Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
IVANJKiH
Mulan
Level 70
God Stats
35W - 41L
1,476 SR
Queue Stats
79W - 89L
1,453 Elo+
Party 2
Skadi
Skadi
Korosenai_Tensh0
Skadi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,600 Elo+
Solo
Arachne
Arachne
UnDeadTurtle27
Arachne
Level 49
God Stats
37W - 25L
1,608 SR
Queue Stats
292W - 297L
1,454 Elo+
Party 1
Merlin
Merlin
ridein4life
Merlin
Level 107
God Stats
4W - 12L
1,280 SR
Queue Stats
323W - 352L
1,451 Elo+
Party 1
Team Averages
Level 70
1,473 SR
1,492 Elo+

VS

Team Averages
Level 99
1,556 SR
1,424 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
GDA_Jgoliver
Olorun
Level 79
God Stats
6W - 2L
1,537 SR
Queue Stats
92W - 109L
1,408 Elo+
Solo
Ra
Ra
GeminiBrother2
Ra
Level 103
God Stats
19W - 24L
1,450 SR
Queue Stats
273W - 262L
1,485 Elo+
Solo
Hercules
Hercules
GenericFatMan
Hercules
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 75L
1,466 Elo+
Solo
Shiva
Shiva
astroblaze606
Shiva
Level 68
God Stats
2W - 0L
1,794 SR
Queue Stats
3W - 1L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
1 / 4 / 2
5,026
457
2,859
11,237
8,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
IVANJKiH
Mulan
9
0 / 5 / 2
5,341
486
3,508
10,459
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 0
4,753
432
2,914
5,142
1,751
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 2 / 0
6,133
558
5,941
9,326
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
9
0 / 2 / 1
5,408
492
7,075
5,538
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 1 / 5
6,821
620
6,722
8,011
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
11
1 / 1 / 2
6,385
580
4,721
5,812
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 1 / 4
6,660
605
2,954
7,883
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
GenericFatMan
Hercules
9
1 / 2 / 7
6,250
568
4,759
12,833
6,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

10
4 / 1 / 0
6,577
598
6,594
8,363
3,813
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
14
14
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
4
2
0.5
W
Fenrir
 
Fenrir
6
1
5
8.5
W
Olorun
1
1
2
2
W
2
1
4
4
W
Hercules
GenericFatMan
Hercules
1
2
7
2.25
L
Mulan
IVANJKiH
Mulan
0
5
2
0.2
L
1
1
0
1
L
3
2
0
1.5
W
4
1
0
4
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,297
Damage
25,750
41,702
Taken
42,902
21,671
Mitigated
18,918
7,119
Healing
18,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,859
219
0
1,678
11,237
8,286
0
3,644
7,593
18,746
0
W
Fenrir
 
Fenrir
6,722
2,287
0
2,319
8,011
3,217
132
718
7,054
0
29,530
W
Olorun
4,721
2,052
99
2,147
5,812
2,148
475
625
5,187
51,280
0
W
2,954
647
1,442
3,709
7,883
3,380
0
3,604
3,993
53,266
0
W
Hercules
GenericFatMan
Hercules
4,759
1,655
1,769
4,797
12,833
6,360
47
4,486
8,214
0
18,258
L
Mulan
IVANJKiH
Mulan
3,508
658
0
3,030
10,459
5,791
0
189
10,270
0
26,441
L
2,914
1,492
0
356
5,142
1,751
0
2,288
2,854
0
22,421
L
5,941
4,274
0
1,265
9,326
3,793
0
593
8,733
0
36,105
W
6,594
1,783
0
2,319
8,363
3,813
810
0
8,187
0
28,682
L
Merlin
7,075
448
0
790
5,538
2,050
38
961
4,577
40,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,661
Gold Earned
32,693
240
Minions Killed
323
0
Camps Cleared
0
1,016,078
Distance Traveled
1,028,738
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,026
457
29
3
0
177,111
1
W
Fenrir
6,821
620
57
5
0
218,371
4
W
Olorun
6,385
580
89
8
0
191,604
1
W
Ra
6,660
605
101
9
0
197,079
4
W
Hercules
6,250
568
32
3
0
217,544
2
L
Mulan
5,341
486
50
5
0
186,885
3
L
Skadi
4,753
432
25
2
0
199,824
2
L
Arachne
6,133
558
71
6
0
253,366
2
W
Shiva
6,577
598
44
4
0
204,140
3
L
Merlin
5,408
492
65
6
0
198,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role