Player Matchup

Sol
Sol
DismissedMO3
Sol
Level 156
God Stats
40W - 37L
1,582 SR
Queue Stats
858W - 996L
1,509 Elo+
Solo
Hercules
Hercules
Rafalira
Hercules
Level 47
God Stats
15W - 16L
1,358 SR
Queue Stats
161W - 218L
1,401 Elo+
Solo
Bastet
Bastet
VibeResiliaut
Bastet
Level 152
God Stats
4W - 4L
1,683 SR
Queue Stats
74W - 89L
1,464 Elo+
Solo
Team Averages
Level 118
1,541 SR
1,458 Elo+

VS

Team Averages
Level 97
1,581 SR
1,462 Elo+
Lancelot
Lancelot
Rockinrye22
Lancelot
Level 124
God Stats
29W - 34L
1,629 SR
Queue Stats
200W - 203L
1,601 Elo+
Solo
Neith
Neith
Sekeiroji
Neith
Level 41
God Stats
23W - 29L
1,377 SR
Queue Stats
26W - 43L
1,259 Elo+
Solo
Fafnir
Fafnir
xXTigersEyeXx0
Fafnir
Level 126
God Stats
2W - 2L
1,737 SR
Queue Stats
725W - 651L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 8
8,317
693
13,071
8,747
4,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Rafalira
Hercules
12
2 / 0 / 8
8,856
738
7,535
13,358
13,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 0 / 4
9,693
808
12,703
11,929
5,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Rockinrye22
Lancelot
11
0 / 6 / 1
6,949
579
11,266
14,161
6,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
Sekeiroji
Neith
9
0 / 3 / 0
6,566
547
4,225
8,630
4,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 3 / 0
7,827
652
6,828
18,359
23,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
1
1
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Hercules
Rafalira
Hercules
2
0
8
6
L
Lancelot
Rockinrye22
Lancelot
0
6
1
0.08
L
Neith
Sekeiroji
Neith
0
3
0
0
W
8
0
4
10
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,309
Damage
22,319
34,034
Taken
41,150
23,019
Mitigated
34,334
10,542
Healing
7,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,071
5,384
697
3,317
8,747
4,243
1,924
1,939
6,777
32,035
4,115
W
Hercules
Rafalira
Hercules
7,535
1,706
0
2,941
13,358
13,427
495
3,107
9,928
0
18,903
L
Lancelot
Rockinrye22
Lancelot
11,266
933
104
3,284
14,161
6,654
0
3,475
10,686
0
30,749
L
Neith
Sekeiroji
Neith
4,225
1,345
195
2,362
8,630
4,299
0
2,040
6,590
0
14,064
W
12,703
2,748
0
3,587
11,929
5,349
246
2,060
9,613
0
40,325
L
6,828
1,746
0
1,807
18,359
23,381
0
6,670
11,689
20,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,866
Gold Earned
21,342
136
Minions Killed
96
7
Camps Cleared
3
703,990
Distance Traveled
590,233
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,317
693
50
4
3
217,048
5
W
Hercules
8,856
738
19
2
0
218,798
3
L
Lancelot
6,949
579
39
3
3
220,206
0
L
Neith
6,566
547
44
4
0
152,666
3
W
Bastet
9,693
808
67
6
4
268,144
1
L
Fafnir
7,827
652
13
1
0
217,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role