Player Matchup

Medusa
Medusa
Flazik
Medusa
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
362W - 382L
1,426 Elo+
Solo
Sol
Sol
Flopper1
Sol
Level 160
God Stats
4W - 5L
1,444 SR
Queue Stats
533W - 446L
1,622 Elo+
Party 1
Yemoja
Yemoja
MrFridayyy
Yemoja
Level 160
God Stats
4W - 2L
1,963 SR
Queue Stats
502W - 441L
1,555 Elo+
Party 1
Jormungandr
Jormungandr
Tamash
Jormungandr
Level 108
God Stats
1W - 2L
1,299 SR
Queue Stats
98W - 109L
1,474 Elo+
Solo
Thanatos
Thanatos
Yotar
Thanatos
Level 159
God Stats
1W - 1L
1,461 SR
Queue Stats
95W - 90L
1,507 Elo+
Solo
Team Averages
Level 147
1,533 SR
1,517 Elo+

VS

Team Averages
Level 134
1,497 SR
1,549 Elo+
Yemoja
Yemoja
Ambicus
Yemoja
Level 147
God Stats
2W - 0L
1,693 SR
Queue Stats
435W - 469L
1,494 Elo+
Solo
Yu Huang
Yu Huang
Asmodicas
Yu Huang
Level 155
God Stats
1W - 2L
1,408 SR
Queue Stats
64W - 48L
1,608 Elo+
Solo
Sun Wukong
Sun Wukong
CaterKill
Sun Wukong
Level 159
God Stats
3W - 4L
1,227 SR
Queue Stats
308W - 321L
1,576 Elo+
Party 2
Chronos
Chronos
OfficialVelho
Chronos
Level 108
God Stats
3W - 2L
1,656 SR
Queue Stats
438W - 435L
1,549 Elo+
Party 2
Danzaburou
Danzaburou
justanumber
Danzaburou
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Flazik
Medusa
20
5 / 4 / 8
14,566
583
38,823
31,596
20,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
5 / 4 / 6
14,438
578
38,411
29,525
16,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Yemoja
MrFridayyy
Yemoja
20
0 / 1 / 13
13,525
541
7,416
25,917
32,418
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Tamash
Jormungandr
20
2 / 7 / 11
13,967
559
27,539
55,865
84,413
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Yotar
Thanatos
20
3 / 8 / 9
14,803
592
19,405
36,618
31,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ambicus
Yemoja
20
2 / 1 / 17
14,961
598
5,906
29,329
39,890
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Yu Huang
Asmodicas
Yu Huang
20
5 / 1 / 15
14,882
595
42,559
14,454
10,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
CaterKill
Sun Wukong
20
5 / 4 / 14
15,728
629
46,031
43,896
38,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos
20
3 / 7 / 10
14,593
584
21,698
33,265
22,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
justanumber
Danzaburou
20
9 / 2 / 10
16,310
652
39,102
30,060
21,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
90
15
Kills
24
24
Deaths
15
47
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Ambicus
Yemoja
2
1
17
10.5
W
Yu Huang
Asmodicas
Yu Huang
5
1
15
12.5
W
Sun Wukong
CaterKill
Sun Wukong
5
4
14
3
L
Medusa
Flazik
Medusa
5
4
8
2.25
L
5
4
6
2
L
Yemoja
MrFridayyy
Yemoja
0
1
13
6.5
W
Chronos
3
7
10
1.14
L
Jormungandr
Tamash
Jormungandr
2
7
11
1.07
L
Thanatos
Yotar
Thanatos
3
8
9
0.94
W
Danzaburou
justanumber
Danzaburou
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,594
Damage
155,296
179,521
Taken
151,004
185,034
Mitigated
132,298
106,436
Healing
85,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Ambicus
Yemoja
5,906
2,118
32,115
12,304
29,329
39,890
1,072
14,107
15,222
10,307
0
W
Yu Huang
Asmodicas
Yu Huang
42,559
3,041
4,449
2,927
14,454
10,125
748
8,790
5,664
64,611
0
W
Sun Wukong
CaterKill
Sun Wukong
46,031
6,086
726
15,950
43,896
38,685
179
14,627
29,269
0
86,318
L
Medusa
Flazik
Medusa
38,823
15,925
4,279
4,481
31,596
20,106
1,098
12,404
19,192
0
72,771
L
38,411
4,556
3,779
5,734
29,525
16,485
4,510
12,488
17,037
77,331
0
L
Yemoja
MrFridayyy
Yemoja
7,416
1,149
40,210
9,321
25,917
32,418
787
12,158
13,759
20,141
0
W
Chronos
21,698
10,405
1,933
4,308
33,265
22,020
3,052
17,559
15,706
46,964
5,314
L
Jormungandr
Tamash
Jormungandr
27,539
6,268
3,499
9,898
55,865
84,413
315
18,261
37,604
61,743
0
L
Thanatos
Yotar
Thanatos
19,405
2,320
4,499
20,736
36,618
31,612
1,786
12,205
24,413
0
32,580
W
Danzaburou
justanumber
Danzaburou
39,102
16,029
898
10,038
30,060
21,578
3,470
18,283
11,777
0
81,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,299
Gold Earned
76,474
288
Minions Killed
261
0
Camps Cleared
0
2,229,942
Distance Traveled
2,246,528
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,961
598
10
0
0
432,080
5
W
Yu Huang
14,882
595
38
2
0
473,528
2
W
Sun Wukong
15,728
629
86
3
0
462,967
3
L
Medusa
14,566
583
91
4
0
461,495
7
L
Sol
14,438
578
76
3
0
459,059
0
L
Yemoja
13,525
541
31
1
0
443,636
0
W
Chronos
14,593
584
62
2
0
413,369
0
L
Jormungandr
13,967
559
73
3
0
421,965
4
L
Thanatos
14,803
592
17
1
0
443,787
0
W
Danzaburou
16,310
652
65
3
0
464,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role