Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Arsh3815
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,222 Elo+
Solo
Osiris
Osiris
GODYO
Osiris
Level 160
God Stats
9W - 3L
1,593 SR
Queue Stats
1,992W - 2,170L
1,463 Elo+
Solo
Cthulhu
Cthulhu
ToxicLamia
Cthulhu
Level 138
God Stats
3W - 3L
1,618 SR
Queue Stats
377W - 531L
1,277 Elo+
Solo
Aphrodite
Aphrodite
wondo81
Aphrodite
Level 114
God Stats
1W - 6L
1,283 SR
Queue Stats
679W - 740L
1,399 Elo+
Solo
Team Averages
Level 119
1,499 SR
1,372 Elo+

VS

Team Averages
Level 75
1,646 SR
1,368 Elo+
Kali
Kali
Lestart00
Kali
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 48L
1,286 Elo+
Solo
Agni
Agni
RDxFALL0UT
Agni
Level 28
God Stats
2W - 1L
1,715 SR
Queue Stats
36W - 51L
1,336 Elo+
Solo
Sun Wukong
Sun Wukong
ianhunter92
Sun Wukong
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 34L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
l Silky I
Zhong Kui
Level 69
God Stats
1W - 0L
1,715 SR
Queue Stats
24W - 23L
1,413 Elo+
Solo
Hel
Hel
loudwis
Hel
Level 63
God Stats
3W - 0L
1,800 SR
Queue Stats
61W - 85L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
9 / 8 / 7
13,900
662
27,511
33,541
23,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Arsh3815
Bacchus
20
4 / 3 / 13
15,179
723
16,814
29,124
45,958
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
GODYO
Osiris
17
4 / 7 / 8
11,456
546
13,673
26,107
33,968
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
ToxicLamia
Cthulhu
19
2 / 8 / 11
12,315
586
16,461
32,707
34,696
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Aphrodite
wondo81
Aphrodite
20
4 / 6 / 13
13,129
625
21,905
35,743
22,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
20
14 / 5 / 16
15,429
735
23,869
32,267
18,397
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
3 / 3 / 17
13,286
633
27,869
15,914
7,494
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
ianhunter92
Sun Wukong
20
5 / 3 / 17
13,021
620
20,530
20,373
19,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
l Silky I
Zhong Kui
20
8 / 6 / 19
14,107
672
38,504
36,604
27,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
19
2 / 6 / 21
12,190
580
15,520
22,615
13,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
122
23
Kills
32
32
Deaths
23
52
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
9
8
7
1.56
L
Bacchus
Arsh3815
Bacchus
4
3
13
3.5
L
Osiris
GODYO
Osiris
4
7
8
1.14
W
Kali
14
5
16
4.4
W
3
3
17
3.83
L
Cthulhu
ToxicLamia
Cthulhu
2
8
11
0.94
W
Sun Wukong
ianhunter92
Sun Wukong
5
3
17
4.5
W
Zhong Kui
l Silky I
Zhong Kui
8
6
19
2.92
W
Hel
2
6
21
2.08
L
Aphrodite
wondo81
Aphrodite
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,364
Damage
126,292
157,222
Taken
127,773
160,493
Mitigated
86,279
61,003
Healing
70,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
27,511
8,189
3,522
7,574
33,541
23,349
69
19,206
14,335
121
44,625
L
Bacchus
Arsh3815
Bacchus
16,814
1,659
493
7,253
29,124
45,958
1,298
15,669
13,455
40,214
0
L
Osiris
GODYO
Osiris
13,673
2,173
2,022
3,263
26,107
33,968
859
11,493
14,614
6,882
23,362
W
Kali
23,869
9,533
4,105
15,860
32,267
18,397
342
13,083
19,184
0
42,484
W
27,869
3,597
2,887
4,586
15,914
7,494
1,699
6,641
9,273
50,448
0
L
Cthulhu
ToxicLamia
Cthulhu
16,461
1,021
4,899
1,312
32,707
34,696
83
15,910
16,797
36,988
0
W
Sun Wukong
ianhunter92
Sun Wukong
20,530
5,366
2,713
4,673
20,373
19,371
3,716
10,891
9,482
0
46,202
W
Zhong Kui
l Silky I
Zhong Kui
38,504
7,541
2,786
10,889
36,604
27,786
1,344
14,818
21,786
58,648
0
W
Hel
15,520
2,787
13,170
9,062
22,615
13,231
1,338
12,788
9,827
31,997
0
L
Aphrodite
wondo81
Aphrodite
21,905
3,723
12,908
17,757
35,743
22,522
319
19,615
16,128
41,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,979
Gold Earned
68,033
194
Minions Killed
193
0
Camps Cleared
0
1,662,430
Distance Traveled
1,726,835
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,900
662
28
1
0
359,530
0
L
Bacchus
15,179
723
49
2
0
410,504
1
L
Osiris
11,456
546
25
1
0
234,547
2
W
Kali
15,429
735
21
1
0
424,237
1
W
Agni
13,286
633
48
2
0
347,462
0
L
Cthulhu
12,315
586
39
2
0
312,925
0
W
Sun Wukong
13,021
620
52
2
0
347,777
0
W
Zhong Kui
14,107
672
41
2
0
314,297
5
W
Hel
12,190
580
31
1
0
293,062
0
L
Aphrodite
13,129
625
53
3
0
344,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role