Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JTeezy5044222
Bacchus
Level 140
God Stats
1W - 0L
1,608 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Chronos
Chronos
OxfordMisfit
Chronos
Level 67
God Stats
14W - 7L
1,546 SR
Queue Stats
219W - 260L
1,356 Elo+
Solo
Loki
Loki
kenetot_peps
Loki
Level 49
God Stats
3W - 4L
1,491 SR
Queue Stats
72W - 101L
1,308 Elo+
Solo
Team Averages
Level 85
1,529 SR
1,433 Elo+

VS

Team Averages
Level 67
1,515 SR
1,422 Elo+
The Morrigan
The Morrigan
AmaraAmuraM
The Morrigan
Level 84
God Stats
0W - 3L
1,218 SR
Queue Stats
369W - 400L
1,337 Elo+
Solo
Aphrodite
Aphrodite
C4VEMAN 5505
Aphrodite
Level 68
God Stats
24W - 23L
1,543 SR
Queue Stats
93W - 93L
1,346 Elo+
Solo
Arachne
Arachne
Jakaupr
Arachne
Level 43
God Stats
5W - 3L
1,551 SR
Queue Stats
73W - 76L
1,521 Elo+
Party 1
Eset
Eset
scrumbuckett
Eset
Level 52
God Stats
3W - 2L
1,696 SR
Queue Stats
79W - 76L
1,497 Elo+
Party 1
Set
Set
xXNoahXx8619
Set
Level 90
God Stats
18W - 13L
1,568 SR
Queue Stats
149W - 127L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
4 / 0 / 1
10,673
593
9,638
11,726
13,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
 
Zhong Kui
12
3 / 1 / 0
7,910
439
5,209
9,387
6,831
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
12
1 / 2 / 8
8,433
469
6,249
21,343
16,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
OxfordMisfit
Chronos
16
4 / 0 / 0
9,991
555
4,905
9,174
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 3 / 2
9,322
518
1,609
8,899
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AmaraAmuraM
The Morrigan
11
2 / 3 / 2
7,252
403
11,294
11,243
7,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Aphrodite
C4VEMAN 5505
Aphrodite
9
1 / 6 / 2
6,588
366
5,417
10,796
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Jakaupr
Arachne
8
2 / 0 / 0
6,786
377
2,816
7,764
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 2
7,498
417
4,690
3,714
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 0
8,099
450
4,932
13,831
10,949
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
6
6
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
1
4.5
W
Zhong Kui
 
Zhong Kui
3
1
0
3
L
The Morrigan
AmaraAmuraM
The Morrigan
2
3
2
1
L
Aphrodite
C4VEMAN 5505
Aphrodite
1
6
2
0.33
W
Bacchus
1
2
8
2.5
L
Arachne
Jakaupr
Arachne
2
0
0
2
W
Chronos
OxfordMisfit
Chronos
4
0
0
4
W
1
3
2
0.67
L
0
1
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,610
Damage
29,149
60,529
Taken
47,348
43,241
Mitigated
27,562
21,213
Healing
17,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,638
917
0
1,415
11,726
13,206
65
280
11,446
0
84,002
W
Zhong Kui
 
Zhong Kui
5,209
366
0
3,456
9,387
6,831
258
3,485
5,672
49,791
0
L
The Morrigan
AmaraAmuraM
The Morrigan
11,294
4,928
0
1,748
11,243
7,553
537
5,446
5,797
32,193
10,730
L
Aphrodite
C4VEMAN 5505
Aphrodite
5,417
1,830
3,630
4,080
10,796
5,184
0
6,457
4,339
24,636
0
W
Bacchus
6,249
829
107
7,218
21,343
16,050
51
6,775
14,507
22,133
0
L
Arachne
Jakaupr
Arachne
2,816
2,223
0
5,058
7,764
2,557
0
1,031
6,733
0
26,732
W
Chronos
OxfordMisfit
Chronos
4,905
1,383
0
5,979
9,174
3,850
3,172
3,161
5,957
80,382
0
W
1,609
112
0
3,038
8,899
3,304
668
2,853
5,964
0
58,190
L
4,690
332
0
188
3,714
1,319
280
1,390
2,324
42,348
0
L
4,932
1,458
0
3,112
13,831
10,949
0
2,039
11,792
0
60,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,329
Gold Earned
36,223
517
Minions Killed
342
0
Camps Cleared
0
1,683,332
Distance Traveled
1,430,593
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,673
593
164
9
0
348,338
1
W
Zhong Kui
7,910
439
82
5
0
245,950
3
L
The Morrigan
7,252
403
43
2
0
316,369
9
L
Aphrodite
6,588
366
37
2
0
282,344
1
W
Bacchus
8,433
469
23
1
0
353,184
0
L
Arachne
6,786
377
64
4
0
255,780
4
W
Chronos
9,991
555
144
8
0
346,045
0
W
Loki
9,322
518
104
6
0
389,815
2
L
Eset
7,498
417
83
5
0
260,840
1
L
Set
8,099
450
115
6
0
315,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role