Player Matchup

Cthulhu
Cthulhu
AtharvGrover
Cthulhu
Level 67
God Stats
1W - 0L
1,816 SR
Queue Stats
5W - 5L
1,366 Elo+
Solo
Baron Samedi
Baron Samedi
Hydramuller
Baron Samedi
Level 157
God Stats
237W - 154L
1,631 SR
Queue Stats
488W - 435L
1,545 Elo+
Party 1
Lancelot
Lancelot
Michalslem
Lancelot
Level 146
God Stats
34W - 33L
1,557 SR
Queue Stats
441W - 345L
1,587 Elo+
Party 1
Team Averages
Level 123
1,668 SR
1,499 Elo+

VS

Team Averages
Level 101
1,528 SR
1,611 Elo+
Skadi
Skadi
Alefans
Skadi
Level 38
God Stats
6W - 5L
1,596 SR
Queue Stats
8W - 12L
1,690 Elo+
Solo
Nu Wa
Nu Wa
Gigilamoroso999
Nu Wa
Level 122
God Stats
6W - 5L
1,489 SR
Queue Stats
79W - 130L
1,365 Elo+
Solo
Lancelot
Lancelot
icethecool1
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 33L
1,776 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AtharvGrover
Cthulhu
5
0 / 0 / 0
10,339
450
0
2,643
855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Hydramuller
Baron Samedi
20
7 / 4 / 12
16,486
717
23,706
27,307
24,358
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
Michalslem
Lancelot
20
16 / 4 / 7
19,117
831
47,529
29,217
24,114
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Alefans
Skadi
18
1 / 7 / 6
14,668
638
13,782
25,486
17,033
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

18
3 / 12 / 3
15,114
657
17,791
21,369
7,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
icethecool1
Lancelot
19
4 / 5 / 4
15,499
674
14,572
31,234
33,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
23
Kills
8
8
Deaths
24
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
Alefans
Skadi
1
7
6
0.57
W
Cthulhu
AtharvGrover
Cthulhu
0
0
0
0
L
3
12
3
0.38
W
Baron Samedi
Hydramuller
Baron Samedi
7
4
12
3.25
W
Lancelot
Michalslem
Lancelot
16
4
7
4.88
L
Lancelot
icethecool1
Lancelot
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,235
Damage
46,145
59,167
Taken
78,089
49,327
Mitigated
58,356
17,436
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Alefans
Skadi
13,782
5,584
667
7,077
25,486
17,033
672
7,816
17,670
0
61,840
W
Cthulhu
AtharvGrover
Cthulhu
0
0
0
6
2,643
855
0
2,643
0
0
0
L
17,791
3,667
1,047
920
21,369
7,725
1,483
5,010
16,359
52,659
0
W
Baron Samedi
Hydramuller
Baron Samedi
23,706
2,082
3,401
9,087
27,307
24,358
730
8,818
18,489
85,186
0
W
Lancelot
Michalslem
Lancelot
47,529
10,268
0
4,942
29,217
24,114
1,662
6,585
22,632
5,467
149,599
L
Lancelot
icethecool1
Lancelot
14,572
2,492
0
1,606
31,234
33,598
357
12,755
18,479
0
51,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,942
Gold Earned
45,281
290
Minions Killed
213
10
Camps Cleared
8
874,789
Distance Traveled
1,002,330
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
14,668
638
89
4
3
301,358
2
W
Cthulhu
10,339
450
0
0
0
0
0
L
Nu Wa
15,114
657
53
2
4
334,809
0
W
Baron Samedi
16,486
717
106
5
4
393,250
4
W
Lancelot
19,117
831
184
8
6
481,539
3
L
Lancelot
15,499
674
71
3
1
366,163
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role