traveled
1,488,006
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,936
796
44
3
0
345,271
0
L
Lancelot
10,652
710
44
3
0
299,183
1
L
Kukulkan
11,037
736
130
9
0
265,290
0
L
Terra
10,356
690
25
2
0
294,495
1
W
Izanami
10,780
719
39
3
0
283,517
0
W
Ravana
11,834
789
81
5
0
374,408
1
L
Heimdallr
9,629
642
38
3
0
252,162
0
L
Nemesis
10,168
678
62
4
0
376,876
2
W
Bacchus
9,711
647
32
2
0
315,753
0
W
Baron Samedi
10,877
725
67
4
0
281,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role