Player Matchup

He Bo
He Bo
 
He Bo
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Csabeee
Chaac
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 53L
1,448 Elo+
Party 1
Izanami
Izanami
Tokoto14
Izanami
Level 56
God Stats
3W - 4L
1,292 SR
Queue Stats
24W - 24L
1,437 Elo+
Solo
Team Averages
Level 76
1,458 SR
1,477 Elo+

VS

Team Averages
Level 70
1,491 SR
1,459 Elo+
Awilix
Awilix
Elbis_8
Awilix
Level 47
God Stats
4W - 7L
1,270 SR
Queue Stats
34W - 51L
1,337 Elo+
Solo
Janus
Janus
MasterRyuga
Janus
Level 52
God Stats
1W - 2L
1,535 SR
Queue Stats
156W - 185L
1,430 Elo+
Solo
Horus
Horus
Patro112
Horus
Level 68
God Stats
43W - 34L
1,571 SR
Queue Stats
250W - 246L
1,537 Elo+
Solo
Skadi
Skadi
ZuZuHL
Skadi
Level 88
God Stats
1W - 1L
1,793 SR
Queue Stats
20W - 25L
1,512 Elo+
Solo
Bellona
Bellona
vixshmine
Bellona
Level 97
God Stats
0W - 2L
1,286 SR
Queue Stats
36W - 41L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
15 / 2 / 4
10,006
625
13,451
10,425
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
 
Nu Wa
14
0 / 3 / 7
8,528
533
7,439
9,737
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
 
Bacchus
12
2 / 1 / 10
8,003
500
5,877
10,702
11,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
Csabeee
Chaac
15
7 / 5 / 7
9,478
592
15,157
18,446
15,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Tokoto14
Izanami
15
2 / 1 / 2
8,683
543
5,652
9,549
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Elbis_8
Awilix
11
2 / 7 / 5
7,474
467
5,266
14,250
6,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 4 / 4
8,197
512
8,946
7,735
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Patro112
Horus
10
2 / 3 / 2
7,144
447
7,532
13,792
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
ZuZuHL
Skadi
12
1 / 5 / 0
7,218
451
6,807
11,486
4,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
vixshmine
Bellona
13
5 / 7 / 1
8,716
545
9,503
18,231
20,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
26
Kills
12
12
Deaths
26
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
15
2
4
8.5
W
Nu Wa
 
Nu Wa
0
3
7
1.17
W
Bacchus
 
Bacchus
2
1
10
7
W
Chaac
Csabeee
Chaac
7
5
7
2.1
L
Awilix
Elbis_8
Awilix
2
7
5
0.64
L
2
4
4
1
L
Horus
Patro112
Horus
2
3
2
1
W
Izanami
Tokoto14
Izanami
2
1
2
3
L
Skadi
ZuZuHL
Skadi
1
5
0
0.2
L
Bellona
vixshmine
Bellona
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,576
Damage
38,054
58,859
Taken
65,494
38,493
Mitigated
44,879
19,976
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,451
1,339
0
3,674
10,425
4,105
0
2,310
7,927
71,711
0
W
Nu Wa
 
Nu Wa
7,439
1,946
0
2,612
9,737
3,276
818
3,029
6,476
64,953
0
W
Bacchus
 
Bacchus
5,877
1,141
0
1,487
10,702
11,916
0
2,103
8,451
22,337
0
W
Chaac
Csabeee
Chaac
15,157
4,072
0
6,732
18,446
15,756
28
840
17,510
0
58,923
L
Awilix
Elbis_8
Awilix
5,266
2,517
0
161
14,250
6,111
0
4,135
10,115
0
30,659
L
8,946
469
58
551
7,735
2,942
0
4,264
3,471
59,823
0
L
Horus
Patro112
Horus
7,532
3,070
604
3,417
13,792
10,659
0
8,339
5,453
0
15,558
W
Izanami
Tokoto14
Izanami
5,652
3,287
0
5,471
9,549
3,440
906
0
9,549
0
81,176
L
Skadi
ZuZuHL
Skadi
6,807
2,447
0
642
11,486
4,276
558
5,398
6,088
0
56,144
L
Bellona
vixshmine
Bellona
9,503
3,491
0
1,655
18,231
20,891
720
4,631
13,600
0
53,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,698
Gold Earned
38,749
467
Minions Killed
375
0
Camps Cleared
0
1,523,382
Distance Traveled
1,451,163
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,006
625
106
7
0
320,842
6
W
Nu Wa
8,528
533
104
7
0
269,390
5
W
Bacchus
8,003
500
29
2
0
360,329
7
W
Chaac
9,478
592
98
6
0
291,583
0
L
Awilix
7,474
467
47
3
0
282,395
0
L
Janus
8,197
512
112
7
0
291,486
6
L
Horus
7,144
447
19
1
0
310,355
2
W
Izanami
8,683
543
130
8
0
281,238
2
L
Skadi
7,218
451
90
6
0
279,191
6
L
Bellona
8,716
545
107
7
0
287,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role