Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Manic Warrior 0
Terra
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 34L
1,510 Elo+
Solo
Yu Huang
Yu Huang
Meilen13
Yu Huang
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,366 Elo+
Solo
Cthulhu
Cthulhu
PhxntomMyth
Cthulhu
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 154L
1,571 Elo+
Solo
Odin
Odin
lipedda
Odin
Level 159
God Stats
11W - 7L
1,385 SR
Queue Stats
484W - 489L
1,491 Elo+
Solo
Team Averages
Level 105
1,477 SR
1,488 Elo+

VS

Team Averages
Level 96
1,444 SR
1,484 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Altereddevotion
Tiamat
Level 155
God Stats
3W - 3L
1,218 SR
Queue Stats
185W - 206L
1,434 Elo+
Solo
Hou Yi
Hou Yi
Jazuni
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hercules
Hercules
klinkydinky
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
12 / 2 / 13
11,883
792
37,152
21,300
13,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 1 / 20
12,121
808
7,663
20,452
22,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yu Huang
Meilen13
Yu Huang
18
5 / 1 / 16
11,058
737
13,800
13,081
8,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
PhxntomMyth
Cthulhu
18
3 / 2 / 22
10,720
715
17,585
25,353
31,763
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Odin
lipedda
Odin
17
2 / 1 / 23
11,293
753
10,736
25,024
30,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
2 / 3 / 4
11,089
739
27,910
15,776
9,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
16
2 / 6 / 2
9,542
636
15,006
25,127
17,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
2 / 3 / 3
10,175
678
20,016
14,220
12,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Jazuni
Hou Yi
15
1 / 7 / 2
8,831
589
10,206
14,318
6,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
klinkydinky
Hercules
15
0 / 8 / 2
8,450
563
7,624
27,611
31,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
20
27
Kills
7
7
Deaths
27
94
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
12
2
13
9.25
L
Merlin
 
Merlin
2
3
4
1.33
L
Horus
 
Horus
2
6
2
0.5
L
2
3
3
1.17
L
Hou Yi
Jazuni
Hou Yi
1
7
2
0.29
W
5
1
20
15
W
Yu Huang
Meilen13
Yu Huang
5
1
16
13
W
Cthulhu
PhxntomMyth
Cthulhu
3
2
22
7
L
Hercules
klinkydinky
Hercules
0
8
2
0.13
W
Odin
lipedda
Odin
2
1
23
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,936
Damage
80,762
105,210
Taken
97,052
106,998
Mitigated
78,202
53,158
Healing
31,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
37,152
22,675
3,839
4,967
21,300
13,900
5,768
10,479
10,452
0
56,873
L
Merlin
 
Merlin
27,910
1,075
1,687
3,494
15,776
9,031
0
6,619
9,157
64,872
0
L
Horus
 
Horus
15,006
6,303
5,806
8,695
25,127
17,696
0
10,636
14,491
0
23,962
L
20,016
1,837
1,011
3,589
14,220
12,670
336
5,476
8,744
33,095
0
L
Hou Yi
Jazuni
Hou Yi
10,206
3,654
0
473
14,318
6,896
1,070
5,198
9,120
0
16,075
W
7,663
1,221
19,381
7,421
20,452
22,571
279
10,615
9,505
13,725
0
W
Yu Huang
Meilen13
Yu Huang
13,800
1,112
2,166
746
13,081
8,294
1,005
7,423
5,489
28,269
0
W
Cthulhu
PhxntomMyth
Cthulhu
17,585
1,151
5,719
3,053
25,353
31,763
625
9,646
15,212
41,118
0
L
Hercules
klinkydinky
Hercules
7,624
2,115
593
5,978
27,611
31,909
265
11,119
16,492
0
11,115
W
Odin
lipedda
Odin
10,736
2,581
2,261
3,605
25,024
30,470
471
9,763
14,723
0
20,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,075
Gold Earned
48,087
183
Minions Killed
156
0
Camps Cleared
0
1,388,866
Distance Traveled
1,202,004
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,883
792
43
3
0
214,434
5
L
Merlin
11,089
739
74
5
0
258,490
1
L
Horus
9,542
636
17
1
0
239,644
0
L
Tiamat
10,175
678
35
2
0
263,179
0
L
Hou Yi
8,831
589
22
1
0
211,163
0
W
Terra
12,121
808
19
1
0
323,201
0
W
Yu Huang
11,058
737
49
3
0
281,232
0
W
Cthulhu
10,720
715
51
3
0
289,661
0
L
Hercules
8,450
563
8
1
0
229,528
3
W
Odin
11,293
753
21
1
0
280,338
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role