Player Matchup

Arachne
Arachne
Flanqer
Arachne
Level 159
God Stats
13W - 10L
1,625 SR
Queue Stats
90W - 65L
1,577 Elo+
Party 2
Heimdallr
Heimdallr
Kakwinadoeli
Heimdallr
Level 26
God Stats
8W - 6L
1,615 SR
Queue Stats
289W - 185L
1,703 Elo+
Party 2
Nu Wa
Nu Wa
MassiveLegend744
Nu Wa
Level 59
God Stats
4W - 3L
1,454 SR
Queue Stats
27W - 52L
1,255 Elo+
Solo
Team Averages
Level 81
1,565 SR
1,512 Elo+

VS

Team Averages
Level 158
1,768 SR
1,857 Elo+
Kukulkan
Kukulkan
Tsidy
Kukulkan
Level 156
God Stats
3W - 3L
1,420 SR
Queue Stats
809W - 344L
1,841 Elo+
Party 1
Danzaburou
Danzaburou
Wizoux
Danzaburou
Level 160
God Stats
40W - 12L
1,970 SR
Queue Stats
689W - 275L
1,867 Elo+
Party 1
Lancelot
Lancelot
philigodzi
Lancelot
Level 158
God Stats
13W - 3L
1,914 SR
Queue Stats
638W - 259L
1,863 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Flanqer
Arachne
13
5 / 10 / 3
9,235
660
7,181
18,804
6,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
Kakwinadoeli
Heimdallr
15
6 / 4 / 3
10,301
736
14,093
13,820
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 6 / 7
8,813
630
5,774
10,245
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Tsidy
Kukulkan
16
3 / 4 / 12
10,875
777
11,684
8,462
3,822
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Wizoux
Danzaburou
14
6 / 5 / 11
10,772
769
11,819
15,695
17,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
philigodzi
Lancelot
16
11 / 2 / 5
11,975
855
14,535
12,861
6,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
11
Kills
20
20
Deaths
11
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Arachne
Flanqer
Arachne
5
10
3
0.65
L
Heimdallr
Kakwinadoeli
Heimdallr
6
4
3
1.88
L
0
6
7
0.58
W
Kukulkan
Tsidy
Kukulkan
3
4
12
2.25
W
Danzaburou
Wizoux
Danzaburou
6
5
11
2.3
W
Lancelot
philigodzi
Lancelot
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,048
Damage
38,038
42,869
Taken
37,018
19,907
Mitigated
28,078
5,514
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Flanqer
Arachne
7,181
5,053
0
2,091
18,804
6,991
0
4,600
14,204
0
12,368
L
Heimdallr
Kakwinadoeli
Heimdallr
14,093
7,013
0
2,633
13,820
7,884
0
5,002
8,818
0
34,035
L
5,774
2,699
316
474
10,245
5,032
72
2,731
7,514
30,052
0
W
Kukulkan
Tsidy
Kukulkan
11,684
1,676
0
1,500
8,462
3,822
1,470
1,407
7,055
61,549
0
W
Danzaburou
Wizoux
Danzaburou
11,819
4,936
0
1,620
15,695
17,723
251
2,907
12,788
0
36,864
W
Lancelot
philigodzi
Lancelot
14,535
1,715
0
3,740
12,861
6,533
535
1,656
11,199
0
43,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,349
Gold Earned
33,622
117
Minions Killed
247
5
Camps Cleared
7
700,982
Distance Traveled
872,027
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,235
660
9
1
1
236,972
5
L
Heimdallr
10,301
736
58
4
2
254,614
2
L
Nu Wa
8,813
630
50
4
2
209,396
0
W
Kukulkan
10,875
777
130
9
3
256,304
4
W
Danzaburou
10,772
769
57
4
2
258,952
2
W
Lancelot
11,975
855
60
4
2
356,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role