Player Matchup

Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Drim Dynasty
Tiamat
Level 117
God Stats
6W - 6L
1,199 SR
Queue Stats
361W - 339L
1,509 Elo+
Solo
Mulan
Mulan
NeoDeityLink
Mulan
Level 89
God Stats
1W - 0L
1,643 SR
Queue Stats
15W - 14L
1,519 Elo+
Solo
Artio
Artio
mplstc
Artio
Level 48
God Stats
3W - 1L
1,701 SR
Queue Stats
168W - 181L
1,339 Elo+
Solo
Medusa
Medusa
x6AngelStick6x
Medusa
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 104L
1,339 Elo+
Solo
Team Averages
Level 89
1,509 SR
1,441 Elo+

VS

Team Averages
Level 102
1,483 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Jessopolis
Serqet
Level 114
God Stats
2W - 2L
1,444 SR
Queue Stats
173W - 179L
1,462 Elo+
Party 1
Agni
Agni
MRDANKSTANKMAN
Agni
Level 128
God Stats
8W - 7L
1,469 SR
Queue Stats
779W - 888L
1,432 Elo+
Party 1
Hera
Hera
WizDsign
Hera
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
12 / 2 / 18
12,881
920
25,603
32,459
30,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiamat
15
2 / 3 / 18
9,949
711
13,566
13,281
9,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
11 / 3 / 17
12,753
911
14,919
22,732
20,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
mplstc
Artio
17
4 / 2 / 21
10,787
771
4,601
21,732
24,602
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 4 / 13
10,562
754
8,381
16,616
8,889
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
2 / 3 / 6
10,289
735
20,486
12,705
5,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
 
Tyr
15
2 / 9 / 9
9,125
652
8,249
19,072
19,989
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Jessopolis
Serqet
16
5 / 7 / 5
9,559
683
11,288
15,637
7,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 6 / 7
9,834
702
17,965
11,535
5,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hera
14
3 / 9 / 8
9,079
649
18,436
13,214
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
49
34
Kills
14
14
Deaths
34
87
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
12
2
18
10.5
L
Sol
 
Sol
2
3
6
1.67
L
Tyr
 
Tyr
2
9
9
0.72
W
Tiamat
2
3
18
3.67
L
Serqet
Jessopolis
Serqet
5
7
5
1.07
L
2
6
7
0.92
W
11
3
17
6.5
L
Hera
3
9
8
0.78
W
Artio
mplstc
Artio
4
2
21
7.25
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,070
Damage
76,424
106,820
Taken
72,163
93,962
Mitigated
43,808
57,217
Healing
14,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
25,603
5,509
1,542
18,615
32,459
30,848
1,628
17,391
14,576
0
54,600
L
Sol
 
Sol
20,486
7,736
529
5,668
12,705
5,322
0
3,845
8,674
39,558
0
L
Tyr
 
Tyr
8,249
813
473
1,307
19,072
19,989
0
6,735
11,882
0
14,496
W
Tiamat
13,566
394
1,532
2,831
13,281
9,195
1,491
6,411
6,582
27,184
0
L
Serqet
Jessopolis
Serqet
11,288
2,244
1,480
2,050
15,637
7,956
0
2,864
12,436
18
12,079
L
17,965
1,124
764
1,272
11,535
5,084
0
2,020
9,335
35,082
0
W
14,919
1,774
4,622
8,929
22,732
20,428
248
11,271
11,326
0
34,037
L
Hera
18,436
5,001
711
489
13,214
5,457
0
2,703
10,210
27,339
0
W
Artio
mplstc
Artio
4,601
389
6,997
6,866
21,732
24,602
101
9,647
11,211
10,100
0
W
8,381
4,941
1,742
3,541
16,616
8,889
4,128
12,185
4,215
0
25,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,932
Gold Earned
47,886
161
Minions Killed
117
0
Camps Cleared
0
1,386,229
Distance Traveled
1,098,074
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,881
920
53
4
0
297,650
0
L
Sol
10,289
735
42
3
0
218,213
0
L
Tyr
9,125
652
13
1
0
246,131
0
W
Tiamat
9,949
711
22
2
0
277,326
0
L
Serqet
9,559
683
2
0
0
217,521
0
L
Agni
9,834
702
40
3
0
178,975
1
W
Mulan
12,753
911
51
4
0
283,030
0
L
Hera
9,079
649
20
1
0
237,234
0
W
Artio
10,787
771
3
0
0
294,168
2
W
Medusa
10,562
754
32
2
0
234,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role