Player Matchup

Zeus
Zeus
 
Zeus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Wzxxxxxxxxxxxx
Bastet
Level 108
God Stats
2W - 3L
1,559 SR
Queue Stats
288W - 272L
1,537 Elo+
Party 1
Odin
Odin
加藤正行
Odin
Level 122
God Stats
11W - 9L
1,634 SR
Queue Stats
331W - 340L
1,478 Elo+
Party 1
Loki
Loki
蜘蛛恶霸
Loki
Level 66
God Stats
9W - 3L
1,791 SR
Queue Stats
187W - 84L
1,775 Elo+
Party 1
Team Averages
Level 85
1,597 SR
1,558 Elo+

VS

Team Averages
Level 58
1,626 SR
1,591 Elo+
Ymir
Ymir
LaMacetadetumama
Ymir
Level 52
God Stats
5W - 4L
1,545 SR
Queue Stats
37W - 32L
1,587 Elo+
Party 2
Da Ji
Da Ji
Vayline
Da Ji
Level 84
God Stats
7W - 4L
1,667 SR
Queue Stats
101W - 109L
1,481 Elo+
Solo
Zeus
Zeus
icedsheep
Zeus
Level 41
God Stats
0W - 1L
1,641 SR
Queue Stats
19W - 13L
1,675 Elo+
Solo
Charybdis
Charybdis
natrhnj
Charybdis
Level 48
God Stats
8W - 7L
1,616 SR
Queue Stats
40W - 41L
1,617 Elo+
Party 2
Tyr
Tyr
ogsjel
Tyr
Level 66
God Stats
1W - 1L
1,662 SR
Queue Stats
18W - 10L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 5 / 7
9,990
588
16,940
15,040
6,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
 
Aphrodite
15
3 / 3 / 7
8,480
499
4,939
11,723
7,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 4 / 3
9,733
573
13,764
14,111
5,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 0 / 2
9,552
562
2,856
13,065
15,186
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
12 / 2 / 6
11,407
671
18,021
13,746
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 2
9,642
567
13,031
19,733
18,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Vayline
Da Ji
15
4 / 7 / 3
9,179
540
6,777
17,529
7,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
2 / 9 / 7
9,101
535
14,156
15,240
5,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
natrhnj
Charybdis
12
1 / 7 / 3
7,310
430
3,223
13,208
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
ogsjel
Tyr
13
0 / 2 / 1
8,013
471
8,484
12,754
12,210
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
29
Kills
14
14
Deaths
29
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
5
7
2.1
W
Aphrodite
 
Aphrodite
3
3
7
2.17
L
7
4
2
2
L
Da Ji
Vayline
Da Ji
4
7
3
0.79
W
6
4
3
1.88
L
Zeus
2
9
7
0.61
L
Charybdis
natrhnj
Charybdis
1
7
3
0.36
L
Tyr
ogsjel
Tyr
0
2
1
0.25
W
1
0
2
2
W
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,520
Damage
45,671
67,685
Taken
78,464
40,291
Mitigated
48,054
24,812
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,940
2,823
0
1,647
15,040
6,088
295
7,908
7,132
89,904
0
W
Aphrodite
 
Aphrodite
4,939
983
5,306
5,464
11,723
7,464
0
7,791
3,932
37,221
0
L
13,031
2,842
114
3,195
19,733
18,397
0
7,586
12,147
50,585
0
L
Da Ji
Vayline
Da Ji
6,777
1,671
0
1,731
17,529
7,453
0
2,905
14,624
0
58,423
W
13,764
4,108
0
2,669
14,111
5,533
129
5,913
8,198
0
60,401
L
Zeus
14,156
2,422
0
165
15,240
5,746
0
7,913
7,327
60,882
0
L
Charybdis
natrhnj
Charybdis
3,223
1,394
0
2,259
13,208
4,248
512
1,989
11,219
0
31,639
L
Tyr
ogsjel
Tyr
8,484
762
0
4,557
12,754
12,210
0
1,486
11,268
0
57,666
W
2,856
683
0
3,638
13,065
15,186
82
2,041
11,024
0
62,680
W
18,021
8,868
0
6,088
13,746
6,020
0
3,534
10,212
0
88,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,162
Gold Earned
43,245
563
Minions Killed
394
0
Camps Cleared
0
1,659,668
Distance Traveled
1,550,450
5
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,990
588
132
8
0
300,101
2
W
Aphrodite
8,480
499
67
4
0
318,279
3
L
Ymir
9,642
567
52
3
0
276,757
5
L
Da Ji
9,179
540
77
5
0
318,227
4
W
Bastet
9,733
573
116
7
0
332,962
0
L
Zeus
9,101
535
109
6
0
308,507
12
L
Charybdis
7,310
430
57
3
0
287,201
1
L
Tyr
8,013
471
99
6
0
359,758
2
W
Odin
9,552
562
124
7
0
324,367
0
W
Loki
11,407
671
124
7
0
383,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role