Player Matchup

Terra
Terra
Chiaki_Gamergirl
Terra
Level 97
God Stats
1W - 2L
1,428 SR
Queue Stats
62W - 69L
1,445 Elo+
Party 2
Eset
Eset
DopeChick_07
Eset
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,412 Elo+
Party 2
Nu Wa
Nu Wa
Khanflicted
Nu Wa
Level 42
God Stats
8W - 16L
1,395 SR
Queue Stats
63W - 72L
1,495 Elo+
Solo
Chaac
Chaac
TH3KING765
Chaac
Level 104
God Stats
1W - 2L
1,204 SR
Queue Stats
83W - 69L
1,558 Elo+
Solo
Heimdallr
Heimdallr
ThickiNicki17
Heimdallr
Level 127
God Stats
6W - 3L
1,618 SR
Queue Stats
83W - 96L
1,458 Elo+
Party 2
Team Averages
Level 78
1,429 SR
1,474 Elo+

VS

Team Averages
Level 106
1,624 SR
1,656 Elo+
Lancelot
Lancelot
JacksonOff
Lancelot
Level 158
God Stats
6W - 0L
1,846 SR
Queue Stats
20W - 8L
1,791 Elo+
Party 3
Kukulkan
Kukulkan
Kyurazy
Kukulkan
Level 63
God Stats
30W - 40L
1,443 SR
Queue Stats
102W - 167L
1,315 Elo+
Party 1
Anhur
Anhur
LovelessHeart
Anhur
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
2,018 Elo+
Party 3
Gilgamesh
Gilgamesh
Quavo
Gilgamesh
Level 160
God Stats
16W - 5L
1,853 SR
Queue Stats
247W - 49L
1,828 Elo+
Party 3
Athena
Athena
TheTipsyGamerOG
Athena
Level 103
God Stats
4W - 3L
1,478 SR
Queue Stats
116W - 224L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 5
11,499
676
11,795
25,020
20,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 13 / 3
10,348
609
7,069
24,768
7,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 11 / 3
12,794
753
25,397
19,380
7,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
18
4 / 8 / 5
12,243
720
18,672
35,601
32,709
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
ThickiNicki17
Heimdallr
19
2 / 9 / 9
12,375
728
11,092
23,617
9,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JacksonOff
Lancelot
20
17 / 4 / 18
15,669
922
40,567
24,368
16,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Kyurazy
Kukulkan
20
3 / 2 / 5
13,029
766
16,726
13,336
7,018
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 3 / 16
14,341
844
20,690
24,028
10,816
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Quavo
Gilgamesh
20
16 / 1 / 11
14,650
862
31,259
29,738
26,457
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 2 / 22
13,399
788
8,422
26,599
22,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
119
12
Kills
47
47
Deaths
12
25
Assists
72
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
0
13
3
0.12
W
Lancelot
JacksonOff
Lancelot
17
4
18
6.5
L
5
11
3
0.59
W
Kukulkan
Kyurazy
Kukulkan
3
2
5
2.75
W
9
3
16
5.67
W
Gilgamesh
Quavo
Gilgamesh
16
1
11
21.5
L
Chaac
4
8
5
0.81
W
2
2
22
6.5
L
Heimdallr
ThickiNicki17
Heimdallr
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,025
Damage
117,664
128,386
Taken
118,069
77,054
Mitigated
83,595
21,125
Healing
17,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,795
1,015
4,572
4,629
25,020
20,465
0
7,701
17,319
29,748
0
L
7,069
966
531
420
24,768
7,455
130
4,545
20,223
24,737
0
W
Lancelot
JacksonOff
Lancelot
40,567
8,689
0
575
24,368
16,440
239
11,479
12,889
0
83,410
L
25,397
5,193
0
150
19,380
7,250
256
1,507
17,873
53,842
0
W
Kukulkan
Kyurazy
Kukulkan
16,726
561
52
889
13,336
7,018
1,249
3,868
9,468
71,801
0
W
20,690
12,952
0
5,342
24,028
10,816
5,323
8,536
15,492
0
69,136
W
Gilgamesh
Quavo
Gilgamesh
31,259
10,656
0
5,624
29,738
26,457
220
11,049
18,689
0
72,046
L
Chaac
18,672
4,355
0
8,133
35,601
32,709
0
9,199
26,402
0
32,612
W
8,422
1,843
68
5,201
26,599
22,864
1,201
9,329
17,270
25,727
0
L
Heimdallr
ThickiNicki17
Heimdallr
11,092
4,191
0
2,690
23,617
9,175
451
2,196
21,421
0
35,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,259
Gold Earned
71,088
201
Minions Killed
392
0
Camps Cleared
0
1,360,495
Distance Traveled
2,073,030
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,499
676
43
3
0
314,484
4
L
Eset
10,348
609
30
2
0
277,746
0
W
Lancelot
15,669
922
112
7
0
513,487
2
L
Nu Wa
12,794
753
49
3
0
243,345
1
W
Kukulkan
13,029
766
104
6
0
382,221
5
W
Anhur
14,341
844
69
4
0
359,629
0
W
Gilgamesh
14,650
862
77
5
0
404,355
2
L
Chaac
12,243
720
24
1
0
307,070
4
W
Athena
13,399
788
30
2
0
413,338
13
L
Heimdallr
12,375
728
55
3
0
217,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role