Player Matchup

Medusa
Medusa
Destello1516
Medusa
Level 160
God Stats
3W - 4L
1,418 SR
Queue Stats
29W - 36L
1,482 Elo+
Party 1
Baron Samedi
Baron Samedi
Spraygoo0nU
Baron Samedi
Level 129
God Stats
20W - 21L
1,573 SR
Queue Stats
135W - 115L
1,589 Elo+
Solo
Atlas
Atlas
Vizshyn
Atlas
Level 88
God Stats
15W - 25L
1,530 SR
Queue Stats
373W - 405L
1,565 Elo+
Solo
Cliodhna
Cliodhna
iSprK1
Cliodhna
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,495 Elo+
Solo
Osiris
Osiris
vRezalePollo
Osiris
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,335 Elo+
Party 1
Team Averages
Level 131
1,504 SR
1,493 Elo+

VS

Team Averages
Level 135
1,573 SR
1,568 Elo+
Mercury
Mercury
Captaindaddyyy69
Mercury
Level 155
God Stats
14W - 4L
1,897 SR
Queue Stats
393W - 377L
1,573 Elo+
Solo
Ullr
Ullr
The_Chesse_God
Ullr
Level 128
God Stats
10W - 8L
1,554 SR
Queue Stats
251W - 264L
1,494 Elo+
Solo
Ymir
Ymir
leumas13 BR
Ymir
Level 150
God Stats
8W - 4L
1,278 SR
Queue Stats
155W - 123L
1,554 Elo+
Solo
Horus
Horus
pj302stevens
Horus
Level 82
God Stats
1W - 1L
1,591 SR
Queue Stats
58W - 47L
1,602 Elo+
Solo
Yu Huang
Yu Huang
sxncti
Yu Huang
Level 158
God Stats
5W - 4L
1,543 SR
Queue Stats
128W - 111L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 6 / 1
10,597
482
12,448
18,156
9,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
Spraygoo0nU
Baron Samedi
17
2 / 4 / 1
9,891
450
8,198
12,326
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
Vizshyn
Atlas
13
1 / 2 / 1
9,138
415
6,407
13,743
16,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
iSprK1
Cliodhna
6
0 / 1 / 0
6,491
295
1,833
4,541
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
16
0 / 7 / 2
9,494
432
8,492
23,953
24,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 6
14,041
638
15,969
15,730
8,161
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 1 / 5
13,010
591
8,933
12,721
6,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 2 / 3
12,674
576
13,567
19,379
20,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 0 / 8
11,446
520
4,230
12,713
14,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yu Huang
sxncti
Yu Huang
19
2 / 1 / 9
12,540
570
9,103
10,827
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
20
20
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
L
Medusa
2
6
1
0.42
L
Baron Samedi
Spraygoo0nU
Baron Samedi
2
4
1
0.63
W
2
1
5
4.5
L
Atlas
Vizshyn
Atlas
1
2
1
0.75
L
Cliodhna
iSprK1
Cliodhna
0
1
0
0
W
4
2
3
2.75
W
2
0
8
6
W
Yu Huang
sxncti
Yu Huang
2
1
9
6.5
L
Osiris
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,378
Damage
51,802
72,719
Taken
71,370
57,044
Mitigated
55,158
16,910
Healing
21,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,969
9,735
0
2,980
15,730
8,161
833
2,459
13,271
0
175,126
L
Medusa
12,448
3,860
0
1,694
18,156
9,153
0
1,398
16,716
0
84,753
L
Baron Samedi
Spraygoo0nU
Baron Samedi
8,198
252
1,150
3,161
12,326
6,222
0
2,241
9,890
81,836
0
W
8,933
5,271
0
3,216
12,721
6,107
2,808
2,383
10,338
0
114,155
L
Atlas
Vizshyn
Atlas
6,407
2,255
0
1,827
13,743
16,069
0
2,695
10,804
40,751
0
L
Cliodhna
iSprK1
Cliodhna
1,833
496
0
1,494
4,541
1,445
0
1,246
3,239
0
16,050
W
13,567
5,266
0
6,859
19,379
20,360
1,614
2,816
16,563
83,879
6,908
W
4,230
1,785
1,430
4,863
12,713
14,762
135
3,679
9,034
0
21,784
W
Yu Huang
sxncti
Yu Huang
9,103
1,060
0
2,061
10,827
5,768
169
3,958
6,869
111,420
0
L
Osiris
8,492
2,831
0
7,584
23,953
24,155
943
13,463
10,342
0
74,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,611
Gold Earned
63,711
499
Minions Killed
768
0
Camps Cleared
0
1,599,504
Distance Traveled
2,144,502
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,041
638
191
9
0
501,818
3
L
Medusa
10,597
482
159
7
0
379,697
4
L
Baron Samedi
9,891
450
135
6
0
374,729
9
W
Ullr
13,010
591
173
8
0
398,108
1
L
Atlas
9,138
415
57
3
0
341,476
2
L
Cliodhna
6,491
295
34
2
0
136,203
2
W
Ymir
12,674
576
149
7
0
378,608
11
W
Horus
11,446
520
48
2
0
443,948
4
W
Yu Huang
12,540
570
207
9
0
422,020
0
L
Osiris
9,494
432
114
5
0
367,399
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role