Player Matchup

Eset
Eset
JahzzIndo
Eset
Level 159
God Stats
9W - 4L
2,025 SR
Queue Stats
595W - 514L
1,594 Elo+
Party 2
Janus
Janus
JeanPasse
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 21L
1,700 Elo+
Party 2
Athena
Athena
Kazbah420
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,147 Elo+
Party 3
Shiva
Shiva
LordOfHenk
Shiva
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,147 Elo+
Party 3
Medusa
Medusa
QQcarpette
Medusa
Level 123
God Stats
2W - 3L
1,889 SR
Queue Stats
535W - 456L
1,730 Elo+
Party 2
Team Averages
Level 68
1,683 SR
1,464 Elo+

VS

Team Averages
Level 32
1,580 SR
1,556 Elo+
Rama
Rama
JyzzyPL
Rama
Level 27
God Stats
2W - 1L
1,746 SR
Queue Stats
37W - 44L
1,480 Elo+
Solo
Nox
Nox
NeverPlayedNox
Nox
Level 27
God Stats
1W - 0L
1,808 SR
Queue Stats
66W - 29L
1,725 Elo+
Party 1
Sun Wukong
Sun Wukong
Stepkee
Sun Wukong
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 125L
1,479 Elo+
Solo
Hun Batz
Hun Batz
XXXjackscootXXX
Hun Batz
Level 67
God Stats
2W - 1L
1,344 SR
Queue Stats
96W - 78L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
pabculerocky75
Baron Samedi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
2 / 6 / 6
10,681
593
8,491
14,803
7,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
JeanPasse
Janus
20
7 / 5 / 8
12,887
716
20,496
16,931
9,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Athena
Kazbah420
Athena
18
4 / 5 / 8
11,605
645
7,631
26,683
32,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
20
4 / 8 / 8
11,937
663
11,424
28,519
37,690
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Medusa
QQcarpette
Medusa
17
5 / 10 / 4
11,107
617
17,855
25,003
13,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
JyzzyPL
Rama
19
4 / 8 / 20
12,115
673
19,078
18,673
9,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 3 / 23
14,210
789
29,148
14,629
7,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Stepkee
Sun Wukong
19
4 / 5 / 27
11,855
659
12,213
18,169
21,951
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
20
5 / 4 / 23
12,259
681
14,704
16,038
12,133
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
pabculerocky75
Baron Samedi
20
10 / 3 / 21
13,551
753
27,684
14,502
8,781
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
148
22
Kills
34
34
Deaths
23
34
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Eset
2
6
6
0.83
L
Janus
JeanPasse
Janus
7
5
8
2.2
W
Rama
JyzzyPL
Rama
4
8
20
1.75
L
Athena
Kazbah420
Athena
4
5
8
1.6
L
Shiva
4
8
8
1
W
11
3
23
7.5
L
Medusa
QQcarpette
Medusa
5
10
4
0.7
W
Sun Wukong
Stepkee
Sun Wukong
4
5
27
3.5
W
Hun Batz
5
4
23
4.13
W
Baron Samedi
pabculerocky75
Baron Samedi
10
3
21
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,897
Damage
102,827
111,939
Taken
82,011
99,827
Mitigated
60,135
17,863
Healing
29,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
8,491
427
1,277
915
14,803
7,672
606
6,232
8,571
24,153
0
L
Janus
JeanPasse
Janus
20,496
1,390
2,877
2,401
16,931
9,108
294
10,820
6,111
52,313
0
W
Rama
JyzzyPL
Rama
19,078
8,301
280
2,259
18,673
9,307
3,142
9,006
9,667
0
43,827
L
Athena
Kazbah420
Athena
7,631
1,765
236
3,012
26,683
32,166
50
14,804
11,879
16,300
0
L
Shiva
11,424
1,987
1,218
2,402
28,519
37,690
39
10,645
17,874
803
22,190
W
29,148
4,063
1,959
2,829
14,629
7,963
979
5,087
9,542
46,464
0
L
Medusa
QQcarpette
Medusa
17,855
6,616
305
3,220
25,003
13,191
397
14,331
10,672
0
31,306
W
Sun Wukong
Stepkee
Sun Wukong
12,213
1,267
0
1,469
18,169
21,951
347
10,075
8,094
0
23,479
W
Hun Batz
14,704
2,313
1,079
3,408
16,038
12,133
1,165
7,661
8,377
0
28,267
W
Baron Samedi
pabculerocky75
Baron Samedi
27,684
2,801
8,599
7,181
14,502
8,781
2,389
5,562
8,940
56,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,217
Gold Earned
63,990
171
Minions Killed
183
0
Camps Cleared
0
1,539,236
Distance Traveled
1,514,140
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,681
593
28
2
0
327,170
0
L
Janus
12,887
716
79
4
0
297,061
0
W
Rama
12,115
673
44
2
0
276,357
3
L
Athena
11,605
645
25
1
0
342,985
1
L
Shiva
11,937
663
16
1
0
299,799
0
W
Nox
14,210
789
38
2
0
317,996
0
L
Medusa
11,107
617
23
1
0
272,221
0
W
Sun Wukong
11,855
659
21
1
0
292,927
0
W
Hun Batz
12,259
681
24
1
0
324,222
0
W
Baron Samedi
13,551
753
56
3
0
302,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role